Vib-Ribbon/RAM map

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< Vib-Ribbon
Revision as of 13:52, 18 September 2024 by YaBlock (talk | contribs) (Created page with "{{rammap|game=Vib-Ribbon}} ==In-Stage== {| class="wikitable ! JP ! EU ! Lengh ! Description |- |TBA |0x0006D800 |32 Bits |Score (After 0x00076394 copies, its value gets cleared) |} ==Win-Screen== {| class="wikitable" ! JP ! EU ! Lengh ! Desc |- |TBA |0x00076394 |16 Bits |Score Copies 0x0006D800 value |- |TBA |0x00076398 |16 Bits |Bonus Points Devides 0x00076394 by which state Vibri is in (Super: ¹⁰⁄₃ Normal: 5 Frog: ²⁰⁄₃ Worm: 0) and then gets rounde...")
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Chip tiny.png The following article is a RAM map for Vib-Ribbon.

In-Stage

JP EU Lengh Description
TBA 0x0006D800 32 Bits Score

(After 0x00076394 copies, its value gets cleared)

Win-Screen

JP EU Lengh Desc
TBA 0x00076394 16 Bits Score

Copies 0x0006D800 value

TBA 0x00076398 16 Bits Bonus Points

Devides 0x00076394 by which state Vibri is in (Super: ¹⁰⁄₃ Normal: 5 Frog: ²⁰⁄₃ Worm: 0) and then gets rounded down