Metroid Zero Mission/ROM map

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< Metroid Zero Mission
Revision as of 17:03, 24 June 2008 by P.JBoy (talk | contribs) (added enemy AIs)
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Chip tiny.png The following article is a ROM map for Metroid Zero Mission.

Misc

  • 340AD4 - Beginning of room header data
  • 75FAE4 - Pointer to the scrolling for the first room in the game.
  • 33E608 - Beginning of the door data for the first room in the game.
  • 345AB6 - Block attributes(like what weapon destroys which special block).
  • 75FAA8 - Pointer to door data for the first room in the game.
  • 2CCA88 - Properties related to Skree
  • 2B0EAB - Start of enemy data.
  • 3654D8 - Block properties clipping.
  • 3655A0 - Special Blocks TSA.
  • 3601D0 - Start of door state data(a door state is when a door destination is replaced upon a certain event, and is used when big changes to a room is to be made).
  • 3459C4 - tank quantities for missile, supers, power bombs and energy tanks. Each has 3 entries for the 3 difficulty levels.
  • 7D80A0 -7F7733 - NES Metroid data
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2C4BC0
2C4BC0 - Enemy AIs, 0-205