Final Fantasy: Mystic Quest/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
Unheadered ROM only
{{rommap|game=Final Fantasy - Mystic Quest}}
==Unheadered ROM only==


032B00 - Tile Properties (solid, walkable, moves characters, etc..)
* 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
034084 - Location Palette assignments (First Location: Level Forest)
* 034084 - Location Palette assignments (First Location: Level Forest)
038200 - Menu Palettes
* 038200 - Menu Palettes
03B218 - 2 byte pointers to Locations (First Location: Level Forest)
* 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
* 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
* 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
010B06 - Targetting data (sword is first item)
* 010B06 - Targetting data (sword is first item)
010BF2 - This data affects the character's weapon's stats and effects
* 010BF2 - This data affects the character's weapon's stats and effects
010F4A - This data affects the character's weapon's effects as well
* 010F4A - This data affects the character's weapon's effects as well


Information for Unheadered 1.1 ROM
==Unheadered 1.1 ROM==


SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)
SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)
Line 19: Line 20:
Pointer/Track Name/(File Address)
Pointer/Track Name/(File Address)


0E 73 85 - Battle 1 (68573)
* 0E 73 85 - Battle 1 (68573)
0E 69 8B - Battle 2 (68B69)
* 0E 69 8B - Battle 2 (68B69)
0E 21 93 - Battle 3 (69321)
* 0E 21 93 - Battle 3 (69321)
0E 74 9B - Victory Fanfare (69B74)
* 0E 74 9B - Victory Fanfare (69B74)
0E 0B 9E - World (69E0B)
* 0E 0B 9E - World (69E0B)
0E 88 9F - Fossil Labrynth (69F88)
* 0E 88 9F - Fossil Labrynth (69F88)
0E 9B A2 - Dungeon of Ice (6A29B)
* 0E 9B A2 - Dungeon of Ice (6A29B)
0E 4F A8 - Lava Dome (6A84F)
* 0E 4F A8 - Lava Dome (6A84F)
0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
* 0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
0E 0C B2 - Dungeon and Waterfall (6B20C)
* 0E 0C B2 - Dungeon and Waterfall (6B20C)
0E 04 B5 - Middle Tower (6B504)
* 0E 04 B5 - Middle Tower (6B504)
0E 79 B7 - Last Castle (6B779)
* 0E 79 B7 - Last Castle (6B779)
0E 2E BF - Beautiful Forest (6BF2E)
* 0E 2E BF - Beautiful Forest (6BF2E)
0E F8 C2 - Shrine of Light (6C2F8)
* 0E F8 C2 - Shrine of Light (6C2F8)
0E 43 C7 - City of Forest (6C743)
* 0E 43 C7 - City of Forest (6C743)
0E 41 CC - City of Wind (6CC41)
* 0E 41 CC - City of Wind (6CC41)
0E 51 D1 - City of Fire (6D151)
* 0E 51 D1 - City of Fire (6D151)
0E 03 DA - City of ? (6DA03)
* 0E 03 DA - City of ? (6DA03)
0E 42 DF - Rock 'n' Roll (6DF42)
* 0E 42 DF - Rock 'n' Roll (6DF42)
0E 10 E4 - Rock Theme (6E410)
* 0E 10 E4 - Rock Theme (6E410)
0E 10 E8 - Fanfare of Friendship (6E810)
* 0E 10 E8 - Fanfare of Friendship (6E810)
0E C2 E8 - Mystic Ballad (6E8C2)
* 0E C2 E8 - Mystic Ballad (6E8C2)
0E AB EA - Hill of Fate (6EAAB)
* 0E AB EA - Hill of Fate (6EAAB)
0E DD EE - Mystic Quest (6EEDD)
* 0E DD EE - Mystic Quest (6EEDD)
0E 73 F4 - Ending (6F473)
* 0E 73 F4 - Ending (6F473)
0E D3 FB - The Crystal (6FBD3)
* 0E D3 FB - The Crystal (6FBD3)

Revision as of 21:31, 4 January 2007

Chip tiny.png The following article is a ROM map for Final Fantasy: Mystic Quest.

Unheadered ROM only

  • 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
  • 034084 - Location Palette assignments (First Location: Level Forest)
  • 038200 - Menu Palettes
  • 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
  • 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
  • 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
  • 010B06 - Targetting data (sword is first item)
  • 010BF2 - This data affects the character's weapon's stats and effects
  • 010F4A - This data affects the character's weapon's effects as well

Unheadered 1.1 ROM

SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)

Names based on SPC pack track names

Pointer/Track Name/(File Address)

  • 0E 73 85 - Battle 1 (68573)
  • 0E 69 8B - Battle 2 (68B69)
  • 0E 21 93 - Battle 3 (69321)
  • 0E 74 9B - Victory Fanfare (69B74)
  • 0E 0B 9E - World (69E0B)
  • 0E 88 9F - Fossil Labrynth (69F88)
  • 0E 9B A2 - Dungeon of Ice (6A29B)
  • 0E 4F A8 - Lava Dome (6A84F)
  • 0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
  • 0E 0C B2 - Dungeon and Waterfall (6B20C)
  • 0E 04 B5 - Middle Tower (6B504)
  • 0E 79 B7 - Last Castle (6B779)
  • 0E 2E BF - Beautiful Forest (6BF2E)
  • 0E F8 C2 - Shrine of Light (6C2F8)
  • 0E 43 C7 - City of Forest (6C743)
  • 0E 41 CC - City of Wind (6CC41)
  • 0E 51 D1 - City of Fire (6D151)
  • 0E 03 DA - City of ? (6DA03)
  • 0E 42 DF - Rock 'n' Roll (6DF42)
  • 0E 10 E4 - Rock Theme (6E410)
  • 0E 10 E8 - Fanfare of Friendship (6E810)
  • 0E C2 E8 - Mystic Ballad (6E8C2)
  • 0E AB EA - Hill of Fate (6EAAB)
  • 0E DD EE - Mystic Quest (6EEDD)
  • 0E 73 F4 - Ending (6F473)
  • 0E D3 FB - The Crystal (6FBD3)