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Vib-Ribbon/RAM map: Difference between revisions
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! Description | ! Description | ||
|- | |- | ||
| | |0x0006BB60 | ||
|0x0006D800 | |0x0006D800 | ||
|32 Bits | |32 Bits |
Revision as of 15:50, 18 September 2024
The following article is a RAM map for Vib-Ribbon.
In-Stage
JP | EU | Length | Description |
---|---|---|---|
0x0006BB60 | 0x0006D800 | 32 Bits | Score
(After 0x00076394 copies, its value gets cleared) |
Win-Screen
JP | EU | Length | Desc |
---|---|---|---|
TBA | 0x00076394 | 16 Bits | Score
Copies 0x0006D800 value |
TBA | 0x00076398 | 16 Bits | Bonus Points
Devides 0x00076394 by which state Vibri is in (Super: ¹⁰⁄₃ Normal: 5 Frog: ²⁰⁄₃ Worm: 0) and then gets rounded down |