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Vib-Ribbon/RAM map: Difference between revisions
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|Bonus Points | |Bonus Points | ||
Devides 0x00076394 by which state Vibri is in | Devides 0x00076394 by which state Vibri is in | ||
(Super: | (Super: 10⁄3 | ||
Normal: 5 | Normal: 5 | ||
Frog: | Frog: 20⁄3 | ||
Worm: 0) | Worm: 0) | ||
and then gets rounded down | and then gets rounded down | ||
|} | |} |
Latest revision as of 10:20, 9 October 2024
The following article is a RAM map for Vib-Ribbon.
In-Stage
JP | EU | Length | Description |
---|---|---|---|
0x0006BB60 | 0x0006D800 | 32 Bits/Word | Score
(After 0x00076394 copies, its value gets cleared) |
Win-Screen
JP | EU | Length | Desc |
---|---|---|---|
TBA | 0x00076394 | 32 Bit/Word | Score
Copies 0x0006D800 value |
TBA | 0x00076398 | 32 Bit/Word | Bonus Points
Devides 0x00076394 by which state Vibri is in (Super: 10⁄3 Normal: 5 Frog: 20⁄3 Worm: 0) and then gets rounded down |