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Final Fantasy: Mystic Quest/ROM map
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The following article is a ROM map for Final Fantasy: Mystic Quest.
Unheadered ROM only
- 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
- 034084 - Location Palette assignments (First Location: Level Forest)
- 038200 - Menu Palettes
- 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
- 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
- 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
- 010B06 - Targetting data (sword is first item)
- 010BF2 - This data affects the character's weapon's stats and effects
- 010F4A - This data affects the character's weapon's effects as well
All offsets are using a V1.0 (U) version of the ROM without a header.
- 6BDAE Pointers to SPCs ($0x03 each)
- 6BDFF Pointers to BRRs (same as above)
- 6BEA1-6C1E1 Instrument sample indexes
- 6C201 BRR sample data
- 750FD SPC sequence data
- 750FD Silence
- 78573 Battle 1
- 78B68 Battle 2
- 79320 Battle 3
- 79B73 Victory!
- 79E0A World
- 79F87 Fossil Labryrinth
- 7A29A Dungeon of Ice
- 7A84E Lava Dome
- 7AE4E Mountain Range of Whirlwinds
- 7B20B Dungeon and Waterfall
- 7B504 Middle Tower
- 7B779 Last Castle
- 7BF2E Beautiful Forest
- 7C2F8 Shrine of Light
- 7C743 City of Earth ~ Foresta
- 7CC41 City of Ice ~ Aquaria
- 7D151 City of Fire ~ Faeria
- 7DA03 City of Wind ~ Windaria
- 7DF42 Rock 'n' Roll
- 7E410 Rock Theme
- 7E810 Fanfare of Friendship
- 7E8C2 Mystic Ballad
- 7EAAB Hill of Fate
- 7EEDD Mystic Quest
- 7F473 Ending
- 7FBD3 The Crystal
- ~ *
- 00-0D - Play note, C
- 0E-1B - Play note, C#
- 1C-29 - Play note, D
- 2A-37 - Play note, D#
- 38-45 - Play note, E
- 46-53 - Play note, F
- 54-61 - Play note, F#
- 62-6F - Play note, G
- 70-7D - Play note, G#
- 7E-8B - Play note, A
- 8C-99 - Play note, A#
- 9A-A7 - Play note, B
- A8-BF - Play note, B#
- C0-CE - rest
- D2 xx - set instrument volume to xx
- D3 xx - ???
- D4 xx - pan channel left or right [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
- D7 ss tt dd - Vibrato: ss = speed, tt = time until vibrato, dd = depth
- E0 - Vibrato off?
- E1 - ???
- E2 - ???
- E3 - ???
- E4 xx - change pitch to xx
- E5 xx - lenth of next note is xx
- EA xx - change instrument to xx
- F0 xx yy - ???
- F1 - ???
- F2 - end of channel
- F3 xx - change tempo to xx
- F4 - ???
- F5 xx - set reverb to xx
- F6 - ???
- F7 xx yy - ???
- F8 xx - set global SPC volume to xx
- FF - end of sequence?
- Sample Index list from: 6BEA1-6C1E1
- 00 Nothing
- 01 Guitar
- 02 Kick Drum
- 03 Brass Section
- 04 Distortion Guitar
- 05 Synth Bass
- 06 Flute 1
- 07 Hihat
- 08 Flute 2
- 09 Rock Organ
- 0A Electric Bass
- 0B Snare Drum (loop)
- 0C Strings
- 0D Conga Drum
- 0E Trumpet
- 0F Xylophone
- 10 Cymbal Crash
- 11 Timpani
- 12 Wood Block
- Samples from within the SPC sequence (not listed on the sample index):
- 00 Triangle waveform
- 01 Triangle waveform (Synth Church Organ)
- 02 Square waveform (not Square as in Squaresoft)
- 03 Saw waveform (Overdrive)
- 04 Saw waveform (Synth Trumpet)
- 05 Square waveform (Overdrive)
- 06 Saw waveform?
- 07 Triangle waveform (Bell)
- 08 Triangle waveform (Overdrive)
- 09 Saw waveform (Overdrive)
- 0A Saw waveform (Synth Bass)
- 0B Sine waveform (Flute)
- 0C-3F Nothing