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Dragon Warrior II (NES)/ROM map
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The following article is a ROM map for Dragon Warrior II (NES).
Dragon Quest
* 0x02D9B to 0x????? = font, 1BPP. * 0x1402B to 0x17D4C = dialogues. 0x14798 - beginning. * 0x180C4 to 0x18E12 = menus and referential bank. Equipments, items, monsters, magic and complements. * 0x1B730 to 0x1B8D7 = passwords. * 0x1BC5C to 0x1BC81 = character's naming. * 0x1BFB9 to 0x1BFF8 = standard names, better yet, some parts.
Dragon Warrior
* 0x07652 to 0x076E5 = Menu pointers. * 0x076E6 to 0x07F20 = Menu text. Dragon Warrior II's menus use the same format as Dragon Warrior's menus. * 0x0B44B to 0x0B686 = Dictionary for main script. * 0x0B762 to 0x0B7C1 = Main script pointers. Each pointer points at a blob of 16 concatenated strings. * 0x0B7C2 to 0x0BE0F = Main script part 1. * 0x0BF1D to 0x0BF44 = Words for monster counts. * 0x14010 to 0x17FE6 = Main script part 2. * 0x18032 to 0x18033 = Item list part 1, line 1 pointer. * 0x18034 to 0x18035 = Item list part 1, line 2 pointer. * 0x18036 to 0x18037 = Spell list pointer. * 0x18038 to 0x18039 = Monster name list part 1, line 1 pointer. * 0x1803A to 0x1803B = Monster name list part 1, line 2 pointer. * 0x18040 to 0x18041 = Item list part 2, line 1 pointer. * 0x18042 to 0x18043 = Item list part 2, line 2 pointer. * 0x18044 to 0x18045 = Monster name list part 2, line 1 pointer. * 0x18046 to 0x18047 = Monster name list part 2, line 2 pointer. * 0x1AD49 to 0x1AD88 = Prince of Cannock names. * 0x1AD89 to 0x1ADC8 = Princess of Moonbrooke names. * 0x1B2DA to 0x1B3CD = Item list part 1, line 1 text. * 0x1B3CE to 0x1B4C1 = Item list part 2, line 1 text. * 0x1B4C2 to 0x1B58B = Item list part 1, line 2 text. * 0x1B58C to 0x1B633 = Item list part 2, line 2 text. * 0x1B634 to 0x1B727 = Spell list text. * 0x1B728 to 0x1B86D = Monster name list part 1, line 1 text. * 0x1B86E to 0x1B954 = Monster name list part 2, line 1 text. * 0x1B955 to 0x1B9E4 = Monster name list part 1, line 2 text. * 0x1B9E5 to 0x1BA53 = Monster name list part 2, line 2 text. * 0x1C805 to 0x1C8F1 = Code for pluralizing monster names. * 0x1CAC2 to 0x1CC21 = Prologue. * 0x243B6 to 0x247D4 = End credits.
Monster Name Pluralization Rules
Singular | Plural |
---|---|
-ch | -ches |
-dead | -dead (i.e. no change) |
-f | -ves (no monster has a name that ends in f, so this rule is never used) |
-i | -ies |
-Man | -Men |
-man | -men |
-Mouse | -Mice |
-mouse | -mice |
-ngo | -ngo (i.e. no change) |
-rus | -rii |
-s | -ses |
-sh | -shes |
-y | -ies |
- | -s (everything else) |
Note: Pluralization happens based on the final letters of the monster name. |
Internal Data for Dragon Warrior II
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