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Super Mario Bros. 3/ROM map
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NOTE: All values in Table are Hexadecimal unless noted otherwise.
The following article is a ROM map for Super Mario Bros. 3.
Address | Purpose |
00000-0000F | Emulation header |
0BFD8-0E00D | Enemy-Level Defs. |
10539-1053C | sm/big/rac Mario Palette |
1053D-10540 | sm/big/rac Luigi Palette |
10541-10544 | Fire Mario/Luigi Palette |
10549-1054C | Frog Mario/Luigi Palette |
1054D-10550 | Tanooki Mario/Luigi Palette |
10551-10554 | Hammer Mario/Luigi Palette |
1A587-1C005 | Underground Level Defs. |
185BA-19101 | Overworld Maps |
1E010-1E3FF | Background level sprites |
1E512-20005 | Plain Level Defs. |
20587-22005 | Hilly Level Defs. |
227E0-24005 | Ice-Sky Level Defs. |
24BA7-26005 | Pipe-Water Level Defs. |
26A6F-28C05 | Cloudy-Giant-Pirahna Plant Level Defs. |
28F3F-2A005 | Desert Level Defs. |
2A7F7-2C005 | Dungeon Level Defs. |
2EC07-30005 | Ship Level Defs. |
30ABA-30AC1 | Color Sequence for Title Screen's Flashing "3" |
32AC2, 32AD6, 32AEA | Color Sequence for Title Screen Background Fade-In |
32AFE | Title Screen Background Color (final) |
36DAA-36DAD | Palette for Lava (and some Rotodisc hubs) |
36DFE-36E01 | Palette for Bowser (and some Donut Lifts) |
3AC10-3AC60 | Mario/Luigi Sprite Ptr Table |
3AC61-3AE46 | Mario/Luigi Sprite Raw Data |
3AE47-3AE97 | Mario/Luigi Sprite Tile Set used |
3FF22-3FF39 | Code: Controller Read SubRoutine? |
40010-6000F | Graphic Tiles Raw Data |
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