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  • C1/1464: D0 F6 BNE $145C (loop 6 times) C1/1471: D0 F6 BNE $1469 (loop 6 times)
    70 KB (11,250 words) - 02:41, 24 January 2024
  • +$02 6 unknown +$6 $1 [[Vagrant Story:WEP files|WEP files]]
    16 KB (1,233 words) - 02:42, 24 January 2024
  • $80/B040 89 C0 BIT #$C0 ; ??? (If bit 6 is set, CGRAM needs an update; bit 7 yet unknown) $80/B3DB 89 40 BIT #$40 ; ??? If bit 6 in $05BD is set, this forces a CGRAM update
    1.34 MB (192,518 words) - 20:59, 28 January 2024
  • ==Bank 6== ...3 jr nz,4019 ;if (!monster_effect_textbox), jump to 6:4019
    372 KB (52,020 words) - 02:42, 24 January 2024
  • 0006243c: 91030006 lbu r3,0x0006(r8) ;r3 = (r8+6) 0006244c: a1040006 sb r4,0x0006(r8) ;store card ID in (r8+6)
    84 KB (14,059 words) - 10:09, 3 February 2024
  • ...-3B55 3AD6-3B55 Tileset loading instructions (for tiles in banks 6 & 7 only ) ...5 Pointer table (7 pointers to more pointer tables): 1:intro text / 2-6:cut scene texts for stages 1–5 / 7:stage name
    6 KB (904 words) - 14:28, 24 January 2024
  • |<tt>0x6466</tt>||<tt>$E456</tt>||6-1g||<tt>E6 00 8D/8B 00/A8 54/06 85 83 81 2D 2B 29/13 D8/12 D9/11 DA/10 DB/F |<tt>0x647D</tt>||<tt>$E46D</tt>||6-1f||<tt>06 D5 D3 9C 9A 52 82/20 BE/14 5D/FF</tt>
    28 KB (5,368 words) - 14:28, 24 January 2024
  • 0x000013|$00:$8003:4C 1B 82 JMP $821B ; A format is (bit 6 = ?, bits 5-2 = index into $8331, bits 1-0 = ?) ...index into the CHR pointer structure at $8161 in $0C, copy the appropriate 6 bytes from $8161 into $0C-$11
    112 KB (17,146 words) - 13:02, 31 January 2024
  • 0x014010 to 0x0140AF (0000a0) = Card inset for Worlds 1-6 0x009052 to 0x------ = Music Header for Selection Part 6
    22 KB (3,724 words) - 21:23, 28 January 2024
  • ==Stage 1-6== ==Stage 2-6==
    15 KB (3,281 words) - 14:27, 24 January 2024
  • South: C6EB + (Height of Map + 3) * (Width of Map + 6) + West: C6E8 + (Width of Map + 6) * (Y_Movement_of_"Connection Strip" + 3)
    19 KB (2,577 words) - 02:42, 24 January 2024
  • 0x04000 Level 6 base pointers 0x04016 Level 6 data pointer table
    12 KB (1,711 words) - 02:41, 24 January 2024
  • C2/0173: F0 05 BEQ $017A (branch if bits 4 and 6 both unset) C2/018A: 9D A0 3A STA $3AA0,X (turn off bits 3 and 5. turn on bit 6.)
    114 KB (16,390 words) - 02:41, 24 January 2024
  • 15: Volume for channel 6 23: Pointer to channel 6
    2 KB (321 words) - 20:57, 28 January 2024
  • * 14 - World 6-1 * 15 - World 6-2
    10 KB (1,770 words) - 07:47, 21 February 2024
  • ...ble 80681D8h ;else if (monster_level ≤ 6), branch to 080681D8 ...;...if (monster_level == 5 || monster_level == 6)
    551 KB (46,528 words) - 00:57, 3 April 2024
  • 29C2E to 29C53 = Stage 6 enemy placement pointers 29C54 to 29E41 = Stage 6 enemy placement data
    17 KB (2,249 words) - 14:26, 24 January 2024
  • | colspan="2" | Chocobo slot 4 [Slot 5 and 6 are located at 0x1084 - 0x10A3] | 6 bytes
    24 KB (3,032 words) - 14:58, 24 January 2024
  • 0x0100DA|$04:$80CA:90 01 BCC $80CD ; if (battle formation * 6) overflows, add 1 to the high byte of the battle formation pointer ...$80E9:B1 D5 LDA ($D5),Y ; copy the high bits of the regular formation's 6 enemies into $D7
    444 KB (66,862 words) - 13:04, 31 January 2024
  • * <code>00110110</code> (<tt>6</tt>): Deep Darkness blackness palette * <code>01010110</code> (<tt>6</tt>): [https://earthbound.fandom.com/wiki/Pokey_Minch Pokey's] Onett house
    30 KB (4,149 words) - 02:41, 24 January 2024
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