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Castlevania Chronicles/TBL
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The following article is a Text Table for Castlevania Chronicles.
Top HUD and Sound Test Displays
00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00 21 = ! 2D = - 2F = / 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = : 3B = 4 3C = 5 3D = 6 3E = 7 3F = 8 40 = 9 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 54 = T 55 = U 56 = V 57 = W 58 = X 59 = Y 5A = Z 5B = . 5C = Weird tile that vanishes the graphic tile of the following byte, appears as different tiles sometimes? 61 = a 62 = b 63 = c 64 = d 65 = e 66 = f 67 = g 68 = h 69 = i 6A = j 6B = k 6C = l 6D = m 6E = n 6F = o 70 = p 71 = q 72 = r 73 = s 74 = t 75 = u 76 = v 77 = w 78 = x 79 = y 7A = z 7B = r 7C = s 7D = t 7E = u 7F = v 80 = w 81 = x 82 = y 83 = z 84 = ! 85 = / 86 = - 87 = → 88 = ↓ 89 = & 8A = © 8B = : 5D-60 = Simon and Enemy health meter graphics