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Might and Magic: Secret of the Inner Sanctum/Enemy Data
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This is a sub-page of Might and Magic: Secret of the Inner Sanctum.
Monster Data
If treasure is set to 01, then the monster will only drops gems. Any other value is divided by 2. Resistances are in binary format.
$00 Number that can appear $01 Friendliness $02 HP $03 AC $04 Damage $05 Attacks $06 Speed $07-08 Experience $09 Treasure $0A Magic Resistance $0B Resistances: Non-magical, Fire, Cold, Electricity, Energy, Sleep, Paralysis $0C Bonus On Touch $0D Special Abilities/ Missile Weapon $0E Chance $0F Bravery $10 Icon
Graphics
01 Scorpion (Large) 02 Scorpion (Small) 03 Rat 04 Insect 05 Crawler 06 Spider 07 Killer Bee 08 Unused? 09 Flesh Eater/ Gremlin/ Kobold 0A Sprite/ Gnome 0B Goblin 0C Minor Demon 0D Demon 0E Hag 0F Medusa 10 Orc 11 Minotaur (Small) 12 Troll 13 Giant 14 Barbarian 15 Mutant Larva/ Acidic Blob 16 Volcano God 17 Unused Eye Creature? 18 Unused? 19 Cyclops
Effects
If this value is over 80(Hex), the effect will be a missile weapon with any value afterward indicating the range.
00 Nothing? 01 Curse 02 Energy Blast 03 Breathe Fire (1) 04 Blindness 05 Spray Poison 06 Spray Acid 07 Sleep 08 Paralyze 09 Dispell Magic 0A Lightning Bolt 0B Breathe Petrification 0C Explode 0D Fireball 0E Breathe Fire (1 Person) 0F Stone Gaze 10 Acid Arrow 11 Elements 12 Cold Beam 13 Dancing Sword 14 Magic Drain 15 Finger Of Death 16 Sun Ray 17 Disintegration 18 Command Energy 19 Breathe Poison 1A Breathe Lightning 1B Breathe Frost 1C Breathe Spikes 1D Breathe Acid 1E Breathe Fire 1F Breathe Energy 20 Swarm
Bonus On Touch
01 Robbed of Food 02 Disease 03 Paralyze 04 Poison 05 Robbed of Gems 06 Reduce Endurance 07 Sleep 08 Paralyze 09 Disease 0A Robbed of Gold 0B ??? 0C Poisoned 17 Robbed of Gold and Gems 18 Eraticated 82 ???