Bubble Bobble (Game Boy)/ROM map

From Data Crystal
Jump to navigation Jump to search

Chip tiny.png The following article is a ROM map for Bubble Bobble (Game Boy).

Level Data

Level One

0x10060             - Unknown data
0x10061             - Top and Bottom openings (x0 Top; 0x Bottom)

    * 0:           XXXXXXXXXXXXXXXXXX
    * 1, 2, 5, 6:  XXXXX__XXX___XXXXX
    * 3, 4:        XXXXXXXXXX___XXXXX
    * 8, 9:        XXXXX__XXXXXXXXXXX
    * A,B,C,D,E,F: XX__X____X______XX 

0x10062 to 0x10066 - Unknown data
0x10067            - Enemy Speed 
0x10068 to 0x10069 - Unknown data
0x1006A            - Special item X coord
0x1006B            - Special item Y coord
0x1006C to 0x101AD - Tile data (32x32 grid of 8 by 8 pixel blocks)
    * 0      - Tile
    * 1 to F - Blank tile //I believe These tiles also deal with the movement of your bubble as well

* To get a level you want add 14E * 2(level number) to the addresses for level 1