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Vagrant Story/MPD files
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Map Data
$0 4 pointer to [room section] $4 4 lenght of section $8 4 pointer to [section 2] $c 4 lenght of section $10 4 pointer to [section 3] $14 4 lenght of section $18 4 pointer to [section 4] $1c 4 lenght of section $20 4 pointer to [enemies section] $24 4 lenght of section $28 4 pointer to [chest section] + [room section] + [section 2] + [section 3] + [section 4] + [enemies section]
+ chest section weapon blade +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 STR +$11 $1 INT +$12 $1 AGL +$13 $5 ? unknown +$18 $4 range +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown weapon grip +$0 $2 itemnames list +$2 $1 items list +$3 $1 item categories +$4 $1 ? unknown +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $4 types +$C $4 ?unknown weapon gem slot 1 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown weapon gem slot 2 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown weapon gem slot 3 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown weapon name +00 $18 $18str weapon name blade +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 STR +$11 $1 INT +$12 $1 AGL +$13 $5 ? unknown +$18 $4 range +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown grip +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $2 itemnames list +$6 $1 items list +$7 $1 item categories +$8 $1 ? unknown +$9 $1 STR +$A $1 INT +$B $1 AGL +$C $4 types +$10 $4 ?unknown sheild +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 WEP files +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 ? unknown +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown sheild gem slot 1 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown sheild gem slot 2 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown sheild gem slot 3 +$0 $2 itemnames list +$2 $1 items list +$3 $1 ? unknown always zero +$4 $1 ? unknown (most likely this is special effect) +$5 $1 STR +$6 $1 INT +$7 $1 AGL +$8 $8 classes +$10 $8 affinities +$18 $4 ? unknown armour 1 +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 ? unknown +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown armour 2 +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 ? unknown +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $2 [[Vagrant Story:materials list[material]] +$2E $2 ? unknown accessory +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $1 itemnames list +$5 $1 items list +$6 $1 ? unknown +$7 $1 item categories +$8 $2 DPmax*100 +$A $2 PPmax +$C $2 DPcurrent*100 +$E $2 PPcurrent +$10 $1 ? unknown +$11 $1 STR +$12 $1 INT +$13 $1 AGL +$18 $4 types +$1C $8 classes +$24 $8 affinities +$2C $4 ? unknown gem +$0 $4 unknown (always 3 if item exists 0 otherwise) +$4 $2 itemnames list +$6 $1 items list +$7 $1 ? unknown always zero +$8 $1 ? unknown (most likely this is special effect) +$9 $1 STR +$A $1 INT +$B $1 AGL +$C $8 classes +$14 $8 affinities +$1C $4 ? unknown misc items +$0 $4 unknown always 0 while (misc item entry != 00000000) +$0 $2 itemnames list +$2 $1 ? unknown always 3 +$3 $1 quantity