Dragon Warrior IV (NES)/RAM map

From Data Crystal
< Dragon Warrior IV (NES)
Revision as of 01:29, 12 March 2024 by Ansarya (talk | contribs) (→‎Main: let's see if unicode class icon look alright)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Dragon Warrior IV (NES).

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Main

Category Address Size Description
Stats $6000 byte ???
Stats $6001 byte ???
Stats $6002 - $6003 word ???? Hero: Current HP
Stats $6004 - $6005 word ???? Hero: Current MP
Stats $6006 byte ???? Hero: Level
Stats $6007 byte ???? Hero: Strength
Stats $6008 byte ???? Hero: Agility
Stats $6009 byte ???? Hero: Vitality
Stats $600a byte ???? Hero: Intelligence
Stats $600b byte ???? Hero: Luck
Stats $600c byte ???? Hero: Luck high byte?
Stats $600d - $600e word ???? Hero: Maximum HP
Stats $600f - $6010 word ???? Hero: Maximum MP
Stats $6011 - $6013 long ???? Hero: Current XP
Stats $6014 byte ???? Hero: Item slot #1
Stats $6015 byte ???? Hero: Item slot #2
Stats $6016 byte ???? Hero: Item slot #3
Stats $6017 byte ???? Hero: Item slot #4
Stats $6018 byte ???? Hero: Item slot #5
Stats $6019 byte ???? Hero: Item slot #6
Stats $601a byte ???? Hero: Item slot #7
Stats $601b byte ???? Hero: Item slot #8
Stats $601c # 00000001 bit ???? Hero: Battle Spell #1 - Expel
Stats $601c # 00000010 bit ???? Hero: Battle Spell #2 - Healmore
Stats $601c # 00000100 bit ???? Hero: Battle Spell #3 - Blaze
Stats $601c # 00001000 bit ???? Hero: Battle Spell #4 - Return
Stats $601c # 00010000 bit ???? Hero: Battle Spell #5 - Sleepmore
Stats $601c # 00100000 bit ???? Hero: Battle Spell #6 - Awake
Stats $601c # 01000000 bit ???? Hero: Battle Spell #7 - Firebal
Stats $601c # 10000000 bit ???? Hero: Battle Spell #8 - Healall
Stats $601d # 00000001 bit ???? Hero: Battle Spell #9 - Ironize
Stats $601d # 00000010 bit ???? Hero: Battle Spell #10 - FendSpell
Stats $601d # 00000100 bit ???? Hero: Battle Spell #11 - Zap
Stats $601d # 00001000 bit ???? Hero: Battle Spell #12 - Transform
Stats $601d # 00010000 bit ???? Hero: Battle Spell #13 - Boom
Stats $601d # 00100000 bit ???? Hero: Battle Spell #14 - Healusall
Stats $601d # 01000000 bit ???? Hero: Battle Spell #15 - Lightning
Stats $601d # 10000000 bit ???? Hero: Battle Spell #16 - Vivify
Stats $601e # 00000001 bit ???? Hero: Battle Spell #17 - Thordain
Stats $601e # 00000010 bit ???? Hero: Battle Spell #18 - Chance
Stats $601e # 00000100 bit ???? Hero: Overworld Spell #1 - Return
Stats $601e # 00001000 bit ???? Hero: Overworld Spell #2 - Healmore
Stats $601e # 00010000 bit ???? Hero: Overworld Spell #3 - Repel
Stats $601e # 00100000 bit ???? Hero: Overworld Spell #4 - Outside
Stats $601e # 01000000 bit ???? Hero: Overworld Spell #5 - Healall
Stats $601e # 10000000 bit ???? Hero: Overworld Spell #6 - Vivify
...
Stats $603e - $603f word ???? Nara: Current HP
Stats $6040 - $6041 word ???? Nara: Current MP
Stats $6042 byte ???? Nara: Level
Stats $6043 byte ???? Nara: Strength
Stats $6044 byte ???? Nara: Agility
Stats $6045 byte ???? Nara: Vitality
Stats $6046 byte ???? Nara: Intelligence
Stats $6047 byte ???? Nara: Luck
Stats $6048 byte ???? Nara: Luck high byte?
Stats $6049 - $604a word ???? Nara: Maximum HP
Stats $604b - $604c word ???? Nara: Maximum MP
Stats $604d - $604f long ???? Nara: Current XP
Stats $6050 byte ???? Nara: Item slot #1
Stats $6051 byte ???? Nara: Item slot #2
Stats $6052 byte ???? Nara: Item slot #3
Stats $6053 byte ???? Nara: Item slot #4
Stats $6054 byte ???? Nara: Item slot #5
Stats $6055 byte ???? Nara: Item slot #6
Stats $6056 byte ???? Nara: Item slot #7
Stats $6057 byte ???? Nara: Item slot #8
Stats $6058 # 00000001 bit ???? Nara: Battle Spell #1 - Infernos
Stats $6058 # 00000010 bit ???? Nara: Battle Spell #2 - Heal
Stats $6058 # 00000100 bit ???? Nara: Battle Spell #3 - Sleep
Stats $6058 # 00001000 bit ???? Nara: Battle Spell #4 - Healmore
Stats $6058 # 00010000 bit ???? Nara: Battle Spell #5 - NumbOff
Stats $6058 # 00100000 bit ???? Nara: Battle Spell #6 - Healall
Stats $6058 # 01000000 bit ???? Nara: Battle Spell #7 - Infermore
Stats $6058 # 10000000 bit ???? Nara: Battle Spell #8 - Barrior
Stats $6059 # 00000001 bit ???? Nara: Battle Spell #9 - Sleepmore
Stats $6059 # 00000010 bit ???? Nara: Battle Spell #10 - Vivify
Stats $6059 # 00000100 bit ???? Nara: Battle Spell #11 - Infermost
Stats $6059 # 00001000 bit ???? Nara: Battle Spell #12 - Farewell
Stats $6059 # 00010000 bit ???? Nara: Battle Spell #13 - n/a
Stats $6059 # 00100000 bit ???? Nara: Battle Spell #14 - n/a
Stats $6059 # 01000000 bit ???? Nara: Battle Spell #15 - n/a
Stats $6059 # 10000000 bit ???? Nara: Battle Spell #16 - n/a
Stats $605a # 00000001 bit ???? Nara: Overworld Spell #1 - Heal
Stats $605a # 00000010 bit ???? Nara: Overworld Spell #2 - NumbOff
Stats $605a # 00000100 bit ???? Nara: Overworld Spell #3 - Healmore
Stats $605a # 00001000 bit ???? Nara: Overworld Spell #4 - Vivify
Stats $605a # 00010000 bit ???? Nara: Overworld Spell #5 - Healall
Stats $605a # 00100000 bit ???? Nara: Overworld Spell #6 - n/a
Stats $605a # 01000000 bit ???? Nara: Overworld Spell #7 - n/a
Stats $605a # 10000000 bit ???? Nara: Overworld Spell #8 - n/a
Stats $650b byte ???? Mara: Status ailments????????
Stats $605c - $605d word ???? Mara: Current HP
Stats $605e - $605f word ???? Mara: Current MP
Stats $6060 byte ???? Mara: Level
Stats $6061 byte ???? Mara: Strength
Stats $6062 byte ???? Mara: Agility
Stats $6063 byte ???? Mara: Vitality
Stats $6064 byte ???? Mara: Intelligence
Stats $6065 byte ???? Mara: Luck
Stats $6066 byte ???? Mara: Luck high byte??
Stats $6067 - $6068 word ???? Mara: Maximum HP
Stats $6069 - $606a word ???? Mara: Maximum MP
Stats $606b - $606d long ???? Mara: Current XP
Stats $606e byte ???? Mara: Item slot #1
Stats $606f byte ???? Mara: Item slot #2
Stats $6070 byte ???? Mara: Item slot #3
Stats $6071 byte ???? Mara: Item slot #4
Stats $6072 byte ???? Mara: Item slot #5
Stats $6073 byte ???? Mara: Item slot #6
Stats $6074 byte ???? Mara: Item slot #7
Stats $6075 byte ???? Mara: Item slot #8
Stats $6076 # 00000001 bit ???? Mara: Battle Spell #1 - Blaze
Stats $6076 # 00000010 bit ???? Mara: Battle Spell #2 - Sap
Stats $6076 # 00000100 bit ???? Mara: Battle Spell #3 - Firebal
Stats $6076 # 00001000 bit ???? Mara: Battle Spell #4 - RobMagic
Stats $6076 # 00010000 bit ???? Mara: Battle Spell #5 - Bang
Stats $6076 # 00100000 bit ???? Mara: Battle Spell #6 - BeDragon
Stats $6076 # 01000000 bit ???? Mara: Battle Spell #7 - Blazemore
Stats $6076 # 10000000 bit ???? Mara: Battle Spell #8 - Blazemost
Stats $6077 # 00000001 bit ???? Mara: Battle Spell #9 - Firebane
Stats $6077 # 00000010 bit ???? Mara: Battle Spell #10 - Firevolt
Stats $6077 # 00000100 bit ???? Mara: Battle Spell #11 - Boom
Stats $6077 # 00001000 bit ???? Mara: Battle Spell #12 - Explodet
Stats $6077 # 00010000 bit ???? Mara: Battle Spell #13 - n/a
Stats $6077 # 00100000 bit ???? Mara: Battle Spell #14 - n/a
Stats $6077 # 01000000 bit ???? Mara: Battle Spell #15 - n/a
Stats $6077 # 10000000 bit ???? Mara: Battle Spell #16 - n/a
Stats $6078 # 00000001 bit ???? Mara: Overworld Spell #1 - Return
Stats $6078 # 00000010 bit ???? Mara: Overworld Spell #2 - Outside
Stats $6078 # 00000100 bit ???? Mara: Overworld Spell #3 - StepGuard
Stats $6078 # 00001000 bit ???? Mara: Overworld Spell #4 - n/a
Stats $6078 # 00010000 bit ???? Mara: Overworld Spell #5 - n/a
Stats $6078 # 00100000 bit ???? Mara: Overworld Spell #6 - n/a
Stats $6078 # 01000000 bit ???? Mara: Overworld Spell #7 - n/a
Stats $6078 # 10000000 bit ???? Mara: Overworld Spell #8 - n/a
...
Stats $6098 - $6099 word ???? Taloon: Current HP
Stats $609a - $609b word ???? Taloon: Current MP
Stats $609c byte ???? Taloon: Level
Stats $609d byte ???? Taloon: Strength
Stats $609e byte ???? Taloon: Agility
Stats $609f byte ???? Taloon: Vitality
Stats $60a0 byte ???? Taloon: Intelligence
Stats $60a1 byte ???? Taloon: Luck
Stats $60a2? byte ???? Taloon: Luck high byte?
Stats $60a3 - $60a4 word ???? Taloon: Maximum HP
Stats $60a4 - $60a5 word ???? Taloon: Maximum MP
Stats $60a6 - $60a8 long ???? Taloon: Current XP
Stats $60a9 byte ???? Taloon: Item slot #1
Stats $60aa byte ???? Taloon: Item slot #2
Stats $60ab byte ???? Taloon: Item slot #3
Stats $60ac byte ???? Taloon: Item slot #4
Stats $60ad byte ???? Taloon: Item slot #5
Stats $60ae byte ???? Taloon: Item slot #6
Stats $60af byte ???? Taloon: Item slot #7
Stats $60b0 byte ???? Taloon: Item slot #8
...
Stats $60b6 - $60b7 word ???? Ragnar: Current HP
Stats $60b8 - $60b9 word ???? Ragnar: Current MP
Stats $60ba byte ???? Ragnar: Level
Stats $60bb byte ???? Ragnar: Strength
Stats $60bc byte ???? Ragnar: Agility
Stats $60bd byte ???? Ragnar: Vitality
Stats $60be byte ???? Ragnar: Intelligence
Stats $60bf byte ???? Ragnar: Luck
Stats $60c0 byte ???? Ragnar: Luck high byte?
Stats $60c1 - $60c2 word ???? Ragnar: Maximum HP
Stats $60c3 - $60c4 word ???? Ragnar: Maximum MP
Stats $60c5 - $60c7 word ???? Ragnar: Current XP
Stats $60c8 byte ???? Ragnar: Item slot #1
Stats $60c9 byte ???? Ragnar: Item slot #2
Stats $60ca byte ???? Ragnar: Item slot #3
Stats $60cb byte ???? Ragnar: Item slot #4
Stats $60cc byte ???? Ragnar: Item slot #5
Stats $60cd byte ???? Ragnar: Item slot #6
Stats $60ce byte ???? Ragnar: Item slot #7
Stats $60cf byte ???? Ragnar: Item slot #8
...
Stats $6110 - $6111 word ???? Healie: Current HP
Stats $6112 - $6113 word ???? Healie: Current MP
...
Stuff $6150 - $6152 long ???? Gold

Zeropage

  • 0x63 = Current Map Number (See: Map List)
  • 0x64 = Current Submap Number

WRAM

  • 0x615A = Current Chapter number (00 = chapter 1, 04 = chapter 5)
  • 0x615B = Current Tactics (00 = Normal, 01 = Save MP, 02 = Offensive, 03 = Defensive, 04 = Try Out, 05 = Use No MP)
  • 0x6EFE (0x20 bytes long) = ??? (initialized to FF bytes)
  • 0x6F20 (0x20 bytes long) = 'Smoothing Flags' that determine if walls use the front facing tile, or the regular tile.
  • 0x6F40 (0x40 bytes long) = Behavior of tiles (normal, wall, water, stairs, etc.) for current tile set (see Tile Behaviors)
  • 0x7600 (0xC0 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile)
  • 0x76C0 (0x40 bytes long) = Attribute values for current tile set (33rd tile is Roof tile)
  • 0x7800 (??? bytes long) = Map data for current map.
    • Format: RRRttttt
    • ttttt = tile number 0-31
    • RRR = roof number 0-7 (0 = no roof)