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Vagrant Story/MPD files
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Map Data
$0 4 pointer to [room section] $4 4 lenght of section $8 4 pointer to [section 2] $c 4 lenght of section $10 4 pointer to [section 3] $14 4 lenght of section $18 4 pointer to [section 4] $1c 4 lenght of section $20 4 pointer to [enemies section] $24 4 lenght of section $28 4 pointer to [chest section] + [room section] + [section 2] + [section 3] + [section 4] + [enemies section] + chest section +$000 weapon blade +$0 $4 ? unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 STR +$11 $1 INT +$12 $1 AGL +$13 $1 cost value +$14 $1 bits 0+1 = damage type bits 3 and above = stat affected +$15 $3 ? unknown (always zero) +$18 $4 range +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown (always zero) +$030 weapon grip +$0 $2 itemnames list +$2 $1 items list +$3 $1 item categories +$4 $1 number of gem slots +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $4 types +$C $4 ? unknown (always zero) +$040 weapon gem slot 1 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown (always zero) +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown (always zero) +$05C weapon gem slot 2 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown (always zero) +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown (always zero) +$078 weapon gem slot 3 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown (always zero) +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown (always zero) +$094 weapon name +00 $18 $18str weapon name +$0AC blade +$0 $4 ? unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 STR +$11 $1 INT +$12 $1 AGL +$13 $1 cost value +$14 $1 bits 0+1 = damage type bits 3 and above = stat affected +$15 $3 ? unknown (always zero) +$18 $4 range +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown (always zero) +$0CC grip +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $2 itemnames list +$6 $1 items list +$7 $1 item categories +$8 $1 number of gem slots +$9 $1 STR +$A $1 INT +$B $1 AGL +$C $4 types +$10 $4 ? unknown (always zero) +$0DC sheild +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 number of gem slots +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown (always zero) +$11C sheild gem slot 1 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown (always zero) +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown (always zero) +$138 sheild gem slot 2 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown (always zero) +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown (always zero) +$154 sheild gem slot 3 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown (always zero) +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown (always zero) +$170 armour 1 +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown (always zero) +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax (always zero) +$C $2 DPcurrent*100 +$E $2 PPcurrent (always zero) +$10 $1 ? unknown (always zero) +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown (always zero) +$1A0 armour 2 +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown (always zero) +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax (always zero) +$C $2 DPcurrent*100 +$E $2 PPcurrent (always zero) +$10 $1 ? unknown (always zero) +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown (always zero) +$1D0 accessory +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown (always zero) +$7 $1 item categories +$8 $2 DPmax*100 (always zero) +$A $2 PPmax (always zero) +$C $2 DPcurrent*100 (always zero) +$E $2 PPcurrent (always zero) +$10 $1 ? unknown (always zero) +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $4 ? unknown (always zero) +$200 gem +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $2 itemnames list +$6 $1 items list +$7 $1 ? unknown (always zero) +$8 $1 ? unknown (most likely this is special effect) +$9 $1 STR +$A $1 INT +$B $1 AGL +$C $8 classes +$14 $8 affinities +$1C $4 ? unknown (always zero) +$220 misc items for 4 misc items +$0 $2 itemnames list +$2 $1 ? unknown (always 3 if item exists 0 otherwise) +$3 $1 quantity