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  • |9D||B.B.'s Boss|| * $7440 - Main Player's Max PP
    5 KB (659 words) - 18:54, 22 May 2024
  • ...data used to set up [[Mega Man 5:Object Memory|Object Memory]] for a level's enemies and their sprites. When an object is initialized (when an enemy or == List of Object ID's ==
    5 KB (697 words) - 19:58, 22 February 2024
  • {{TBL|game=Mega Man in Dr. Wily's Revenge}} B3=S
    712 bytes (139 words) - 19:59, 25 January 2024
  • Enemy and boss data starts at 0x06E530. Each enemy's entry is 0x1C bytes long. ''Note: In the game's rom, the letter "e" represents a space in the text.''
    3 KB (524 words) - 14:27, 24 January 2024
  • {{rommap|game=Mega Man in Dr. Wily's Revenge}} {{Internal Data|game=Mega Man in Dr. Wily's Revenge}}
    6 KB (1,014 words) - 19:59, 25 January 2024
  • {{rammap|game=Mega Man in Dr. Wily's Revenge}} {{Internal Data|game=Mega Man in Dr. Wily's Revenge}}
    653 bytes (90 words) - 19:59, 25 January 2024
  • | (all those nasty 'unknown's are now eliminated) in 4 separate bytes, let's say that we want to extract the color
    32 KB (3,417 words) - 13:10, 12 December 2018
  • | $06C0 || Mega Man's HP || | $0460 || Mega Man's X location ||
    6 KB (704 words) - 20:54, 8 February 2024
  • | 0x0020 || Mega Man's X screen || when 0x0022 gets larger than $FF(255), this value increases by | 0x0021-22 || Mega Man's X position || 0x0021 is sub-pixel, 0x0022 is pixel
    5 KB (778 words) - 19:59, 25 January 2024
  • $02DCA 2 Pond's Jumping Height $02DD1 1 Pond's Jumping Sound Effect.
    18 KB (1,754 words) - 14:27, 24 January 2024
  • ...nclude entries that change based on player character names, such as "Paula's Dad." For the main name's text, the starting value is [30 00], which begins with ''Picky Minch''.
    5 KB (721 words) - 02:41, 24 January 2024
  • 129 Breath ZemusBreth Zemus's Breath 132 Mind Zemus Mind Zemus's Mind
    8 KB (1,051 words) - 20:54, 28 January 2024
  • │ ベクタ番号 │ S│     │   └ F/S or B
    136 KB (4,976 words) - 02:42, 24 January 2024
  • And #$40 -> Active -> It's a boss, either Castle, Robot Master, etc... Special boss effect will be app $05A0 to $05BF = Sprite's Animation
    4 KB (534 words) - 19:59, 25 January 2024
  • At certain points in the Earthbound Zero, the game will look at the ROM's checksum to see if it has been altered. If it has, then the game may activa * Before the "Fallin' Love" dance scene in Mt. Itoi's cabin.
    954 bytes (146 words) - 12:15, 26 January 2024
  • BB3E4 to BC324 = Music - Leo's Lab C73F8 to C7EDF = Music - Magridd's Tower
    20 KB (3,268 words) - 14:28, 24 January 2024
  • ...Messed up sprite (This value stays), can jump and shoot. I think it's rush marine 13 Dr. Light's Lab [Element message]
    1 KB (193 words) - 19:59, 25 January 2024
  • .../www.romhacking.net/hacks/2278/ Mega Man IV: Ridley X Hack 6 - Dr. Cossack's Revenge]
    3 KB (422 words) - 19:47, 28 January 2024
  • #REDIRECT [[Mega Man: Dr. Wily's Revenge/TBL]]
    46 bytes (7 words) - 23:16, 1 February 2024
  • #REDIRECT [[Mega Man: Dr. Wily's Revenge/ROM map]]
    50 bytes (8 words) - 23:16, 1 February 2024
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