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Moving Adventure Psy-O-Blade/TBL
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Character Table
20 : !"#$%&'()*+,-./
30 : 0123456789:;<=>?
40 : @ABCDEFGHIJKLMNO
50 : PQRSTUVWXYZ[¥]^_
60 : をぁぃぅぇぉゃゅょっ
70 : ーあいうえおかきくけこさしすせそ
80 : たちつてとなにぬねのはひふへほま
90 : みむめもやゆよらりるれろわん”。
A0 : 。「」、・ヲァィゥェォャュョッ
B0 : ーアイウエオカキクケコサシスセソ
C0 : タチツテトナニヌネノハヒフヘホマ
D0 : ミムメモヤユヨラリルレロワン”。
Text Control Codes
Text locations
From what I've seen, text is *not* compressed. Text are adressed within the code by two ways :
* pointer to string is loaded into register a0 (look into code for 'lea a0, $xxxxxxxx', or in compiled form : ????) * pointer to string is loaded from a table, whose sstarting offset is hardcoded (look for lea a1, $xxxxxxxx, and then text chunk begins at ????)