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Pac-Man Collection/RAM map
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The following article is a RAM map for Pac-Man Collection.
Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.
RAM Map
Main Menu
Address Size Description -------- ---- ----------- 02008EB4 1 Current game selected * 00 - Pac-Man Arrangement * 01 - Pac-Mania * 02 - Pac-Attack * 03 - Pac-Man 02008EC0 2 Scaling for arrows on game selection menu 02008EC4 1 Determines which of the arrows grows or shrinks * 00 - Left arrow shrinks, right arrow grows * 01 - Left arrow grows, right arrow shrinks 02008ED6 1 Background color * 00 - Blue * 01 - Red * 02 - Green * 03 - Magenta * 04 - Orange * 05 - Pink 02008EDC 1 Timer until background color change 02008EE8 1 What scroll position the background is in (loops back to FF when it reaches 60)
Pac-Man Arrangement
Address Size Description -------- ---- ----------- 02000128 1 Lives option * 00 - 2 * 01 - 3 * 02 - 4 * 03 - 5 * 04 - 6 0200012C 1 Bonus option * 00 - 40k and 100k * 01 - 40k only * 02 - None 02000130 1 Difficulty option * 00 - Easy * 01 - Normal * 02 - Hard * 03 - Very hard * 04 - Uktra hard 02013C9A 1 Dots remaining in level (level ends when 00) 02014B40 4 Score 02014B48 4 High score 02014B5E 1 Lives
Pac-Mania
Address Size Description -------- ---- ----------- 0200011C 1 Lives option * 00 - 1 * 01 - 2 * 02 - 3 * 03 - 4 * 04 - 5 02000120 1 Bonus option * 00 - 50k * 01 - 100k * 02 - 150k * 03 - None 02000124 1 Difficulty option * 00 - Easy * 01 - Normal * 02 - Hard * 03 - Very hard 02008EF4 1 Game end option * 00 - 23rd round * 01 - 11th round * 02 - Endless 020166C4 1 Numbers of dots eaten (level ends when amount of dots in level is reached) 02016C64 4 Score 02016C6C 4 High score 02016C71 1 Lives 02016C73 1 Current level 0201A750 1 Entity #1 sprite ID * See Notes page for values 0201A751 2 Entity #1 X position 0201A754 2 Entity #1 Y position 0201A757 1 Entity #1 Z position 0201A75B 1 Entity #1 direction * 00 - Up * 01 - Left * 02 - Down * 03 - Right 0201A75C 1 Entity #1 state (ghost) * 00 - Normal * 01 - Looking up (when jumped over) * 02 - Vulnerable * 03 - Eyes * 04 - Regeneration * 06 - Points 0201A770 1 Entity #2 sprite ID 0201A771 2 Entity #2 X position 0201A774 2 Entity #2 Y position 0201A777 1 Entity #2 Z position 0201A77B 1 Entity #2 direction 0201A77C 1 Entity #2 state (ghost) 0201A790 1 Entity #3 sprite ID 0201A791 2 Entity #3 X position 0201A794 2 Entity #3 Y position 0201A797 1 Entity #3 Z position 0201A79B 1 Entity #3 direction 0201A79C 1 Entity #3 state (ghost) 0201A7B0 1 Entity #4 sprite ID 0201A7B1 2 Entity #4 X position 0201A7B4 2 Entity #4 Y position 0201A7B7 1 Entity #4 Z position 0201A7BB 1 Entity #4 direction 0201A7BC 1 Entity #4 state (ghost) 0201A7D0 1 Entity #5 sprite ID 0201A7D1 2 Entity #5 X position 0201A7D4 2 Entity #5 Y position 0201A7D7 1 Entity #5 Z position 0201A7DB 1 Entity #5 direction 0201A7DC 1 Entity #5 state (ghost) 0201A7F0 1 Entity #6 sprite ID 0201A7F1 2 Entity #6 X position 0201A7F4 2 Entity #6 Y position 0201A7F7 1 Entity #6 Z position 0201A7FB 1 Entity #6 direction 0201A7FC 1 Entity #6 state (ghost) 0201A810 1 Entity #7 sprite ID 0201A811 2 Entity #7 X position 0201A814 2 Entity #7 Y position 0201A817 1 Entity #7 Z position 0201A81B 1 Entity #7 direction 0201A81C 1 Entity #7 state (ghost) 0201A830 1 Entity #8 sprite ID 0201A831 2 Entity #8 X position 0201A834 2 Entity #8 Y position 0201A837 1 Entity #8 Z position 0201A83B 1 Entity #8 direction 0201A83C 1 Entity #8 state (ghost) 0201A850 1 Entity #9 sprite ID 0201A851 2 Entity #9 X position 0201A854 2 Entity #9 Y position 0201A857 1 Entity #9 Z position 0201A85B 1 Entity #9 direction 0201A85C 1 Entity #9 state (ghost) 0201A870 1 Entity #10 sprite ID 0201A871 2 Entity #10 X position 0201A874 2 Entity #10 Y position 0201A877 1 Entity #10 Z position 0201A87B 1 Entity #10 direction 0201A87C 1 Entity #10 state (ghost) 0201A890 1 Entity #11 sprite ID 0201A891 2 Entity #11 X position 0201A894 2 Entity #11 Y position 0201A897 1 Entity #11 Z position 0201A89B 1 Entity #11 direction 0201A89C 1 Entity #11 state (ghost) 0201A8B0 1 Entity #12 sprite ID 0201A8B1 2 Entity #12 X position 0201A8B4 2 Entity #12 Y position 0201A8B7 1 Entity #12 Z position 0201A8BB 1 Entity #12 direction 0201A8BC 1 Entity #12 state (ghost) 0201A8D0 1 Entity #13 sprite ID 0201A8D1 2 Entity #13 X position 0201A8D4 2 Entity #13 Y position 0201A8D7 1 Entity #13 Z position 0201A8DB 1 Entity #13 direction 0201A8DC 1 Entity #13 state (ghost) 0201A8F0 1 Entity #14 sprite ID 0201A8F1 2 Entity #14 X position 0201A8F4 2 Entity #14 Y position 0201A8F7 1 Entity #14 Z position 0201A8FB 1 Entity #14 direction 0201A8FC 1 Entity #14 state (ghost) 0201A910 1 Entity #15 sprite ID 0201A911 2 Entity #15 X position 0201A914 2 Entity #15 Y position 0201A917 1 Entity #15 Z position 0201A91B 1 Entity #15 direction 0201A91C 1 Entity #15 state (ghost)
Pac-Attack
Address Size Description -------- ---- ----------- 0200ECF4 1 Difficulty selection * 00 - Easy * 01 - Normal * 02 - Hard * 03 - Hyper 0200F110 1 Current level 0200F114 1 How many pieces have been dropped 0200F118 1 Timer until next piece is dropped 0200F1B4 4 Score
Pac-Man
Address Size Description -------- ---- ----------- 02000114 1 Lives option * 00 - 1 * 01 - 2 * 02 - 3 * 03 - 5 02000118 1 Bonus option * 00 - 10k * 01 - 15k * 02 - 20k * 03 - None 0200C810 1 Level number 0200C824 1 Numbers of dots eaten during level (level ends at F4) 0200C828 1 Numbers of dots eaten on the current life 0200CF50 4 Score 0200CF58 4 High score 0200E548 1 Pac-Man X position 0200E54C 1 Pac-Man Y position 0200E574 1 Ghost X position (Blinky) 0200E578 1 Ghost Y position (Blinky) 0200E5A0 1 Ghost X position (Pinky) 0200E5A4 1 Ghost Y position (Pinky) 0200E5CC 1 Ghost X position (Inky) 0200E5D0 1 Ghost Y position (Inky) 0200E5F8 1 Ghost X position (Clyde) 0200E5FC 1 Ghost Y position (Clyde)
Internal Data for Pac-Man Collection
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