Jackal/RAM map

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Chip tiny.png The following article is a RAM map for Jackal.

0	TEMP
1	TEMP
2	TEMP
3	TEMP
4	TEMP
5	TEMP
6	TEMP
7	TEMP
8	TEMP
9	TEMP
A	TEMP
B	TEMP
C	TEMP
D	TEMP
E	TEMP
F	TEMP
10	TEMP
11	TEMP
12	TEMP
13	TEMP
14	TEMP
15	TEMP
16	TEMP
17	TEMP
18	
19	
1A	seems to increment by 1 every frame
1B	
1C	trigger for start of level 1 intro??
1D	Player Mode - 1 or 2 player?
1E	NOT USED; CLEARED
1F	NOT USED; CLEARED
20	Count down timer
21	Player 1 active
22	Player 2 active
23	Add &HC4 every frame.
24	NOT USED; CLEARED
25	
26	
27	Current Bank
28	NOT USED; CLEARED
29	NOT USED; CLEARED
2A	
2B	
2C	Some kind of game state signal
2D	NOT USED; CLEARED
2E	NOT USED; CLEARED
2F	NOT USED; CLEARED
30	Current Stage
31	Jeep 1 Life Count
32	Jeep 2 Life Count
33	Difficulty value (sum of players main weapons values)
34	Continues used 
35	
36	
37	Last vertical value that spawned a sprite (upper byte)
38	Last vertical value that spawned a sprite (lower byte)
39	
3A	
3B	
3C	
3D	
3E	NOT USED; CLEARED
3F	NOT USED; CLEARED
40	Horizontal screen scroll position/offset
41	NOT USED; CLEARED
42	
43	upper byte - Total Vertical screen position/offset
44	lower byte - Total Vertical screen position/offset
45	Previous vertical screen position
46	NOT USED; CLEARED
47	a measure of what part of the screen section is loaded
48	a measure of what part of the screen section is loaded
49	a measure of what part of the screen section is loaded
4A	a measure of what part of the screen section is loaded
4B	a measure of what part of the screen section is loaded
4C	a measure of what part of the screen section is loaded
4D	
4E	
4F	
50	Jeep 1 Main Weapon
51	Jeep 2 Main Weapon
52	Jeep 1 I-Frame timeout
53	Jeep 2 I-Frame timeout
54	Jeep 1 POW onboard count
55	Jeep 2 POW onboard count
56	Jeep 1 Horizontal pixel
57	Jeep 2 Horizontal pixel
58	Jeep 1 Vertical pixel
59	Jeep 2 Vertical pixel
5A	
5B	
5C	NOT USED; CLEARED
5D	NOT USED; CLEARED
5E	BARELY USED; CLEARED
5F	NOT USED; CLEARED
60	Jeep 1 POW drop off at heli count
61	Jeep 2 POW drop off at heli count
62	Jeep 1 Direction to tend the jeeps direction toward
63	Jeep 2 Direction to tend the jeeps direction toward
64	Jeep 1 actual direction being faced (for sprite)
65	Jeep 2 actual direction being faced (for sprite)
66	Jeep 1 countdown to being visible (between death and respawn)
67	Jeep 2 countdown to being visible (between death and respawn)
68	
69	
6A	
6B	
6C	
6D	
6E	
6F	
70	
71	
72	
73	
74	
75	
76	
77	
78	
79	
7A	
7B	
7C	
7D	
7E	
7F	
80	
81	
82	
83	
84	NOT USED; CLEARED
85	
86	NOT USED; CLEARED
87	
88	NOT USED; CLEARED
89	NOT USED; CLEARED
8A	
8B	NOT USED; CLEARED
8C	NOT USED; CLEARED
8D	
8E	NOT USED; CLEARED
8F	
90	NOT USED; CLEARED
91	NOT USED; CLEARED
92	
93	NOT USED; CLEARED
94	NOT USED; CLEARED
95	
96	NOT USED; CLEARED
97	
98	NOT USED; CLEARED
99	NOT USED; CLEARED
9A	BARELY USED; CLEARED
9B	NOT USED; CLEARED
9C	NOT USED; CLEARED
9D	
9E	NOT USED; CLEARED
9F	NOT USED; CLEARED
A0	NOT USED; CLEARED
A1	NOT USED; CLEARED
A2	
A3	NOT USED; CLEARED
A4	NOT USED; CLEARED
A5	NOT USED; CLEARED
A6	NOT USED; CLEARED
A7	
A8	
A9	
AA	
AB	
AC	
AD	
AE	
AF	
B0	
B1	
B2	
B3	
B4	
B5	
B6	
B7	
B8	
B9	
BA	
BB	
BC	TEMP
BD	TEMP
BE	TEMP
BF	TEMP
C0	TEMP
C1	TEMP
C2	TEMP
C3	NOT USED; CLEARED
C4	
C5	Player 1 score (* 10000) for next 1Up
C6	Player 2 score (* 10000) for next 1Up
C7	Countdown timer for changing palette (e.g. wave motion on BG tiles)
C8	The level Header table containing the offsets for each screens level data LB
C9	The level Header table containing the offsets for each screens level data UB
CA	Holds the base address for the Level Layout data LB
CB	Holds the base address for the Level Layout data UB
CC	Header address for BG Tile graphics data LB
CD	Header address for BG Tile graphics data UB
CE	32x32 large tile pallete attribute table header address LB
CF	32x32 large tile pallete attribute table header address UB
D0	NOT USED; CLEARED
D1	NOT USED; CLEARED
D2	NOT USED; CLEARED
D3	NOT USED; CLEARED
D4	
D5	
D6	
D7	
D8	
D9	
DA	
DB	
DC	
DD	
DE	
DF	
E0	Music related.  Used for $400#
E1	
E2	
E3	
E4	NOT USED; CLEARED
E5	NOT USED; CLEARED
E6	
E7	
E8	
E9	
EA	
EB	NOT USED; CLEARED
EC	
ED	
EE	
EF	NOT USED; CLEARED
F0	NOT USED; CLEARED
F1	Jeep 1 controls (controller 1 or 2 OK inputs when 1 player)
F2	Jeep 2 controls (controller 2 inputs when 2 player)
F3	NOT USED; CLEARED
F4	NOT USED; CLEARED
F5	Jeep 1 control inputs (1 frame only please)
F6	Jeep 2 control inputs (1 frame only please)
F7	NOT USED; CLEARED
F8	NOT USED; CLEARED
F9	NOT USED; CLEARED
FA	NOT USED; CLEARED
FB	NOT USED; CLEARED
FC	Vertical screen scroll position
FD	Horizontal screen scroll position
FE	Normal PPU MASK
FF	Normal PPU CTRL
100	NOT USED; CLEARED
101	NOT USED; CLEARED
102	NOT USED; CLEARED
103	NOT USED; CLEARED
104	NOT USED; CLEARED
105	NOT USED; CLEARED
106	NOT USED; CLEARED
107	NOT USED; CLEARED
108	NOT USED; CLEARED
109	NOT USED; CLEARED
10A	NOT USED; CLEARED
10B	NOT USED; CLEARED
10C	NOT USED; CLEARED
10D	NOT USED; CLEARED
10E	NOT USED; CLEARED
10F	NOT USED; CLEARED
110	
111	
112	
113	
114	
115	NOT USED; CLEARED
116	
117	
118	
119	
11A	NOT USED; CLEARED
11B	NOT USED; CLEARED
11C	NOT USED; CLEARED
11D	NOT USED; CLEARED
11E	NOT USED; CLEARED
11F	NOT USED; CLEARED
120	Timer.  Time until next sound
121	Timer.  Time until next sound
122	Timer.  Time until next sound
123	Timer.  Time until next sound
124	Timer.  Time until next sound
125	Timer.  Time until next sound
126	Timer.  Time until next sound
127	some kind of config
128	some kind of config
129	some kind of config
12A	some kind of config
12B	some kind of config
12C	some kind of config
12D	some kind of config
12E	sound data lower byte
12F	sound data lower byte
130	sound data lower byte
131	sound data lower byte
132	sound data lower byte
133	sound data lower byte
134	sound data lower byte
135	sound data upper byte
136	sound data upper byte
137	sound data upper byte
138	sound data upper byte
139	sound data upper byte
13A	sound data upper byte
13B	sound data upper byte
13C	?ya got me?
13D	?ya got me?
13E	?ya got me?
13F	?ya got me?
140	?ya got me?
141	?ya got me?
142	?ya got me?
143	?ya got me?
144	?ya got me?
145	?ya got me?
146	?ya got me?
147	?ya got me?
148	?ya got me?
149	?ya got me?
14A	NOT USED; CLEARED
14B	NOT USED; CLEARED
14C	NOT USED; CLEARED
14D	NOT USED; CLEARED
14E	NOT USED; CLEARED
14F	NOT USED; CLEARED
150	NOT USED; CLEARED
151	NOT USED; CLEARED
152	NOT USED; CLEARED
153	NOT USED; CLEARED
154	NOT USED; CLEARED
155	NOT USED; CLEARED
156	NOT USED; CLEARED
157	NOT USED; CLEARED
158	
159	
15A	
15B	
15C	
15D	
15E	
15F	NOT USED; CLEARED
160	NOT USED; CLEARED
161	NOT USED; CLEARED
162	NOT USED; CLEARED
163	NOT USED; CLEARED
164	NOT USED; CLEARED
165	NOT USED; CLEARED
166	
167	
168	
169	
16A	
16B	
16C	
16D	
16E	
16F	
170	
171	
172	
173	
174	
175	
176	NOT USED; CLEARED
177	
178	
179	
17A	
17B	
17C	
17D	
17E	
17F	
180	
181	
182	
183	NOT USED; CLEARED
184	NOT USED; CLEARED
185	NOT USED; CLEARED
186	
187	
188	NOT USED; CLEARED
189	
18A	
18B	
18C	
18D	
18E	
18F	NOT USED; CLEARED
190	NOT USED; CLEARED
191	NOT USED; CLEARED
192	
193	
194	
195	NOT USED; CLEARED
196	NOT USED; CLEARED
197	NOT USED; CLEARED
198	
199	
19A	NOT USED; CLEARED
19B	
19C	NOT USED; CLEARED
19D	NOT USED; CLEARED
19E	
19F	
1A0	NOT USED; CLEARED
1A1	NOT USED; CLEARED
1A2	NOT USED; CLEARED
1A3	NOT USED; CLEARED
1A4	
1A5	
1A6	NOT USED; CLEARED
1A7	NOT USED; CLEARED
1A8	NOT USED; CLEARED
1A9	NOT USED; CLEARED
1AA	
1AB	
1AC	NOT USED; CLEARED
1AD	NOT USED; CLEARED
1AE	NOT USED; CLEARED
1AF	NOT USED; CLEARED
1B0	
1B1	
1B2	NOT USED; CLEARED
1B3	NOT USED; CLEARED
1B4	NOT USED; CLEARED
1B5	NOT USED; CLEARED
1B6	
1B7	
1B8	NOT USED; CLEARED
1B9	NOT USED; CLEARED
1BA	NOT USED; CLEARED
1BB	NOT USED; CLEARED
1BC	
1BD	
1BE	
1BF	
1C0	NOT USED; CLEARED
1C1	NOT USED; CLEARED
1C2	NOT USED; CLEARED
1C3	NOT USED; CLEARED
1C4	NOT USED; CLEARED
1C5	NOT USED; CLEARED
1C6	NOT USED; CLEARED
1C7	NOT USED; CLEARED
1C8	NOT USED; CLEARED
1C9	NOT USED; CLEARED
1CA	NOT USED; CLEARED
1CB	NOT USED; CLEARED
1CC	NOT USED; CLEARED
1CD	NOT USED; CLEARED
1CE	NOT USED; CLEARED
1CF	NOT USED; CLEARED
1D0	NOT USED; CLEARED
1D1	NOT USED; CLEARED
1D2	NOT USED; CLEARED
1D3	NOT USED; CLEARED
1D4	NOT USED; CLEARED
1D5	NOT USED; CLEARED
1D6	STACK 41
1D7	STACK 40
1D8	STACK 39
1D9	STACK 38
1DA	STACK 37
1DB	STACK 36
1DC	STACK 35
1DD	STACK 34
1DE	STACK 33
1DF	STACK 32
1E0	STACK 31
1E1	STACK 30
1E2	STACK 29
1E3	STACK 28
1E4	STACK 27
1E5	STACK 26
1E6	STACK 25
1E7	STACK 24
1E8	STACK 23
1E9	STACK 22
1EA	STACK 21
1EB	STACK 20
1EC	STACK 19
1ED	STACK 18
1EE	STACK 17
1EF	STACK 16
1F0	STACK 15
1F1	STACK 14
1F2	STACK 13
1F3	STACK 12
1F4	STACK 11
1F5	STACK 10
1F6	STACK 9
1F7	STACK 8
1F8	STACK 7
1F9	STACK 6
1FA	STACK 5
1FB	STACK 4
1FC	STACK 3
1FD	STACK 2
1FE	STACK 1
1FF	STACK
200	OAMDMA
201	OAMDMA
202	OAMDMA
203	OAMDMA
204	OAMDMA
205	OAMDMA
206	OAMDMA
207	OAMDMA
208	OAMDMA
209	OAMDMA
20A	OAMDMA
20B	OAMDMA
20C	OAMDMA
20D	OAMDMA
20E	OAMDMA
20F	OAMDMA
210	OAMDMA
211	OAMDMA
212	OAMDMA
213	OAMDMA
214	OAMDMA
215	OAMDMA
216	OAMDMA
217	OAMDMA
218	OAMDMA
219	OAMDMA
21A	OAMDMA
21B	OAMDMA
21C	OAMDMA
21D	OAMDMA
21E	OAMDMA
21F	OAMDMA
220	OAMDMA
221	OAMDMA
222	OAMDMA
223	OAMDMA
224	OAMDMA
225	OAMDMA
226	OAMDMA
227	OAMDMA
228	OAMDMA
229	OAMDMA
22A	OAMDMA
22B	OAMDMA
22C	OAMDMA
22D	OAMDMA
22E	OAMDMA
22F	OAMDMA
230	OAMDMA
231	OAMDMA
232	OAMDMA
233	OAMDMA
234	OAMDMA
235	OAMDMA
236	OAMDMA
237	OAMDMA
238	OAMDMA
239	OAMDMA
23A	OAMDMA
23B	OAMDMA
23C	OAMDMA
23D	OAMDMA
23E	OAMDMA
23F	OAMDMA
240	OAMDMA
241	OAMDMA
242	OAMDMA
243	OAMDMA
244	OAMDMA
245	OAMDMA
246	OAMDMA
247	OAMDMA
248	OAMDMA
249	OAMDMA
24A	OAMDMA
24B	OAMDMA
24C	OAMDMA
24D	OAMDMA
24E	OAMDMA
24F	OAMDMA
250	OAMDMA
251	OAMDMA
252	OAMDMA
253	OAMDMA
254	OAMDMA
255	OAMDMA
256	OAMDMA
257	OAMDMA
258	OAMDMA
259	OAMDMA
25A	OAMDMA
25B	OAMDMA
25C	OAMDMA
25D	OAMDMA
25E	OAMDMA
25F	OAMDMA
260	OAMDMA
261	OAMDMA
262	OAMDMA
263	OAMDMA
264	OAMDMA
265	OAMDMA
266	OAMDMA
267	OAMDMA
268	OAMDMA
269	OAMDMA
26A	OAMDMA
26B	OAMDMA
26C	OAMDMA
26D	OAMDMA
26E	OAMDMA
26F	OAMDMA
270	OAMDMA
271	OAMDMA
272	OAMDMA
273	OAMDMA
274	OAMDMA
275	OAMDMA
276	OAMDMA
277	OAMDMA
278	OAMDMA
279	OAMDMA
27A	OAMDMA
27B	OAMDMA
27C	OAMDMA
27D	OAMDMA
27E	OAMDMA
27F	OAMDMA
280	OAMDMA
281	OAMDMA
282	OAMDMA
283	OAMDMA
284	OAMDMA
285	OAMDMA
286	OAMDMA
287	OAMDMA
288	OAMDMA
289	OAMDMA
28A	OAMDMA
28B	OAMDMA
28C	OAMDMA
28D	OAMDMA
28E	OAMDMA
28F	OAMDMA
290	OAMDMA
291	OAMDMA
292	OAMDMA
293	OAMDMA
294	OAMDMA
295	OAMDMA
296	OAMDMA
297	OAMDMA
298	OAMDMA
299	OAMDMA
29A	OAMDMA
29B	OAMDMA
29C	OAMDMA
29D	OAMDMA
29E	OAMDMA
29F	OAMDMA
2A0	OAMDMA
2A1	OAMDMA
2A2	OAMDMA
2A3	OAMDMA
2A4	OAMDMA
2A5	OAMDMA
2A6	OAMDMA
2A7	OAMDMA
2A8	OAMDMA
2A9	OAMDMA
2AA	OAMDMA
2AB	OAMDMA
2AC	OAMDMA
2AD	OAMDMA
2AE	OAMDMA
2AF	OAMDMA
2B0	OAMDMA
2B1	OAMDMA
2B2	OAMDMA
2B3	OAMDMA
2B4	OAMDMA
2B5	OAMDMA
2B6	OAMDMA
2B7	OAMDMA
2B8	OAMDMA
2B9	OAMDMA
2BA	OAMDMA
2BB	OAMDMA
2BC	OAMDMA
2BD	OAMDMA
2BE	OAMDMA
2BF	OAMDMA
2C0	OAMDMA
2C1	OAMDMA
2C2	OAMDMA
2C3	OAMDMA
2C4	OAMDMA
2C5	OAMDMA
2C6	OAMDMA
2C7	OAMDMA
2C8	OAMDMA
2C9	OAMDMA
2CA	OAMDMA
2CB	OAMDMA
2CC	OAMDMA
2CD	OAMDMA
2CE	OAMDMA
2CF	OAMDMA
2D0	OAMDMA
2D1	OAMDMA
2D2	OAMDMA
2D3	OAMDMA
2D4	OAMDMA
2D5	OAMDMA
2D6	OAMDMA
2D7	OAMDMA
2D8	OAMDMA
2D9	OAMDMA
2DA	OAMDMA
2DB	OAMDMA
2DC	OAMDMA
2DD	OAMDMA
2DE	OAMDMA
2DF	OAMDMA
2E0	OAMDMA
2E1	OAMDMA
2E2	OAMDMA
2E3	OAMDMA
2E4	OAMDMA
2E5	OAMDMA
2E6	OAMDMA
2E7	OAMDMA
2E8	OAMDMA
2E9	OAMDMA
2EA	OAMDMA
2EB	OAMDMA
2EC	OAMDMA
2ED	OAMDMA
2EE	OAMDMA
2EF	OAMDMA
2F0	OAMDMA
2F1	OAMDMA
2F2	OAMDMA
2F3	OAMDMA
2F4	OAMDMA
2F5	OAMDMA
2F6	OAMDMA
2F7	OAMDMA
2F8	OAMDMA
2F9	OAMDMA
2FA	OAMDMA
2FB	OAMDMA
2FC	OAMDMA
2FD	OAMDMA
2FE	OAMDMA
2FF	OAMDMA
300	Map Memory - Collision Data - Left Half of the map
301	Map Memory - Collision Data - Left Half of the map
302	Map Memory - Collision Data - Left Half of the map
303	Map Memory - Collision Data - Left Half of the map
304	Map Memory - Collision Data - Left Half of the map
305	Map Memory - Collision Data - Left Half of the map
306	Map Memory - Collision Data - Left Half of the map
307	Map Memory - Collision Data - Left Half of the map
308	Map Memory - Collision Data - Left Half of the map
309	Map Memory - Collision Data - Left Half of the map
30A	Map Memory - Collision Data - Left Half of the map
30B	Map Memory - Collision Data - Left Half of the map
30C	Map Memory - Collision Data - Left Half of the map
30D	Map Memory - Collision Data - Left Half of the map
30E	Map Memory - Collision Data - Left Half of the map
30F	Map Memory - Collision Data - Left Half of the map
310	Map Memory - Collision Data - Left Half of the map
311	Map Memory - Collision Data - Left Half of the map
312	Map Memory - Collision Data - Left Half of the map
313	Map Memory - Collision Data - Left Half of the map
314	Map Memory - Collision Data - Left Half of the map
315	Map Memory - Collision Data - Left Half of the map
316	Map Memory - Collision Data - Left Half of the map
317	Map Memory - Collision Data - Left Half of the map
318	Map Memory - Collision Data - Left Half of the map
319	Map Memory - Collision Data - Left Half of the map
31A	Map Memory - Collision Data - Left Half of the map
31B	Map Memory - Collision Data - Left Half of the map
31C	Map Memory - Collision Data - Left Half of the map
31D	Map Memory - Collision Data - Left Half of the map
31E	Map Memory - Collision Data - Left Half of the map
31F	Map Memory - Collision Data - Left Half of the map
320	Map Memory - Collision Data - Left Half of the map
321	Map Memory - Collision Data - Left Half of the map
322	Map Memory - Collision Data - Left Half of the map
323	Map Memory - Collision Data - Left Half of the map
324	Map Memory - Collision Data - Left Half of the map
325	Map Memory - Collision Data - Left Half of the map
326	Map Memory - Collision Data - Left Half of the map
327	Map Memory - Collision Data - Left Half of the map
328	Map Memory - Collision Data - Left Half of the map
329	Map Memory - Collision Data - Left Half of the map
32A	Map Memory - Collision Data - Left Half of the map
32B	Map Memory - Collision Data - Left Half of the map
32C	Map Memory - Collision Data - Left Half of the map
32D	Map Memory - Collision Data - Left Half of the map
32E	Map Memory - Collision Data - Left Half of the map
32F	Map Memory - Collision Data - Left Half of the map
330	Map Memory - Collision Data - Left Half of the map
331	Map Memory - Collision Data - Left Half of the map
332	Map Memory - Collision Data - Left Half of the map
333	Map Memory - Collision Data - Left Half of the map
334	Map Memory - Collision Data - Left Half of the map
335	Map Memory - Collision Data - Left Half of the map
336	Map Memory - Collision Data - Left Half of the map
337	Map Memory - Collision Data - Left Half of the map
338	Map Memory - Collision Data - Left Half of the map
339	Map Memory - Collision Data - Left Half of the map
33A	Map Memory - Collision Data - Left Half of the map
33B	Map Memory - Collision Data - Left Half of the map
33C	Map Memory - Collision Data - Left Half of the map
33D	Map Memory - Collision Data - Left Half of the map
33E	Map Memory - Collision Data - Left Half of the map
33F	Map Memory - Collision Data - Left Half of the map
340	Map Memory - Collision Data - Left Half of the map
341	Map Memory - Collision Data - Left Half of the map
342	Map Memory - Collision Data - Left Half of the map
343	Map Memory - Collision Data - Left Half of the map
344	Map Memory - Collision Data - Left Half of the map
345	Map Memory - Collision Data - Left Half of the map
346	Map Memory - Collision Data - Left Half of the map
347	Map Memory - Collision Data - Left Half of the map
348	Map Memory - Collision Data - Left Half of the map
349	Map Memory - Collision Data - Left Half of the map
34A	Map Memory - Collision Data - Left Half of the map
34B	Map Memory - Collision Data - Left Half of the map
34C	Map Memory - Collision Data - Left Half of the map
34D	Map Memory - Collision Data - Left Half of the map
34E	Map Memory - Collision Data - Left Half of the map
34F	Map Memory - Collision Data - Left Half of the map
350	Map Memory - Collision Data - Left Half of the map
351	Map Memory - Collision Data - Left Half of the map
352	Map Memory - Collision Data - Left Half of the map
353	Map Memory - Collision Data - Left Half of the map
354	Map Memory - Collision Data - Left Half of the map
355	Map Memory - Collision Data - Left Half of the map
356	Map Memory - Collision Data - Left Half of the map
357	Map Memory - Collision Data - Left Half of the map
358	Map Memory - Collision Data - Left Half of the map
359	Map Memory - Collision Data - Left Half of the map
35A	Map Memory - Collision Data - Left Half of the map
35B	Map Memory - Collision Data - Left Half of the map
35C	Map Memory - Collision Data - Left Half of the map
35D	Map Memory - Collision Data - Left Half of the map
35E	Map Memory - Collision Data - Left Half of the map
35F	Map Memory - Collision Data - Left Half of the map
360	Map Memory - Collision Data - Left Half of the map
361	Map Memory - Collision Data - Left Half of the map
362	Map Memory - Collision Data - Left Half of the map
363	Map Memory - Collision Data - Left Half of the map
364	Map Memory - Collision Data - Left Half of the map
365	Map Memory - Collision Data - Left Half of the map
366	Map Memory - Collision Data - Left Half of the map
367	Map Memory - Collision Data - Left Half of the map
368	Map Memory - Collision Data - Left Half of the map
369	Map Memory - Collision Data - Left Half of the map
36A	Map Memory - Collision Data - Left Half of the map
36B	Map Memory - Collision Data - Left Half of the map
36C	Map Memory - Collision Data - Left Half of the map
36D	Map Memory - Collision Data - Left Half of the map
36E	Map Memory - Collision Data - Left Half of the map
36F	Map Memory - Collision Data - Left Half of the map
370	Map Memory - Collision Data - Left Half of the map
371	Map Memory - Collision Data - Left Half of the map
372	Map Memory - Collision Data - Left Half of the map
373	Map Memory - Collision Data - Left Half of the map
374	Map Memory - Collision Data - Left Half of the map
375	Map Memory - Collision Data - Left Half of the map
376	Map Memory - Collision Data - Left Half of the map
377	Map Memory - Collision Data - Left Half of the map
378	Map Memory - Collision Data - Left Half of the map
379	Map Memory - Collision Data - Left Half of the map
37A	Map Memory - Collision Data - Left Half of the map
37B	Map Memory - Collision Data - Left Half of the map
37C	Map Memory - Collision Data - Left Half of the map
37D	Map Memory - Collision Data - Left Half of the map
37E	Map Memory - Collision Data - Left Half of the map
37F	Map Memory - Collision Data - Left Half of the map
380	Map Memory - Collision Data - Left Half of the map
381	Map Memory - Collision Data - Left Half of the map
382	Map Memory - Collision Data - Left Half of the map
383	Map Memory - Collision Data - Left Half of the map
384	Map Memory - Collision Data - Left Half of the map
385	Map Memory - Collision Data - Left Half of the map
386	Map Memory - Collision Data - Left Half of the map
387	Map Memory - Collision Data - Left Half of the map
388	Map Memory - Collision Data - Left Half of the map
389	Map Memory - Collision Data - Left Half of the map
38A	Map Memory - Collision Data - Left Half of the map
38B	Map Memory - Collision Data - Left Half of the map
38C	Map Memory - Collision Data - Left Half of the map
38D	Map Memory - Collision Data - Left Half of the map
38E	Map Memory - Collision Data - Left Half of the map
38F	Map Memory - Collision Data - Left Half of the map
390	Map Memory - Collision Data - Left Half of the map
391	Map Memory - Collision Data - Left Half of the map
392	Map Memory - Collision Data - Left Half of the map
393	Map Memory - Collision Data - Left Half of the map
394	Map Memory - Collision Data - Left Half of the map
395	Map Memory - Collision Data - Left Half of the map
396	Map Memory - Collision Data - Left Half of the map
397	Map Memory - Collision Data - Left Half of the map
398	Map Memory - Collision Data - Left Half of the map
399	Map Memory - Collision Data - Left Half of the map
39A	Map Memory - Collision Data - Left Half of the map
39B	Map Memory - Collision Data - Left Half of the map
39C	Map Memory - Collision Data - Left Half of the map
39D	Map Memory - Collision Data - Left Half of the map
39E	Map Memory - Collision Data - Left Half of the map
39F	Map Memory - Collision Data - Left Half of the map
3A0	Map Memory - Collision Data - Left Half of the map
3A1	Map Memory - Collision Data - Left Half of the map
3A2	Map Memory - Collision Data - Left Half of the map
3A3	Map Memory - Collision Data - Left Half of the map
3A4	Map Memory - Collision Data - Left Half of the map
3A5	Map Memory - Collision Data - Left Half of the map
3A6	Map Memory - Collision Data - Left Half of the map
3A7	Map Memory - Collision Data - Left Half of the map
3A8	Map Memory - Collision Data - Left Half of the map
3A9	Map Memory - Collision Data - Left Half of the map
3AA	Map Memory - Collision Data - Left Half of the map
3AB	Map Memory - Collision Data - Left Half of the map
3AC	Map Memory - Collision Data - Left Half of the map
3AD	Map Memory - Collision Data - Left Half of the map
3AE	Map Memory - Collision Data - Left Half of the map
3AF	Map Memory - Collision Data - Left Half of the map
3B0	Map Memory - Collision Data - Left Half of the map
3B1	Map Memory - Collision Data - Left Half of the map
3B2	Map Memory - Collision Data - Left Half of the map
3B3	Map Memory - Collision Data - Left Half of the map
3B4	Map Memory - Collision Data - Left Half of the map
3B5	Map Memory - Collision Data - Left Half of the map
3B6	Map Memory - Collision Data - Left Half of the map
3B7	Map Memory - Collision Data - Left Half of the map
3B8	Map Memory - Collision Data - Left Half of the map
3B9	Map Memory - Collision Data - Left Half of the map
3BA	Map Memory - Collision Data - Left Half of the map
3BB	Map Memory - Collision Data - Left Half of the map
3BC	Map Memory - Collision Data - Left Half of the map
3BD	Map Memory - Collision Data - Left Half of the map
3BE	Map Memory - Collision Data - Left Half of the map
3BF	Map Memory - Collision Data - Left Half of the map
3C0	Map Memory - Collision Data - Left Half of the map
3C1	Map Memory - Collision Data - Left Half of the map
3C2	Map Memory - Collision Data - Left Half of the map
3C3	Map Memory - Collision Data - Left Half of the map
3C4	Map Memory - Collision Data - Left Half of the map
3C5	Map Memory - Collision Data - Left Half of the map
3C6	Map Memory - Collision Data - Left Half of the map
3C7	Map Memory - Collision Data - Left Half of the map
3C8	Map Memory - Collision Data - Left Half of the map
3C9	Map Memory - Collision Data - Left Half of the map
3CA	Map Memory - Collision Data - Left Half of the map
3CB	Map Memory - Collision Data - Left Half of the map
3CC	Map Memory - Collision Data - Left Half of the map
3CD	Map Memory - Collision Data - Left Half of the map
3CE	Map Memory - Collision Data - Left Half of the map
3CF	Map Memory - Collision Data - Left Half of the map
3D0	Map Memory - Collision Data - Left Half of the map
3D1	Map Memory - Collision Data - Left Half of the map
3D2	Map Memory - Collision Data - Left Half of the map
3D3	Map Memory - Collision Data - Left Half of the map
3D4	Map Memory - Collision Data - Left Half of the map
3D5	Map Memory - Collision Data - Left Half of the map
3D6	Map Memory - Collision Data - Left Half of the map
3D7	Map Memory - Collision Data - Left Half of the map
3D8	Map Memory - Collision Data - Left Half of the map
3D9	Map Memory - Collision Data - Left Half of the map
3DA	Map Memory - Collision Data - Left Half of the map
3DB	Map Memory - Collision Data - Left Half of the map
3DC	Map Memory - Collision Data - Left Half of the map
3DD	Map Memory - Collision Data - Left Half of the map
3DE	Map Memory - Collision Data - Left Half of the map
3DF	Map Memory - Collision Data - Left Half of the map
3E0	Map Memory - Collision Data - Left Half of the map
3E1	Map Memory - Collision Data - Left Half of the map
3E2	Map Memory - Collision Data - Left Half of the map
3E3	Map Memory - Collision Data - Left Half of the map
3E4	Map Memory - Collision Data - Left Half of the map
3E5	Map Memory - Collision Data - Left Half of the map
3E6	Map Memory - Collision Data - Left Half of the map
3E7	Map Memory - Collision Data - Left Half of the map
3E8	Map Memory - Collision Data - Left Half of the map
3E9	Map Memory - Collision Data - Left Half of the map
3EA	Map Memory - Collision Data - Left Half of the map
3EB	Map Memory - Collision Data - Left Half of the map
3EC	Map Memory - Collision Data - Left Half of the map
3ED	Map Memory - Collision Data - Left Half of the map
3EE	Map Memory - Collision Data - Left Half of the map
3EF	Map Memory - Collision Data - Left Half of the map
3F0	Map Memory - Collision Data - Left Half of the map
3F1	Map Memory - Collision Data - Left Half of the map
3F2	Map Memory - Collision Data - Left Half of the map
3F3	Map Memory - Collision Data - Left Half of the map
3F4	Map Memory - Collision Data - Left Half of the map
3F5	Map Memory - Collision Data - Left Half of the map
3F6	Map Memory - Collision Data - Left Half of the map
3F7	Map Memory - Collision Data - Left Half of the map
3F8	Map Memory - Collision Data - Left Half of the map
3F9	Map Memory - Collision Data - Left Half of the map
3FA	Map Memory - Collision Data - Left Half of the map
3FB	Map Memory - Collision Data - Left Half of the map
3FC	Map Memory - Collision Data - Left Half of the map
3FD	Map Memory - Collision Data - Left Half of the map
3FE	Map Memory - Collision Data - Left Half of the map
3FF	Map Memory - Collision Data - Left Half of the map
400	Map Memory - Collision Data - Right Half of the map
401	Map Memory - Collision Data - Right Half of the map
402	Map Memory - Collision Data - Right Half of the map
403	Map Memory - Collision Data - Right Half of the map
404	Map Memory - Collision Data - Right Half of the map
405	Map Memory - Collision Data - Right Half of the map
406	Map Memory - Collision Data - Right Half of the map
407	Map Memory - Collision Data - Right Half of the map
408	Map Memory - Collision Data - Right Half of the map
409	Map Memory - Collision Data - Right Half of the map
40A	Map Memory - Collision Data - Right Half of the map
40B	Map Memory - Collision Data - Right Half of the map
40C	Map Memory - Collision Data - Right Half of the map
40D	Map Memory - Collision Data - Right Half of the map
40E	Map Memory - Collision Data - Right Half of the map
40F	Map Memory - Collision Data - Right Half of the map
410	Map Memory - Collision Data - Right Half of the map
411	Map Memory - Collision Data - Right Half of the map
412	Map Memory - Collision Data - Right Half of the map
413	Map Memory - Collision Data - Right Half of the map
414	Map Memory - Collision Data - Right Half of the map
415	Map Memory - Collision Data - Right Half of the map
416	Map Memory - Collision Data - Right Half of the map
417	Map Memory - Collision Data - Right Half of the map
418	Map Memory - Collision Data - Right Half of the map
419	Map Memory - Collision Data - Right Half of the map
41A	Map Memory - Collision Data - Right Half of the map
41B	Map Memory - Collision Data - Right Half of the map
41C	Map Memory - Collision Data - Right Half of the map
41D	Map Memory - Collision Data - Right Half of the map
41E	Map Memory - Collision Data - Right Half of the map
41F	Map Memory - Collision Data - Right Half of the map
420	Map Memory - Collision Data - Right Half of the map
421	Map Memory - Collision Data - Right Half of the map
422	Map Memory - Collision Data - Right Half of the map
423	Map Memory - Collision Data - Right Half of the map
424	Map Memory - Collision Data - Right Half of the map
425	Map Memory - Collision Data - Right Half of the map
426	Map Memory - Collision Data - Right Half of the map
427	Map Memory - Collision Data - Right Half of the map
428	Map Memory - Collision Data - Right Half of the map
429	Map Memory - Collision Data - Right Half of the map
42A	Map Memory - Collision Data - Right Half of the map
42B	Map Memory - Collision Data - Right Half of the map
42C	Map Memory - Collision Data - Right Half of the map
42D	Map Memory - Collision Data - Right Half of the map
42E	Map Memory - Collision Data - Right Half of the map
42F	Map Memory - Collision Data - Right Half of the map
430	Map Memory - Collision Data - Right Half of the map
431	Map Memory - Collision Data - Right Half of the map
432	Map Memory - Collision Data - Right Half of the map
433	Map Memory - Collision Data - Right Half of the map
434	Map Memory - Collision Data - Right Half of the map
435	Map Memory - Collision Data - Right Half of the map
436	Map Memory - Collision Data - Right Half of the map
437	Map Memory - Collision Data - Right Half of the map
438	Map Memory - Collision Data - Right Half of the map
439	Map Memory - Collision Data - Right Half of the map
43A	Map Memory - Collision Data - Right Half of the map
43B	Map Memory - Collision Data - Right Half of the map
43C	Map Memory - Collision Data - Right Half of the map
43D	Map Memory - Collision Data - Right Half of the map
43E	Map Memory - Collision Data - Right Half of the map
43F	Map Memory - Collision Data - Right Half of the map
440	Map Memory - Collision Data - Right Half of the map
441	Map Memory - Collision Data - Right Half of the map
442	Map Memory - Collision Data - Right Half of the map
443	Map Memory - Collision Data - Right Half of the map
444	Map Memory - Collision Data - Right Half of the map
445	Map Memory - Collision Data - Right Half of the map
446	Map Memory - Collision Data - Right Half of the map
447	Map Memory - Collision Data - Right Half of the map
448	Map Memory - Collision Data - Right Half of the map
449	Map Memory - Collision Data - Right Half of the map
44A	Map Memory - Collision Data - Right Half of the map
44B	Map Memory - Collision Data - Right Half of the map
44C	Map Memory - Collision Data - Right Half of the map
44D	Map Memory - Collision Data - Right Half of the map
44E	Map Memory - Collision Data - Right Half of the map
44F	Map Memory - Collision Data - Right Half of the map
450	Map Memory - Collision Data - Right Half of the map
451	Map Memory - Collision Data - Right Half of the map
452	Map Memory - Collision Data - Right Half of the map
453	Map Memory - Collision Data - Right Half of the map
454	Map Memory - Collision Data - Right Half of the map
455	Map Memory - Collision Data - Right Half of the map
456	Map Memory - Collision Data - Right Half of the map
457	Map Memory - Collision Data - Right Half of the map
458	Map Memory - Collision Data - Right Half of the map
459	Map Memory - Collision Data - Right Half of the map
45A	Map Memory - Collision Data - Right Half of the map
45B	Map Memory - Collision Data - Right Half of the map
45C	Map Memory - Collision Data - Right Half of the map
45D	Map Memory - Collision Data - Right Half of the map
45E	Map Memory - Collision Data - Right Half of the map
45F	Map Memory - Collision Data - Right Half of the map
460	Map Memory - Collision Data - Right Half of the map
461	Map Memory - Collision Data - Right Half of the map
462	Map Memory - Collision Data - Right Half of the map
463	Map Memory - Collision Data - Right Half of the map
464	Map Memory - Collision Data - Right Half of the map
465	Map Memory - Collision Data - Right Half of the map
466	Map Memory - Collision Data - Right Half of the map
467	Map Memory - Collision Data - Right Half of the map
468	Map Memory - Collision Data - Right Half of the map
469	Map Memory - Collision Data - Right Half of the map
46A	Map Memory - Collision Data - Right Half of the map
46B	Map Memory - Collision Data - Right Half of the map
46C	Map Memory - Collision Data - Right Half of the map
46D	Map Memory - Collision Data - Right Half of the map
46E	Map Memory - Collision Data - Right Half of the map
46F	Map Memory - Collision Data - Right Half of the map
470	Map Memory - Collision Data - Right Half of the map
471	Map Memory - Collision Data - Right Half of the map
472	Map Memory - Collision Data - Right Half of the map
473	Map Memory - Collision Data - Right Half of the map
474	Map Memory - Collision Data - Right Half of the map
475	Map Memory - Collision Data - Right Half of the map
476	Map Memory - Collision Data - Right Half of the map
477	Map Memory - Collision Data - Right Half of the map
478	Map Memory - Collision Data - Right Half of the map
479	Map Memory - Collision Data - Right Half of the map
47A	Map Memory - Collision Data - Right Half of the map
47B	Map Memory - Collision Data - Right Half of the map
47C	Map Memory - Collision Data - Right Half of the map
47D	Map Memory - Collision Data - Right Half of the map
47E	Map Memory - Collision Data - Right Half of the map
47F	Map Memory - Collision Data - Right Half of the map
480	Map Memory - Collision Data - Right Half of the map
481	Map Memory - Collision Data - Right Half of the map
482	Map Memory - Collision Data - Right Half of the map
483	Map Memory - Collision Data - Right Half of the map
484	Map Memory - Collision Data - Right Half of the map
485	Map Memory - Collision Data - Right Half of the map
486	Map Memory - Collision Data - Right Half of the map
487	Map Memory - Collision Data - Right Half of the map
488	Map Memory - Collision Data - Right Half of the map
489	Map Memory - Collision Data - Right Half of the map
48A	Map Memory - Collision Data - Right Half of the map
48B	Map Memory - Collision Data - Right Half of the map
48C	Map Memory - Collision Data - Right Half of the map
48D	Map Memory - Collision Data - Right Half of the map
48E	Map Memory - Collision Data - Right Half of the map
48F	Map Memory - Collision Data - Right Half of the map
490	Map Memory - Collision Data - Right Half of the map
491	Map Memory - Collision Data - Right Half of the map
492	Map Memory - Collision Data - Right Half of the map
493	Map Memory - Collision Data - Right Half of the map
494	Map Memory - Collision Data - Right Half of the map
495	Map Memory - Collision Data - Right Half of the map
496	Map Memory - Collision Data - Right Half of the map
497	Map Memory - Collision Data - Right Half of the map
498	Map Memory - Collision Data - Right Half of the map
499	Map Memory - Collision Data - Right Half of the map
49A	Map Memory - Collision Data - Right Half of the map
49B	Map Memory - Collision Data - Right Half of the map
49C	Map Memory - Collision Data - Right Half of the map
49D	Map Memory - Collision Data - Right Half of the map
49E	Map Memory - Collision Data - Right Half of the map
49F	Map Memory - Collision Data - Right Half of the map
4A0	Map Memory - Collision Data - Right Half of the map
4A1	Map Memory - Collision Data - Right Half of the map
4A2	Map Memory - Collision Data - Right Half of the map
4A3	Map Memory - Collision Data - Right Half of the map
4A4	Map Memory - Collision Data - Right Half of the map
4A5	Map Memory - Collision Data - Right Half of the map
4A6	Map Memory - Collision Data - Right Half of the map
4A7	Map Memory - Collision Data - Right Half of the map
4A8	Map Memory - Collision Data - Right Half of the map
4A9	Map Memory - Collision Data - Right Half of the map
4AA	Map Memory - Collision Data - Right Half of the map
4AB	Map Memory - Collision Data - Right Half of the map
4AC	Map Memory - Collision Data - Right Half of the map
4AD	Map Memory - Collision Data - Right Half of the map
4AE	Map Memory - Collision Data - Right Half of the map
4AF	Map Memory - Collision Data - Right Half of the map
4B0	Map Memory - Collision Data - Right Half of the map
4B1	Map Memory - Collision Data - Right Half of the map
4B2	Map Memory - Collision Data - Right Half of the map
4B3	Map Memory - Collision Data - Right Half of the map
4B4	Map Memory - Collision Data - Right Half of the map
4B5	Map Memory - Collision Data - Right Half of the map
4B6	Map Memory - Collision Data - Right Half of the map
4B7	Map Memory - Collision Data - Right Half of the map
4B8	Map Memory - Collision Data - Right Half of the map
4B9	Map Memory - Collision Data - Right Half of the map
4BA	Map Memory - Collision Data - Right Half of the map
4BB	Map Memory - Collision Data - Right Half of the map
4BC	Map Memory - Collision Data - Right Half of the map
4BD	Map Memory - Collision Data - Right Half of the map
4BE	Map Memory - Collision Data - Right Half of the map
4BF	Map Memory - Collision Data - Right Half of the map
4C0	Map Memory - Collision Data - Right Half of the map
4C1	Map Memory - Collision Data - Right Half of the map
4C2	Map Memory - Collision Data - Right Half of the map
4C3	Map Memory - Collision Data - Right Half of the map
4C4	Map Memory - Collision Data - Right Half of the map
4C5	Map Memory - Collision Data - Right Half of the map
4C6	Map Memory - Collision Data - Right Half of the map
4C7	Map Memory - Collision Data - Right Half of the map
4C8	Map Memory - Collision Data - Right Half of the map
4C9	Map Memory - Collision Data - Right Half of the map
4CA	Map Memory - Collision Data - Right Half of the map
4CB	Map Memory - Collision Data - Right Half of the map
4CC	Map Memory - Collision Data - Right Half of the map
4CD	Map Memory - Collision Data - Right Half of the map
4CE	Map Memory - Collision Data - Right Half of the map
4CF	Map Memory - Collision Data - Right Half of the map
4D0	Map Memory - Collision Data - Right Half of the map
4D1	Map Memory - Collision Data - Right Half of the map
4D2	Map Memory - Collision Data - Right Half of the map
4D3	Map Memory - Collision Data - Right Half of the map
4D4	Map Memory - Collision Data - Right Half of the map
4D5	Map Memory - Collision Data - Right Half of the map
4D6	Map Memory - Collision Data - Right Half of the map
4D7	Map Memory - Collision Data - Right Half of the map
4D8	Map Memory - Collision Data - Right Half of the map
4D9	Map Memory - Collision Data - Right Half of the map
4DA	Map Memory - Collision Data - Right Half of the map
4DB	Map Memory - Collision Data - Right Half of the map
4DC	Map Memory - Collision Data - Right Half of the map
4DD	Map Memory - Collision Data - Right Half of the map
4DE	Map Memory - Collision Data - Right Half of the map
4DF	Map Memory - Collision Data - Right Half of the map
4E0	Map Memory - Collision Data - Right Half of the map
4E1	Map Memory - Collision Data - Right Half of the map
4E2	Map Memory - Collision Data - Right Half of the map
4E3	Map Memory - Collision Data - Right Half of the map
4E4	Map Memory - Collision Data - Right Half of the map
4E5	Map Memory - Collision Data - Right Half of the map
4E6	Map Memory - Collision Data - Right Half of the map
4E7	Map Memory - Collision Data - Right Half of the map
4E8	Map Memory - Collision Data - Right Half of the map
4E9	Map Memory - Collision Data - Right Half of the map
4EA	Map Memory - Collision Data - Right Half of the map
4EB	Map Memory - Collision Data - Right Half of the map
4EC	Map Memory - Collision Data - Right Half of the map
4ED	Map Memory - Collision Data - Right Half of the map
4EE	Map Memory - Collision Data - Right Half of the map
4EF	Map Memory - Collision Data - Right Half of the map
4F0	Map Memory - Collision Data - Right Half of the map
4F1	Map Memory - Collision Data - Right Half of the map
4F2	Map Memory - Collision Data - Right Half of the map
4F3	Map Memory - Collision Data - Right Half of the map
4F4	Map Memory - Collision Data - Right Half of the map
4F5	Map Memory - Collision Data - Right Half of the map
4F6	Map Memory - Collision Data - Right Half of the map
4F7	Map Memory - Collision Data - Right Half of the map
4F8	Map Memory - Collision Data - Right Half of the map
4F9	Map Memory - Collision Data - Right Half of the map
4FA	Map Memory - Collision Data - Right Half of the map
4FB	Map Memory - Collision Data - Right Half of the map
4FC	Map Memory - Collision Data - Right Half of the map
4FD	Map Memory - Collision Data - Right Half of the map
4FE	Map Memory - Collision Data - Right Half of the map
4FF	Map Memory - Collision Data - Right Half of the map
500	Sprite List(0) Sprite Display Value
501	Sprite List(1) Sprite Display Value
502	Sprite List(2) Sprite Display Value
503	Sprite List(3) Sprite Display Value
504	Sprite List(4) Sprite Display Value
505	Sprite List(5) Sprite Display Value
506	Sprite List(6) Sprite Display Value
507	Sprite List(7) Sprite Display Value
508	Sprite List(8) Sprite Display Value
509	Sprite List(9) Sprite Display Value
50A	Sprite List(10) Sprite Display Value
50B	Sprite List(11) Sprite Display Value
50C	Sprite List(12) Sprite Display Value
50D	Sprite List(13) Sprite Display Value
50E	Sprite List(14) Sprite Display Value
50F	Sprite List(15) Sprite Display Value
510	Jeep 1 sprite value
511	Jeep 2 sprite value
512	Sprite Display Value - Jeep 1 Bullets
513	Sprite Display Value - Jeep 1 Bullets
514	Sprite Display Value - Jeep 1 Bullets
515	Sprite Display Value - Jeep 2 Bullets
516	Sprite Display Value - Jeep 2 Bullets
517	Sprite Display Value - Jeep 2 Bullets
518	Sprite Display Value - Main Weapon Jeep 1
519	Sprite Display Value - Main Weapon Jeep 2
51A	Sprite Display Value - Horizontal bazooka splash Jeep 1
51B	Sprite Display Value - Horizontal bazooka splash Jeep 2
51C	Sprite Display Value - Vertical bazooka splash Jeep 1
51D	Sprite Display Value - Vertical bazooka splash Jeep 2
51E	?
51F	?
520	Sprite List(0) Sprite State
521	Sprite List(1) Sprite State
522	Sprite List(2) Sprite State
523	Sprite List(3) Sprite State
524	Sprite List(4) Sprite State
525	Sprite List(5) Sprite State
526	Sprite List(6) Sprite State
527	Sprite List(7) Sprite State
528	Sprite List(8) Sprite State
529	Sprite List(9) Sprite State
52A	Sprite List(10) Sprite State
52B	Sprite List(11) Sprite State
52C	Sprite List(12) Sprite State
52D	Sprite List(13) Sprite State
52E	Sprite List(14) Sprite State
52F	Sprite List(15) Sprite State
530	Jeep 1 Sprite State
531	Jeep 2 Sprite State
532	Sprite State - Jeep 1 Bullets
533	Sprite State - Jeep 1 Bullets
534	Sprite State - Jeep 1 Bullets
535	Sprite State - Jeep 2 Bullets
536	Sprite State - Jeep 2 Bullets
537	Sprite State - Jeep 2 Bullets
538	Sprite State - Main Weapon Jeep 1
539	Sprite State - Main Weapon Jeep 2
53A	Sprite State - Horizontal bazooka splash Jeep 1
53B	Sprite State - Horizontal bazooka splash Jeep 2
53C	Sprite State - Vertical bazooka splash Jeep 1
53D	Sprite State - Vertical bazooka splash Jeep 2
53E	?
53F	?
540	Sprite List(0) Sprite Graphic attributes
541	Sprite List(1) Sprite Graphic attributes
542	Sprite List(2) Sprite Graphic attributes
543	Sprite List(3) Sprite Graphic attributes
544	Sprite List(4) Sprite Graphic attributes
545	Sprite List(5) Sprite Graphic attributes
546	Sprite List(6) Sprite Graphic attributes
547	Sprite List(7) Sprite Graphic attributes
548	Sprite List(8) Sprite Graphic attributes
549	Sprite List(9) Sprite Graphic attributes
54A	Sprite List(10) Sprite Graphic attributes
54B	Sprite List(11) Sprite Graphic attributes
54C	Sprite List(12) Sprite Graphic attributes
54D	Sprite List(13) Sprite Graphic attributes
54E	Sprite List(14) Sprite Graphic attributes
54F	Sprite List(15) Sprite Graphic attributes
550	
551	sprite attributes for jeep/weapon/bullet stuff??
552	sprite attributes for jeep/weapon/bullet stuff??
553	sprite attributes for jeep/weapon/bullet stuff??
554	sprite attributes for jeep/weapon/bullet stuff??
555	sprite attributes for jeep/weapon/bullet stuff??
556	sprite attributes for jeep/weapon/bullet stuff??
557	sprite attributes for jeep/weapon/bullet stuff??
558	
559	
55A	
55B	
55C	
55D	
55E	NOT USED; CLEARED
55F	NOT USED; CLEARED
560	Sprite List(0) Sprite Y display coordinate
561	Sprite List(1) Sprite Y display coordinate
562	Sprite List(2) Sprite Y display coordinate
563	Sprite List(3) Sprite Y display coordinate
564	Sprite List(4) Sprite Y display coordinate
565	Sprite List(5) Sprite Y display coordinate
566	Sprite List(6) Sprite Y display coordinate
567	Sprite List(7) Sprite Y display coordinate
568	Sprite List(8) Sprite Y display coordinate
569	Sprite List(9) Sprite Y display coordinate
56A	Sprite List(10) Sprite Y display coordinate
56B	Sprite List(11) Sprite Y display coordinate
56C	Sprite List(12) Sprite Y display coordinate
56D	Sprite List(13) Sprite Y display coordinate
56E	Sprite List(14) Sprite Y display coordinate
56F	Sprite List(15) Sprite Y display coordinate
570	Jeep 1 sprite Vertical Position Upper Byte
571	Jeep 2 sprite Vertical Position Upper Byte
572	Vertical Position Upper Byte - Jeep 1 Bullets
573	Vertical Position Upper Byte - Jeep 1 Bullets
574	Vertical Position Upper Byte - Jeep 1 Bullets
575	Vertical Position Upper Byte - Jeep 2 Bullets
576	Vertical Position Upper Byte - Jeep 2 Bullets
577	Vertical Position Upper Byte - Jeep 2 Bullets
578	Vertical Position Upper Byte - Main Weapon Jeep 1
579	Vertical Position Upper Byte - Main Weapon Jeep 2
57A	Vertical Position Upper Byte - Horizontal bazooka splash Jeep 1
57B	Vertical Position Upper Byte - Horizontal bazooka splash Jeep 2
57C	Vertical Position Upper Byte - Vertical bazooka splash Jeep 1
57D	Vertical Position Upper Byte - Vertical bazooka splash Jeep 2
57E	NOT USED; CLEARED
57F	NOT USED; CLEARED
580	Sprite List(0) Sprite Vertical Position Lower Byte - Final
581	Sprite List(1) Sprite Vertical Position Lower Byte - Final
582	Sprite List(2) Sprite Vertical Position Lower Byte - Final
583	Sprite List(3) Sprite Vertical Position Lower Byte - Final
584	Sprite List(4) Sprite Vertical Position Lower Byte - Final
585	Sprite List(5) Sprite Vertical Position Lower Byte - Final
586	Sprite List(6) Sprite Vertical Position Lower Byte - Final
587	Sprite List(7) Sprite Vertical Position Lower Byte - Final
588	Sprite List(8) Sprite Vertical Position Lower Byte - Final
589	Sprite List(9) Sprite Vertical Position Lower Byte - Final
58A	Sprite List(10) Sprite Vertical Position Lower Byte - Final
58B	Sprite List(11) Sprite Vertical Position Lower Byte - Final
58C	Sprite List(12) Sprite Vertical Position Lower Byte - Final
58D	Sprite List(13) Sprite Vertical Position Lower Byte - Final
58E	Sprite List(14) Sprite Vertical Position Lower Byte - Final
58F	Sprite List(15) Sprite Vertical Position Lower Byte - Final
590	Jeep 1 sprite Vertical Position Lower Byte
591	Jeep 2 sprite Vertical Position Lower Byte
592	Vertical Position Lower Byte - Jeep 1 Bullets
593	Vertical Position Lower Byte - Jeep 1 Bullets
594	Vertical Position Lower Byte - Jeep 1 Bullets
595	Vertical Position Lower Byte - Jeep 2 Bullets
596	Vertical Position Lower Byte - Jeep 2 Bullets
597	Vertical Position Lower Byte - Jeep 2 Bullets
598	Vertical Position Lower Byte - Main Weapon Jeep 1
599	Vertical Position Lower Byte - Main Weapon Jeep 2
59A	Vertical Position Lower Byte - Horizontal bazooka splash Jeep 1
59B	Vertical Position Lower Byte - Horizontal bazooka splash Jeep 2
59C	Vertical Position Lower Byte - Vertical bazooka splash Jeep 1
59D	Vertical Position Lower Byte - Vertical bazooka splash Jeep 2
59E	NOT USED; CLEARED
59F	NOT USED; CLEARED
5A0	Sprite List(0) Sprite Horizontal Position Upper Byte- Final
5A1	Sprite List(1) Sprite Horizontal Position Upper Byte- Final
5A2	Sprite List(2) Sprite Horizontal Position Upper Byte- Final
5A3	Sprite List(3) Sprite Horizontal Position Upper Byte- Final
5A4	Sprite List(4) Sprite Horizontal Position Upper Byte- Final
5A5	Sprite List(5) Sprite Horizontal Position Upper Byte- Final
5A6	Sprite List(6) Sprite Horizontal Position Upper Byte- Final
5A7	Sprite List(7) Sprite Horizontal Position Upper Byte- Final
5A8	Sprite List(8) Sprite Horizontal Position Upper Byte- Final
5A9	Sprite List(9) Sprite Horizontal Position Upper Byte- Final
5AA	Sprite List(10) Sprite Horizontal Position Upper Byte- Final
5AB	Sprite List(11) Sprite Horizontal Position Upper Byte- Final
5AC	Sprite List(12) Sprite Horizontal Position Upper Byte- Final
5AD	Sprite List(13) Sprite Horizontal Position Upper Byte- Final
5AE	Sprite List(14) Sprite Horizontal Position Upper Byte- Final
5AF	Sprite List(15) Sprite Horizontal Position Upper Byte- Final
5B0	Jeep 1 sprite Horizontal Position Upper Byte
5B1	Jeep 2 sprite Horizontal Position Upper Byte
5B2	Horizontal Position Upper Byte - Jeep 1 Bullets
5B3	Horizontal Position Upper Byte - Jeep 1 Bullets
5B4	Horizontal Position Upper Byte - Jeep 1 Bullets
5B5	Horizontal Position Upper Byte - Jeep 2 Bullets
5B6	Horizontal Position Upper Byte - Jeep 2 Bullets
5B7	Horizontal Position Upper Byte - Jeep 2 Bullets
5B8	Horizontal Position Upper Byte - Main Weapon Jeep 1
5B9	Horizontal Position Upper Byte - Main Weapon Jeep 2
5BA	Horizontal Position Upper Byte - Horizontal bazooka splash Jeep 1
5BB	Horizontal Position Upper Byte - Horizontal bazooka splash Jeep 2
5BC	Horizontal Position Upper Byte - Vertical bazooka splash Jeep 1
5BD	Horizontal Position Upper Byte - Vertical bazooka splash Jeep 2
5BE	NOT USED; CLEARED
5BF	NOT USED; CLEARED
5C0	Sprite List(0) Sprite Horizontal Position Lower Byte- Final
5C1	Sprite List(1) Sprite Horizontal Position Lower Byte- Final
5C2	Sprite List(2) Sprite Horizontal Position Lower Byte- Final
5C3	Sprite List(3) Sprite Horizontal Position Lower Byte- Final
5C4	Sprite List(4) Sprite Horizontal Position Lower Byte- Final
5C5	Sprite List(5) Sprite Horizontal Position Lower Byte- Final
5C6	Sprite List(6) Sprite Horizontal Position Lower Byte- Final
5C7	Sprite List(7) Sprite Horizontal Position Lower Byte- Final
5C8	Sprite List(8) Sprite Horizontal Position Lower Byte- Final
5C9	Sprite List(9) Sprite Horizontal Position Lower Byte- Final
5CA	Sprite List(10) Sprite Horizontal Position Lower Byte- Final
5CB	Sprite List(11) Sprite Horizontal Position Lower Byte- Final
5CC	Sprite List(12) Sprite Horizontal Position Lower Byte- Final
5CD	Sprite List(13) Sprite Horizontal Position Lower Byte- Final
5CE	Sprite List(14) Sprite Horizontal Position Lower Byte- Final
5CF	Sprite List(15) Sprite Horizontal Position Lower Byte- Final
5D0	Jeep 1 sprite Horizontal Position Lower Byte
5D1	Jeep 2 sprite Horizontal Position Lower Byte
5D2	Horizontal Position Lower Byte - Jeep 1 Bullets
5D3	Horizontal Position Lower Byte - Jeep 1 Bullets
5D4	Horizontal Position Lower Byte - Jeep 1 Bullets
5D5	Horizontal Position Lower Byte - Jeep 2 Bullets
5D6	Horizontal Position Lower Byte - Jeep 2 Bullets
5D7	Horizontal Position Lower Byte - Jeep 2 Bullets
5D8	Horizontal Position Lower Byte - Main Weapon Jeep 1
5D9	Horizontal Position Lower Byte - Main Weapon Jeep 2
5DA	Horizontal Position Lower Byte - Horizontal bazooka splash Jeep 1
5DB	Horizontal Position Lower Byte - Horizontal bazooka splash Jeep 2
5DC	Horizontal Position Lower Byte - Vertical bazooka splash Jeep 1
5DD	Horizontal Position Lower Byte - Vertical bazooka splash Jeep 2
5DE	NOT USED; CLEARED
5DF	NOT USED; CLEARED
5E0	Sprite List(0) Sprite Vertical Speed - Upper Byte
5E1	Sprite List(1) Sprite Vertical Speed - Upper Byte
5E2	Sprite List(2) Sprite Vertical Speed - Upper Byte
5E3	Sprite List(3) Sprite Vertical Speed - Upper Byte
5E4	Sprite List(4) Sprite Vertical Speed - Upper Byte
5E5	Sprite List(5) Sprite Vertical Speed - Upper Byte
5E6	Sprite List(6) Sprite Vertical Speed - Upper Byte
5E7	Sprite List(7) Sprite Vertical Speed - Upper Byte
5E8	Sprite List(8) Sprite Vertical Speed - Upper Byte
5E9	Sprite List(9) Sprite Vertical Speed - Upper Byte
5EA	Sprite List(10) Sprite Vertical Speed - Upper Byte
5EB	Sprite List(11) Sprite Vertical Speed - Upper Byte
5EC	Sprite List(12) Sprite Vertical Speed - Upper Byte
5ED	Sprite List(13) Sprite Vertical Speed - Upper Byte
5EE	Sprite List(14) Sprite Vertical Speed - Upper Byte
5EF	Sprite List(15) Sprite Vertical Speed - Upper Byte
5F0	Jeep 1 sprite Vertical Speed Upper Byte
5F1	Jeep 2 sprite Vertical Speed Upper Byte
5F2	Vertical Speed Upper Byte - Jeep 1 Bullets
5F3	Vertical Speed Upper Byte - Jeep 1 Bullets
5F4	Vertical Speed Upper Byte - Jeep 1 Bullets
5F5	Vertical Speed Upper Byte - Jeep 2 Bullets
5F6	Vertical Speed Upper Byte - Jeep 2 Bullets
5F7	Vertical Speed Upper Byte - Jeep 2 Bullets
5F8	Vertical Speed Upper Byte - Main Weapon Jeep 1
5F9	Vertical Speed Upper Byte - Main Weapon Jeep 2
5FA	Vertical Speed Upper Byte - Horizontal bazooka splash Jeep 1
5FB	Vertical Speed Upper Byte - Horizontal bazooka splash Jeep 2
5FC	Vertical Speed Upper Byte - Vertical bazooka splash Jeep 1
5FD	Vertical Speed Upper Byte - Vertical bazooka splash Jeep 2
5FE	NOT USED; CLEARED
5FF	NOT USED; CLEARED
600	Sprite List(0) Sprite Vertical Speed - Lower Byte
601	Sprite List(1) Sprite Vertical Speed - Lower Byte
602	Sprite List(2) Sprite Vertical Speed - Lower Byte
603	Sprite List(3) Sprite Vertical Speed - Lower Byte
604	Sprite List(4) Sprite Vertical Speed - Lower Byte
605	Sprite List(5) Sprite Vertical Speed - Lower Byte
606	Sprite List(6) Sprite Vertical Speed - Lower Byte
607	Sprite List(7) Sprite Vertical Speed - Lower Byte
608	Sprite List(8) Sprite Vertical Speed - Lower Byte
609	Sprite List(9) Sprite Vertical Speed - Lower Byte
60A	Sprite List(10) Sprite Vertical Speed - Lower Byte
60B	Sprite List(11) Sprite Vertical Speed - Lower Byte
60C	Sprite List(12) Sprite Vertical Speed - Lower Byte
60D	Sprite List(13) Sprite Vertical Speed - Lower Byte
60E	Sprite List(14) Sprite Vertical Speed - Lower Byte
60F	Sprite List(15) Sprite Vertical Speed - Lower Byte
610	Jeep 1 sprite Vertical Speed Lower Byte
611	Jeep 2 sprite Vertical Speed Lower Byte
612	Vertical Speed Lower Byte - Jeep 1 Bullets
613	Vertical Speed Lower Byte - Jeep 1 Bullets
614	Vertical Speed Lower Byte - Jeep 1 Bullets
615	Vertical Speed Lower Byte - Jeep 2 Bullets
616	Vertical Speed Lower Byte - Jeep 2 Bullets
617	Vertical Speed Lower Byte - Jeep 2 Bullets
618	Vertical Speed Lower Byte - Main Weapon Jeep 1
619	Vertical Speed Lower Byte - Main Weapon Jeep 2
61A	Vertical Speed Lower Byte - Horizontal bazooka splash Jeep 1
61B	Vertical Speed Lower Byte - Horizontal bazooka splash Jeep 2
61C	Vertical Speed Lower Byte - Vertical bazooka splash Jeep 1
61D	Vertical Speed Lower Byte - Vertical bazooka splash Jeep 2
61E	NOT USED; CLEARED
61F	NOT USED; CLEARED
620	Sprite List(0) Sprite Horizontal Speed - Upper Byte
621	Sprite List(1) Sprite Horizontal Speed - Upper Byte
622	Sprite List(2) Sprite Horizontal Speed - Upper Byte
623	Sprite List(3) Sprite Horizontal Speed - Upper Byte
624	Sprite List(4) Sprite Horizontal Speed - Upper Byte
625	Sprite List(5) Sprite Horizontal Speed - Upper Byte
626	Sprite List(6) Sprite Horizontal Speed - Upper Byte
627	Sprite List(7) Sprite Horizontal Speed - Upper Byte
628	Sprite List(8) Sprite Horizontal Speed - Upper Byte
629	Sprite List(9) Sprite Horizontal Speed - Upper Byte
62A	Sprite List(10) Sprite Horizontal Speed - Upper Byte
62B	Sprite List(11) Sprite Horizontal Speed - Upper Byte
62C	Sprite List(12) Sprite Horizontal Speed - Upper Byte
62D	Sprite List(13) Sprite Horizontal Speed - Upper Byte
62E	Sprite List(14) Sprite Horizontal Speed - Upper Byte
62F	Sprite List(15) Sprite Horizontal Speed - Upper Byte
630	Jeep 1 sprite Horizontal Speed Upper Byte
631	Jeep 2 sprite Horizontal Speed Upper Byte
632	Horizontal Speed Upper Byte - Jeep 1 Bullets
633	Horizontal Speed Upper Byte - Jeep 1 Bullets
634	Horizontal Speed Upper Byte - Jeep 1 Bullets
635	Horizontal Speed Upper Byte - Jeep 2 Bullets
636	Horizontal Speed Upper Byte - Jeep 2 Bullets
637	Horizontal Speed Upper Byte - Jeep 2 Bullets
638	Horizontal Speed Upper Byte - Main Weapon Jeep 1
639	Horizontal Speed Upper Byte - Main Weapon Jeep 2
63A	Horizontal Speed Upper Byte - Horizontal bazooka splash Jeep 1
63B	Horizontal Speed Upper Byte - Horizontal bazooka splash Jeep 2
63C	Horizontal Speed Upper Byte - Vertical bazooka splash Jeep 1
63D	Horizontal Speed Upper Byte - Vertical bazooka splash Jeep 2
63E	NOT USED; CLEARED
63F	NOT USED; CLEARED
640	Sprite List(0) Sprite Horizontal Speed - Lower Byte
641	Sprite List(1) Sprite Horizontal Speed - Lower Byte
642	Sprite List(2) Sprite Horizontal Speed - Lower Byte
643	Sprite List(3) Sprite Horizontal Speed - Lower Byte
644	Sprite List(4) Sprite Horizontal Speed - Lower Byte
645	Sprite List(5) Sprite Horizontal Speed - Lower Byte
646	Sprite List(6) Sprite Horizontal Speed - Lower Byte
647	Sprite List(7) Sprite Horizontal Speed - Lower Byte
648	Sprite List(8) Sprite Horizontal Speed - Lower Byte
649	Sprite List(9) Sprite Horizontal Speed - Lower Byte
64A	Sprite List(10) Sprite Horizontal Speed - Lower Byte
64B	Sprite List(11) Sprite Horizontal Speed - Lower Byte
64C	Sprite List(12) Sprite Horizontal Speed - Lower Byte
64D	Sprite List(13) Sprite Horizontal Speed - Lower Byte
64E	Sprite List(14) Sprite Horizontal Speed - Lower Byte
64F	Sprite List(15) Sprite Horizontal Speed - Lower Byte
650	Jeep 1 sprite Horizontal Speed Lower Byte
651	Jeep 2 sprite Horizontal Speed Lower Byte
652	Horizontal Speed Lower Byte - Jeep 1 Bullets
653	Horizontal Speed Lower Byte - Jeep 1 Bullets
654	Horizontal Speed Lower Byte - Jeep 1 Bullets
655	Horizontal Speed Lower Byte - Jeep 2 Bullets
656	Horizontal Speed Lower Byte - Jeep 2 Bullets
657	Horizontal Speed Lower Byte - Jeep 2 Bullets
658	Horizontal Speed Lower Byte - Main Weapon Jeep 1
659	Horizontal Speed Lower Byte - Main Weapon Jeep 2
65A	Horizontal Speed Lower Byte - Horizontal bazooka splash Jeep 1
65B	Horizontal Speed Lower Byte - Horizontal bazooka splash Jeep 2
65C	Horizontal Speed Lower Byte - Vertical bazooka splash Jeep 1
65D	Horizontal Speed Lower Byte - Vertical bazooka splash Jeep 2
65E	NOT USED; CLEARED
65F	NOT USED; CLEARED
660	Sprite List(0) Sprite Timer
661	Sprite List(1) Sprite Timer
662	Sprite List(2) Sprite Timer
663	Sprite List(3) Sprite Timer
664	Sprite List(4) Sprite Timer
665	Sprite List(5) Sprite Timer
666	Sprite List(6) Sprite Timer
667	Sprite List(7) Sprite Timer
668	Sprite List(8) Sprite Timer
669	Sprite List(9) Sprite Timer
66A	Sprite List(10) Sprite Timer
66B	Sprite List(11) Sprite Timer
66C	Sprite List(12) Sprite Timer
66D	Sprite List(13) Sprite Timer
66E	Sprite List(14) Sprite Timer
66F	Sprite List(15) Sprite Timer
670	Sprite List(0) Sprite Timer Reset-to value
671	Sprite List(1) Sprite Timer Reset-to value
672	Sprite List(2) Sprite Timer Reset-to value
673	Sprite List(3) Sprite Timer Reset-to value
674	Sprite List(4) Sprite Timer Reset-to value
675	Sprite List(5) Sprite Timer Reset-to value
676	Sprite List(6) Sprite Timer Reset-to value
677	Sprite List(7) Sprite Timer Reset-to value
678	Sprite List(8) Sprite Timer Reset-to value
679	Sprite List(9) Sprite Timer Reset-to value
67A	Sprite List(10) Sprite Timer Reset-to value
67B	Sprite List(11) Sprite Timer Reset-to value
67C	Sprite List(12) Sprite Timer Reset-to value
67D	Sprite List(13) Sprite Timer Reset-to value
67E	Sprite List(14) Sprite Timer Reset-to value
67F	Sprite List(15) Sprite Timer Reset-to value
680	Sprite List(0) Sprite Counter/Data
681	Sprite List(1) Sprite Counter/Data
682	Sprite List(2) Sprite Counter/Data
683	Sprite List(3) Sprite Counter/Data
684	Sprite List(4) Sprite Counter/Data
685	Sprite List(5) Sprite Counter/Data
686	Sprite List(6) Sprite Counter/Data
687	Sprite List(7) Sprite Counter/Data
688	Sprite List(8) Sprite Counter/Data
689	Sprite List(9) Sprite Counter/Data
68A	Sprite List(10) Sprite Counter/Data
68B	Sprite List(11) Sprite Counter/Data
68C	Sprite List(12) Sprite Counter/Data
68D	Sprite List(13) Sprite Counter/Data
68E	Sprite List(14) Sprite Counter/Data
68F	Sprite List(15) Sprite Counter/Data
690	
691	
692	
693	
694	
695	
696	
697	
698	
699	
69A	
69B	
69C	
69D	
69E	
69F	
6A0	Sprite List(0) Sprite Type
6A1	Sprite List(1) Sprite Type
6A2	Sprite List(2) Sprite Type
6A3	Sprite List(3) Sprite Type
6A4	Sprite List(4) Sprite Type
6A5	Sprite List(5) Sprite Type
6A6	Sprite List(6) Sprite Type
6A7	Sprite List(7) Sprite Type
6A8	Sprite List(8) Sprite Type
6A9	Sprite List(9) Sprite Type
6AA	Sprite List(10) Sprite Type
6AB	Sprite List(11) Sprite Type
6AC	Sprite List(12) Sprite Type
6AD	Sprite List(13) Sprite Type
6AE	Sprite List(14) Sprite Type
6AF	Sprite List(15) Sprite Type
6B0	Sprite List(0) Speed Offsets (for directional tracking)
6B1	Sprite List(1) Speed Offsets (for directional tracking)
6B2	Sprite List(2) Speed Offsets (for directional tracking)
6B3	Sprite List(3) Speed Offsets (for directional tracking)
6B4	Sprite List(4) Speed Offsets (for directional tracking)
6B5	Sprite List(5) Speed Offsets (for directional tracking)
6B6	Sprite List(6) Speed Offsets (for directional tracking)
6B7	Sprite List(7) Speed Offsets (for directional tracking)
6B8	Sprite List(8) Speed Offsets (for directional tracking)
6B9	Sprite List(9) Speed Offsets (for directional tracking)
6BA	Sprite List(10) Speed Offsets (for directional tracking)
6BB	Sprite List(11) Speed Offsets (for directional tracking)
6BC	Sprite List(12) Speed Offsets (for directional tracking)
6BD	Sprite List(13) Speed Offsets (for directional tracking)
6BE	Sprite List(14) Speed Offsets (for directional tracking)
6BF	Sprite List(15) Speed Offsets (for directional tracking)
6C0	Sprite List(0) What directiont to shoot
6C1	Sprite List(1) What directiont to shoot
6C2	Sprite List(2) What directiont to shoot
6C3	Sprite List(3) What directiont to shoot
6C4	Sprite List(4) What directiont to shoot
6C5	Sprite List(5) What directiont to shoot
6C6	Sprite List(6) What directiont to shoot
6C7	Sprite List(7) What directiont to shoot
6C8	Sprite List(8) What directiont to shoot
6C9	Sprite List(9) What directiont to shoot
6CA	Sprite List(10) What directiont to shoot
6CB	Sprite List(11) What directiont to shoot
6CC	Sprite List(12) What directiont to shoot
6CD	Sprite List(13) What directiont to shoot
6CE	Sprite List(14) What directiont to shoot
6CF	Sprite List(15) What directiont to shoot
6D0	Sprite List(0) Sprite End/Total Timer
6D1	Sprite List(1) Sprite End/Total Timer
6D2	Sprite List(2) Sprite End/Total Timer
6D3	Sprite List(3) Sprite End/Total Timer
6D4	Sprite List(4) Sprite End/Total Timer
6D5	Sprite List(5) Sprite End/Total Timer
6D6	Sprite List(6) Sprite End/Total Timer
6D7	Sprite List(7) Sprite End/Total Timer
6D8	Sprite List(8) Sprite End/Total Timer
6D9	Sprite List(9) Sprite End/Total Timer
6DA	Sprite List(10) Sprite End/Total Timer
6DB	Sprite List(11) Sprite End/Total Timer
6DC	Sprite List(12) Sprite End/Total Timer
6DD	Sprite List(13) Sprite End/Total Timer
6DE	Sprite List(14) Sprite End/Total Timer
6DF	Sprite List(15) Sprite End/Total Timer
6E0	Sprite List(0) Which Jeep to Attack
6E1	Sprite List(1) Which Jeep to Attack
6E2	Sprite List(2) Which Jeep to Attack
6E3	Sprite List(3) Which Jeep to Attack
6E4	Sprite List(4) Which Jeep to Attack
6E5	Sprite List(5) Which Jeep to Attack
6E6	Sprite List(6) Which Jeep to Attack
6E7	Sprite List(7) Which Jeep to Attack
6E8	Sprite List(8) Which Jeep to Attack
6E9	Sprite List(9) Which Jeep to Attack
6EA	Sprite List(10) Which Jeep to Attack
6EB	Sprite List(11) Which Jeep to Attack
6EC	Sprite List(12) Which Jeep to Attack
6ED	Sprite List(13) Which Jeep to Attack
6EE	Sprite List(14) Which Jeep to Attack
6EF	Sprite List(15) Which Jeep to Attack
6F0	Sprite List(0) Absolute Horizontal Position Upper Byte
6F1	Sprite List(1) Absolute Horizontal Position Upper Byte
6F2	Sprite List(2) Absolute Horizontal Position Upper Byte
6F3	Sprite List(3) Absolute Horizontal Position Upper Byte
6F4	Sprite List(4) Absolute Horizontal Position Upper Byte
6F5	Sprite List(5) Absolute Horizontal Position Upper Byte
6F6	Sprite List(6) Absolute Horizontal Position Upper Byte
6F7	Sprite List(7) Absolute Horizontal Position Upper Byte
6F8	Sprite List(8) Absolute Horizontal Position Upper Byte
6F9	Sprite List(9) Absolute Horizontal Position Upper Byte
6FA	Sprite List(10) Absolute Horizontal Position Upper Byte
6FB	Sprite List(11) Absolute Horizontal Position Upper Byte
6FC	Sprite List(12) Absolute Horizontal Position Upper Byte
6FD	Sprite List(13) Absolute Horizontal Position Upper Byte
6FE	Sprite List(14) Absolute Horizontal Position Upper Byte
6FF	Sprite List(15) Absolute Horizontal Position Upper Byte
700	Sprite List (0) Absolute Vertical Position Upper Byte
701	Sprite List (1) Absolute Vertical Position Upper Byte
702	Sprite List (2) Absolute Vertical Position Upper Byte
703	Sprite List (3) Absolute Vertical Position Upper Byte
704	Sprite List (4) Absolute Vertical Position Upper Byte
705	Sprite List (5) Absolute Vertical Position Upper Byte
706	Sprite List (6) Absolute Vertical Position Upper Byte
707	Sprite List (7) Absolute Vertical Position Upper Byte
708	Sprite List (8) Absolute Vertical Position Upper Byte
709	Sprite List (9) Absolute Vertical Position Upper Byte
70A	Sprite List (10) Absolute Vertical Position Upper Byte
70B	Sprite List (11) Absolute Vertical Position Upper Byte
70C	Sprite List (12) Absolute Vertical Position Upper Byte
70D	Sprite List (13) Absolute Vertical Position Upper Byte
70E	Sprite List (14) Absolute Vertical Position Upper Byte
70F	Sprite List (15) Absolute Vertical Position Upper Byte
710	Sprite List(0) Absolute Horizontal Position Lower Byte
711	Sprite List(1) Absolute Horizontal Position Lower Byte
712	Sprite List(2) Absolute Horizontal Position Lower Byte
713	Sprite List(3) Absolute Horizontal Position Lower Byte
714	Sprite List(4) Absolute Horizontal Position Lower Byte
715	Sprite List(5) Absolute Horizontal Position Lower Byte
716	Sprite List(6) Absolute Horizontal Position Lower Byte
717	Sprite List(7) Absolute Horizontal Position Lower Byte
718	Sprite List(8) Absolute Horizontal Position Lower Byte
719	Sprite List(9) Absolute Horizontal Position Lower Byte
71A	Sprite List(10) Absolute Horizontal Position Lower Byte
71B	Sprite List(11) Absolute Horizontal Position Lower Byte
71C	Sprite List(12) Absolute Horizontal Position Lower Byte
71D	Sprite List(13) Absolute Horizontal Position Lower Byte
71E	Sprite List(14) Absolute Horizontal Position Lower Byte
71F	Sprite List(15) Absolute Horizontal Position Lower Byte
720	Sprite List(0) Object Value (Offset)
721	Sprite List(1) Object Value (Offset)
722	Sprite List(2) Object Value (Offset)
723	Sprite List(3) Object Value (Offset)
724	Sprite List(4) Object Value (Offset)
725	Sprite List(5) Object Value (Offset)
726	Sprite List(6) Object Value (Offset)
727	Sprite List(7) Object Value (Offset)
728	Sprite List(8) Object Value (Offset)
729	Sprite List(9) Object Value (Offset)
72A	Sprite List(10) Object Value (Offset)
72B	Sprite List(11) Object Value (Offset)
72C	Sprite List(12) Object Value (Offset)
72D	Sprite List(13) Object Value (Offset)
72E	Sprite List(14) Object Value (Offset)
72F	Sprite List(15) Object Value (Offset)
730	Sprite List(0) Hitbox table index (shape - width and height)
731	Sprite List(1) Hitbox table index (shape - width and height)
732	Sprite List(2) Hitbox table index (shape - width and height)
733	Sprite List(3) Hitbox table index (shape - width and height)
734	Sprite List(4) Hitbox table index (shape - width and height)
735	Sprite List(5) Hitbox table index (shape - width and height)
736	Sprite List(6) Hitbox table index (shape - width and height)
737	Sprite List(7) Hitbox table index (shape - width and height)
738	Sprite List(8) Hitbox table index (shape - width and height)
739	Sprite List(9) Hitbox table index (shape - width and height)
73A	Sprite List(10) Hitbox table index (shape - width and height)
73B	Sprite List(11) Hitbox table index (shape - width and height)
73C	Sprite List(12) Hitbox table index (shape - width and height)
73D	Sprite List(13) Hitbox table index (shape - width and height)
73E	Sprite List(14) Hitbox table index (shape - width and height)
73F	Sprite List(15) Hitbox table index (shape - width and height)
740	Sprite List(0) Health (Hit Points - HP)
741	Sprite List(1) Health (Hit Points - HP)
742	Sprite List(2) Health (Hit Points - HP)
743	Sprite List(3) Health (Hit Points - HP)
744	Sprite List(4) Health (Hit Points - HP)
745	Sprite List(5) Health (Hit Points - HP)
746	Sprite List(6) Health (Hit Points - HP)
747	Sprite List(7) Health (Hit Points - HP)
748	Sprite List(8) Health (Hit Points - HP)
749	Sprite List(9) Health (Hit Points - HP)
74A	Sprite List(10) Health (Hit Points - HP)
74B	Sprite List(11) Health (Hit Points - HP)
74C	Sprite List(12) Health (Hit Points - HP)
74D	Sprite List(13) Health (Hit Points - HP)
74E	Sprite List(14) Health (Hit Points - HP)
74F	Sprite List(15) Health (Hit Points - HP)
750	?#frames to display jeep 1 bullet 3
751	?#frames to display jeep 1 bullet 2
752	?#frames to display jeep 1 bullet 1
753	
754	
755	
756	NOT USED; CLEARED
757	NOT USED; CLEARED
758	NOT USED; CLEARED
759	NOT USED; CLEARED
75A	NOT USED; CLEARED
75B	NOT USED; CLEARED
75C	Jeep 1 Main Weapon timer
75D	Jeep 2 Main Weapon timer
75E	Jeep 1 Bazooka horizontal splash timer
75F	Jeep 2 Bazooka horizontal splash timer
760	Jeep 1 Bazooka vertical splash timer
761	Jeep 2 Bazooka vertical splash timer
762	NOT USED; CLEARED
763	NOT USED; CLEARED
764	NOT USED; CLEARED
765	NOT USED; CLEARED
766	
767	
768	
769	
76A	NOT USED; CLEARED
76B	NOT USED; CLEARED
76C	
76D	
76E	
76F	NOT USED; CLEARED
770	PPU CTRL
771	PPU address high byte
772	PPU address low byte
773	PPU Data
774	PPU Data
775	PPU Data
776	PPU Data
777	PPU Data
778	PPU Data
779	PPU Data
77A	PPU Data
77B	PPU Data
77C	PPU Data
77D	PPU Data
77E	PPU Data
77F	PPU Data
780	PPU Data
781	PPU Data
782	PPU Data
783	PPU Data
784	PPU Data
785	PPU Data
786	PPU Data
787	PPU Data
788	PPU Data
789	PPU Data
78A	PPU Data
78B	PPU Data
78C	PPU Data
78D	PPU Data
78E	PPU Data
78F	PPU Data
790	PPU Data
791	PPU Data
792	PPU Data
793	PPU Data
794	PPU Data
795	PPU Data
796	PPU Data
797	PPU Data
798	PPU Data
799	PPU Data
79A	PPU Data
79B	PPU Data
79C	PPU Data
79D	PPU Data
79E	PPU Data
79F	PPU Data
7A0	PPU Data
7A1	PPU Data
7A2	PPU Data
7A3	PPU Data
7A4	PPU Data
7A5	PPU Data
7A6	PPU Data
7A7	PPU Data
7A8	PPU Data
7A9	PPU Data
7AA	PPU Data
7AB	PPU Data
7AC	PPU Data
7AD	PPU Data
7AE	PPU Data
7AF	PPU Data
7B0	PPU Data
7B1	PPU Data
7B2	PPU Data
7B3	PPU Data
7B4	PPU Data
7B5	PPU Data
7B6	PPU Data
7B7	PPU Data
7B8	PPU Data
7B9	PPU Data
7BA	PPU Data
7BB	PPU Data
7BC	PPU Data
7BD	PPU Data
7BE	PPU Data
7BF	PPU Data
7C0	
7C1	
7C2	
7C3	
7C4	
7C5	
7C6	
7C7	
7C8	
7C9	
7CA	
7CB	
7CC	
7CD	
7CE	
7CF	
7D0	
7D1	
7D2	
7D3	NOT USED
7D4	NOT USED
7D5	NOT USED
7D6	NOT USED
7D7	NOT USED
7D8	NOT USED
7D9	NOT USED
7DA	NOT USED
7DB	NOT USED
7DC	NOT USED
7DD	NOT USED
7DE	NOT USED
7DF	NOT USED
7E0	High Score - xxxx99
7E1	High Score - xx99xx
7E2	High Score - 99xxxx
7E3	NOT USED
7E4	Jeep 1 Score - xxxx99
7E5	Jeep 1 Score - xx99xx
7E6	Jeep 1 Score - 99xxxx
7E7	NOT USED; CLEARED
7E8	Jeep 2 Score - xxxx99
7E9	Jeep 2 Score - xx99xx
7EA	Jeep 2 Score - 99xxxx
7EB	NOT USED; CLEARED
7EC	NOT USED; CLEARED
7ED	NOT USED; CLEARED
7EE	NOT USED; CLEARED
7EF	NOT USED; CLEARED
7F0	Graphics
7F1	Graphics
7F2	Graphics
7F3	Graphics
7F4	Graphics
7F5	Graphics
7F6	Graphics
7F7	Graphics
7F8	Graphics
7F9	Graphics
7FA	Graphics
7FB	Graphics
7FC	Graphics
7FD	Graphics
7FE	Graphics
7FF	Graphics