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Final Fantasy: Mystic Quest/ROM map: Difference between revisions
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Unheadered ROM only | {{rommap|game=Final Fantasy - Mystic Quest}} | ||
==Unheadered ROM only== | |||
032B00 - Tile Properties (solid, walkable, moves characters, etc..) | * 032B00 - Tile Properties (solid, walkable, moves characters, etc..) | ||
034084 - Location Palette assignments (First Location: Level Forest) | * 034084 - Location Palette assignments (First Location: Level Forest) | ||
038200 - Menu Palettes | * 038200 - Menu Palettes | ||
03B218 - 2 byte pointers to Locations (First Location: Level Forest) | * 03B218 - 2 byte pointers to Locations (First Location: Level Forest) | ||
01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) | * 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) | ||
010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage | * 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage | ||
010B06 - Targetting data (sword is first item) | * 010B06 - Targetting data (sword is first item) | ||
010BF2 - This data affects the character's weapon's stats and effects | * 010BF2 - This data affects the character's weapon's stats and effects | ||
010F4A - This data affects the character's weapon's effects as well | * 010F4A - This data affects the character's weapon's effects as well | ||
==Unheadered 1.1 ROM== | |||
SPC Pointers for FFMQ begin at 6BDAE (3 bytes each) | SPC Pointers for FFMQ begin at 6BDAE (3 bytes each) | ||
Line 19: | Line 20: | ||
Pointer/Track Name/(File Address) | Pointer/Track Name/(File Address) | ||
0E 73 85 - Battle 1 (68573) | * 0E 73 85 - Battle 1 (68573) | ||
0E 69 8B - Battle 2 (68B69) | * 0E 69 8B - Battle 2 (68B69) | ||
0E 21 93 - Battle 3 (69321) | * 0E 21 93 - Battle 3 (69321) | ||
0E 74 9B - Victory Fanfare (69B74) | * 0E 74 9B - Victory Fanfare (69B74) | ||
0E 0B 9E - World (69E0B) | * 0E 0B 9E - World (69E0B) | ||
0E 88 9F - Fossil Labrynth (69F88) | * 0E 88 9F - Fossil Labrynth (69F88) | ||
0E 9B A2 - Dungeon of Ice (6A29B) | * 0E 9B A2 - Dungeon of Ice (6A29B) | ||
0E 4F A8 - Lava Dome (6A84F) | * 0E 4F A8 - Lava Dome (6A84F) | ||
0E 4F AE - Mountain Range of Whirlwinds (6AE4F) | * 0E 4F AE - Mountain Range of Whirlwinds (6AE4F) | ||
0E 0C B2 - Dungeon and Waterfall (6B20C) | * 0E 0C B2 - Dungeon and Waterfall (6B20C) | ||
0E 04 B5 - Middle Tower (6B504) | * 0E 04 B5 - Middle Tower (6B504) | ||
0E 79 B7 - Last Castle (6B779) | * 0E 79 B7 - Last Castle (6B779) | ||
0E 2E BF - Beautiful Forest (6BF2E) | * 0E 2E BF - Beautiful Forest (6BF2E) | ||
0E F8 C2 - Shrine of Light (6C2F8) | * 0E F8 C2 - Shrine of Light (6C2F8) | ||
0E 43 C7 - City of Forest (6C743) | * 0E 43 C7 - City of Forest (6C743) | ||
0E 41 CC - City of Wind (6CC41) | * 0E 41 CC - City of Wind (6CC41) | ||
0E 51 D1 - City of Fire (6D151) | * 0E 51 D1 - City of Fire (6D151) | ||
0E 03 DA - City of ? (6DA03) | * 0E 03 DA - City of ? (6DA03) | ||
0E 42 DF - Rock 'n' Roll (6DF42) | * 0E 42 DF - Rock 'n' Roll (6DF42) | ||
0E 10 E4 - Rock Theme (6E410) | * 0E 10 E4 - Rock Theme (6E410) | ||
0E 10 E8 - Fanfare of Friendship (6E810) | * 0E 10 E8 - Fanfare of Friendship (6E810) | ||
0E C2 E8 - Mystic Ballad (6E8C2) | * 0E C2 E8 - Mystic Ballad (6E8C2) | ||
0E AB EA - Hill of Fate (6EAAB) | * 0E AB EA - Hill of Fate (6EAAB) | ||
0E DD EE - Mystic Quest (6EEDD) | * 0E DD EE - Mystic Quest (6EEDD) | ||
0E 73 F4 - Ending (6F473) | * 0E 73 F4 - Ending (6F473) | ||
0E D3 FB - The Crystal (6FBD3) | * 0E D3 FB - The Crystal (6FBD3) |
Revision as of 21:31, 4 January 2007
The following article is a ROM map for Final Fantasy: Mystic Quest.
Unheadered ROM only
- 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
- 034084 - Location Palette assignments (First Location: Level Forest)
- 038200 - Menu Palettes
- 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
- 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
- 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
- 010B06 - Targetting data (sword is first item)
- 010BF2 - This data affects the character's weapon's stats and effects
- 010F4A - This data affects the character's weapon's effects as well
Unheadered 1.1 ROM
SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)
Names based on SPC pack track names
Pointer/Track Name/(File Address)
- 0E 73 85 - Battle 1 (68573)
- 0E 69 8B - Battle 2 (68B69)
- 0E 21 93 - Battle 3 (69321)
- 0E 74 9B - Victory Fanfare (69B74)
- 0E 0B 9E - World (69E0B)
- 0E 88 9F - Fossil Labrynth (69F88)
- 0E 9B A2 - Dungeon of Ice (6A29B)
- 0E 4F A8 - Lava Dome (6A84F)
- 0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
- 0E 0C B2 - Dungeon and Waterfall (6B20C)
- 0E 04 B5 - Middle Tower (6B504)
- 0E 79 B7 - Last Castle (6B779)
- 0E 2E BF - Beautiful Forest (6BF2E)
- 0E F8 C2 - Shrine of Light (6C2F8)
- 0E 43 C7 - City of Forest (6C743)
- 0E 41 CC - City of Wind (6CC41)
- 0E 51 D1 - City of Fire (6D151)
- 0E 03 DA - City of ? (6DA03)
- 0E 42 DF - Rock 'n' Roll (6DF42)
- 0E 10 E4 - Rock Theme (6E410)
- 0E 10 E8 - Fanfare of Friendship (6E810)
- 0E C2 E8 - Mystic Ballad (6E8C2)
- 0E AB EA - Hill of Fate (6EAAB)
- 0E DD EE - Mystic Quest (6EEDD)
- 0E 73 F4 - Ending (6F473)
- 0E D3 FB - The Crystal (6FBD3)