Super Mario Bros. 3/RAM map

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NOTE: All values in Table are Hexadecimal unless noted otherwise.

Chip tiny.png The following article is a RAM map for Super Mario Bros. 3.

RAM Purpose
00ED Current Form: 00-Small, 01-Super, 02-Fire, 03-Racoon, 04-Frog, 05-Bear, 06-Hammer
03DD Power Meter in Status Bar, 7F is Full (Player Can Fly)
0552 Timer that is set after player is hit. Determine how long you flash (are invincible)
0577 Determines if Player is inside the Goomba Boot: 00-No, 01-Yes
05EE-05F0 Time remaining
0715-0717 current player score divided by dec10. (max F423F[dec999,999]) (There's a hard coded 0 in the score display)
0736 Mario # of Lives (max 63[dec99])
0736 Luigi # of Lives
0746 Mario's Form that he will start next level as. When the level is loaded this value gets transferred to 00ED.
0747 For Luigi; See 0746.
7D80-7D9B Each Byte Represents an Item that Mario is Carrying (Pressing 'B' while at Map Screen): 00-No Item, 01-Mushroom, 02-Flower, 03-Leaf, 04-Frog, 05-Bear, 06-Hammer Bro Suit, 07-Cloud, 08-P-Wing, 09-Star, 0A-Anchor, 0B-Hammer, 0C-Whistle, 0D-Music Box. 0E and above will most likely crash the game, not completely tested though.
7D9C-7D9E Each Byte Represents a reward card Mario has 00-No Item, 01-Mushroom, 02-Flower, 03-Star
7D9F-7DA1 Storage for Mario Score (/dec10)
7DA2 # of coins Mario has
7DA3-7DBE Each Byte Represents an Item that Luigi is Carrying (Pressing 'B' while at Map Screen): 00-No Item, 01-Mushroom, 02-Flower, 03-Leaf, 04-Frog, 05-Bear, 06-Hammer Bro Suit, 07-Cloud, 08-P-Wing, 09-Star, 0A-Anchor, 0B-Hammer, 0C-Whistle, 0D-Music Box. 0E and above will most likely crash the game, not completely tested though.
7DBF-7DC1 Each Byte Represents a reward card Luigi has 00-No Item, 01-Mushroom, 02-Flower, 03-Star
7DC2-7DC4 Storage for Luigi Score(/dec10)
7DC5 # of coins Luigi has
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This page is rather stubbly and could use some expansion.
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