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Dragon Warrior Monsters/ROM map: Difference between revisions
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m (Xkeeper moved page Dragon Warrior Monsters:ROM map to Dragon Warrior Monsters/ROM map: normalize subpages and titles) |
(some personality info) |
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Line 355: | Line 355: | ||
ROM0:0309 CD 13 10 call 1013 | ROM0:0309 CD 13 10 call 1013 | ||
ROM0:030C C3 8B 02 jp 028B | ROM0:030C C3 8B 02 jp 028B | ||
== Bank 41 == | |||
There's a table at ROM41:4007 which points to the various string tables stored in this bank. | |||
=== Personality name tables === | |||
ROM41:4997 personality name pointer table, size of 2x27, all pointing to within this bank. | |||
These are indexed by (idx(Charge) * 9 + idx(Mixed) * 3 + idx(Cautious)) where idx(x) is: | |||
* 0 if x >= 0xC0 | |||
* 1 if 0x40 <= x < 0xC0 | |||
* 2 if x < 0x40 | |||
Effectively this means the indexes are best to worst, worsening Cautious first, then carrying from Mixed, etc. | |||
ROM41:7159 personality names start here, each terminated by F0, in the order specified by the pointer table. | |||
== Personality adjustment tables == | |||
These tables are 4x8, each row containing 1 byte each of the adjustments for Charge, Mixed, Cautious, and Motivation respectively. Each table represents what happens when you select a certain Plan in battle. The row corresponds to a combination of the monster's current Motivation and level. Note that selecting Fight makes no adjustments to personality stats. | |||
=== Run === | |||
ROM50:59B0 | |||
-4, 0, 0, -10 # Motivation < 151 && Level < 10 | |||
-3, 0, 0, -5 # Motivation < 151 && 10 <= Level < 20 | |||
-2, 0, 0, -3 # Motivation < 151 && 20 <= Level < 30 | |||
-1, 0, 0, -2 # Motivation < 151 && Level >= 30 | |||
-8, 0, 0, -15 # Motivation >= 151 && Level < 10 | |||
-6, 0, 0, -10 # Motivation >= 151 && 10 <= Level < 20 | |||
-4, 0, 0, -5 # Motivation >= 151 && 20 <= Level < 30 | |||
-2, 0, 0, -3 # Motivation >= 151 && Level >= 30 | |||
=== Charge === | |||
ROM57:70A9 | |||
7, -1, 0, 3 # Motivation < 151 && Level < 10 | |||
5, -1, 0, 2 # Motivation < 151 && 10 <= Level < 20 | |||
3, -1, 0, 1 # Motivation < 151 && 20 <= Level < 30 | |||
2, -1, 0, 1 # Motivation < 151 && Level >= 30 | |||
10, -1, 0, 4 # Motivation >= 151 && Level < 10 | |||
7, -1, 0, 3 # Motivation >= 151 && 10 <= Level < 20 | |||
5, -1, 0, 2 # Motivation >= 151 && 20 <= Level < 30 | |||
5, 0, 0, 1 # Motivation >= 151 && Level >= 30 | |||
=== Mixed === | |||
ROM57:70C9 | |||
0, 7, -2, 3 # Motivation < 151 && Level < 10 | |||
0, 5, -2, 2 # Motivation < 151 && 10 <= Level < 20 | |||
0, 4, -1, 1 # Motivation < 151 && 20 <= Level < 30 | |||
0, 3, -1, 1 # Motivation < 151 && Level >= 30 | |||
0, 10, -3, 4 # Motivation >= 151 && Level < 10 | |||
0, 7, -2, 3 # Motivation >= 151 && 10 <= Level < 20 | |||
0, 5, -1, 2 # Motivation >= 151 && 20 <= Level < 30 | |||
0, 5, 0, 1 # Motivation >= 151 && Level >= 30 | |||
=== Cautious === | |||
ROM57:70E9 | |||
-2, 0, 7, 3 # Motivation < 151 && Level < 10 | |||
-2, 0, 5, 2 # Motivation < 151 && 10 <= Level < 20 | |||
-1, 0, 4, 1 # Motivation < 151 && 20 <= Level < 30 | |||
-1, 0, 3, 1 # Motivation < 151 && Level >= 30 | |||
-2, 0, 10, 4 # Motivation >= 151 && Level < 10 | |||
-2, 0, 7, 3 # Motivation >= 151 && 10 <= Level < 20 | |||
-1, 0, 5, 2 # Motivation >= 151 && 20 <= Level < 30 | |||
0, 0, 5, 1 # Motivation >= 151 && Level >= 30 | |||
=== Command === | |||
ROM57:7109 | |||
0, 0, 0, -1 # Motivation < 151 && Level < 10 | |||
0, 0, 0, -2 # Motivation < 151 && 10 <= Level < 20 | |||
0, 0, 0, -2 # Motivation < 151 && 20 <= Level < 30 | |||
0, 0, 0, -1 # Motivation < 151 && Level >= 30 | |||
0, 0, 0, -1 # Motivation >= 151 && Level < 10 | |||
0, 0, 0, -2 # Motivation >= 151 && 10 <= Level < 20 | |||
0, 0, 0, -2 # Motivation >= 151 && 20 <= Level < 30 | |||
0, 0, 0, -1 # Motivation >= 151 && Level >= 30 | |||
{{Internal Data|game=Dragon Warrior Monsters}} | {{Internal Data|game=Dragon Warrior Monsters}} |
Revision as of 05:22, 12 February 2024
The following article is a ROM map for Dragon Warrior Monsters.
Bank 0
rst 00
ROM0:0000 E1 pop hl ROM0:0001 87 add a ROM0:0002 85 add l ROM0:0003 6F ld l,a ROM0:0004 3E 00 ld a,00 ROM0:0006 8C adc h ROM0:0007 67 ld h,a ROM0:0008 2A ldi a,(hl) ROM0:0009 66 ld h,(hl) ROM0:000A 6F ld l,a ROM0:000B E9 jp hl ROM0:000C 2A ldi a,(hl) ROM0:000D 66 ld h,(hl) ROM0:000E 6F ld l,a ROM0:000F C9 ret
rst 10
ROM0:0010 FA 00 40 ld a,(4000) ROM0:0013 F5 push af ROM0:0014 7C ld a,h ROM0:0015 EA 00 21 ld (2100),a ROM0:0018 CB 37 swap a ROM0:001A 1F rra ROM0:001B E6 03 and a,03 ROM0:001D EA 00 41 ld (4100),a ROM0:0020 29 add hl,hl ROM0:0021 26 00 ld h,00 ROM0:0023 01 01 40 ld bc,4001 ROM0:0026 09 add hl,bc ROM0:0027 CD 08 00 call 0008 ROM0:002A F1 pop af ROM0:002B EA 00 21 ld (2100),a ROM0:002E CB 37 swap a ROM0:0030 1F rra ROM0:0031 E6 03 and a,03 ROM0:0033 EA 00 41 ld (4100),a ROM0:0036 C9 ret
rst 38
ROM0:0038 1E 01 ld e,01 ROM0:003A 1A ld a,(de) ROM0:003B 3C inc a ROM0:003C 12 ld (de),a ROM0:003D C9 ret
rst 40
ROM0:0040 F3 di ROM0:0041 C3 6E 03 jp 036E ROM0:0044 01 1A 18 ld bc,181A ROM0:0047 B8 cp b ROM0:0048 C3 EA 2E jp 2EEA ROM0:004B FA 90 CD ld a,(CD90) ROM0:004E 18 B0 jr 0000
rst 50
ROM0:0050 D9 reti
0:0051
ROM0:0051 FA 02 C0 ld a,(C002) ROM0:0054 B7 or a ROM0:0055 C9 ret
rst 58
ROM0:0058 C3 DD 2E jp 2EDD ROM0:005B D9 reti
rst 60
ROM0:0060 D9 reti
0:0061
ROM0:0061 F3 di ROM0:0062 F5 push af ROM0:0063 C5 push bc ROM0:0064 D5 push de ROM0:0065 E5 push hl ROM0:0066 21 40 FF ld hl,FF40 ROM0:0069 CB 86 res 0,(hl) ROM0:006B CB 8E res 1,(hl) ROM0:006D 21 C2 DD ld hl,DDC2 ROM0:0070 34 inc (hl) ROM0:0071 FA 84 C9 ld a,(C984) ROM0:0074 B7 or a ROM0:0075 20 34 jr nz,00AB ROM0:0077 3C inc a ROM0:0078 EA 84 C9 ld (C984),a ROM0:007B CD 90 FF call FF90 ROM0:007E CD F7 0E call 0EF7 ROM0:0081 80 add b ROM0:0082 06 0A ld b,0A ROM0:0084 21 8E 00 ld hl,008E ROM0:0087 2A ldi a,(hl) ROM0:0088 E2 ld (ff00+c),a ROM0:0089 0C inc c ROM0:008A 05 dec b ROM0:008B 20 FA jr nz,0087 ROM0:008D C9 ret
0:008E
ROM0:008E 3E C0 ld a,C0 ROM0:0090 E0 46 ld (ff00+46),a ROM0:0092 3E 28 ld a,28 ROM0:0094 3D dec a ROM0:0095 20 FD jr nz,0094 ROM0:0097 C9 ret
0:0098
ROM0:0098 13 inc de ROM0:0099 CD 90 12 call 1290 ROM0:009C CD 00 40 call 4000 ROM0:009F CD BA 17 call 17BA ROM0:00A2 AF xor a ROM0:00A3 EA 84 C9 ld (C984),a ROM0:00A6 E1 pop hl ROM0:00A7 D1 pop de ROM0:00A8 C1 pop bc ROM0:00A9 F1 pop af ROM0:00AA D9 reti
0:00AB
ROM0:00AB CD C2 00 call 00C2 ROM0:00AE AF xor a ROM0:00AF E0 0F ld (ff00+0F),a ROM0:00B1 FA 99 C9 ld a,(C999) ROM0:00B4 E0 FF ld (ff00+FF),a ROM0:00B6 FB ei ROM0:00B7 CD ED 04 call 04ED ROM0:00BA E1 pop hl ROM0:00BB D1 pop de ROM0:00BC C1 pop bc ROM0:00BD F1 pop af ROM0:00BE CD A7 04 call 04A7 ROM0:00C1 D9 reti
0:00C2
ROM0:00C2 21 91 C9 ld hl,C991 ROM0:00C5 2A ldi a,(hl) ROM0:00C6 E0 42 ld (ff00+42),a ROM0:00C8 2A ldi a,(hl) ROM0:00C9 E0 43 ld (ff00+43),a ROM0:00CB 2A ldi a,(hl) ROM0:00CC E0 4A ld (ff00+4A),a ROM0:00CE 2A ldi a,(hl) ROM0:00CF E0 4B ld (ff00+4B),a ROM0:00D1 2A ldi a,(hl) ROM0:00D2 E0 47 ld (ff00+47),a ROM0:00D4 2A ldi a,(hl) ROM0:00D5 E0 48 ld (ff00+48),a ROM0:00D7 2A ldi a,(hl) ROM0:00D8 E0 49 ld (ff00+49),a ROM0:00DA 7E ld a,(hl) ROM0:00DB E0 45 ld (ff00+45),a ROM0:00DD FA C1 DD ld a,(DDC1) ROM0:00E0 EA C0 DD ld (DDC0),a ROM0:00E3 FA 90 C9 ld a,(C990) ROM0:00E6 E0 40 ld (ff00+40),a ROM0:00E8 FA C7 DD ld a,(DDC7) ROM0:00EB B7 or a ROM0:00EC C8 ret z
0:00ED (jp 1214)
ROM0:00ED C3 14 12 jp 1214
ROM start
ROM0:0100 00 nop ROM0:0101 C3 50 01 jp 0150 ... ROM0:0150 FE 11 cp a,11 ROM0:0152 3E 00 ld a,00 ROM0:0154 20 01 jr nz,0157 ROM0:0156 3C inc a ROM0:0157 EA 1D C8 ld (C81D),a ROM0:015A 31 FF DF ld sp,DFFF ROM0:015D CD DE 11 call 11DE ROM0:0160 CD 88 12 call 1288 ROM0:0163 CD 80 00 call 0080 ROM0:0166 21 00 80 ld hl,8000 ROM0:0169 01 00 1C ld bc,1C00 ROM0:016C AF xor a ROM0:016D CD C7 12 call 12C7 ROM0:0170 21 8A C8 ld hl,C88A ROM0:0173 AF xor a ROM0:0174 22 ldi (hl),a ROM0:0175 22 ldi (hl),a ROM0:0176 22 ldi (hl),a ROM0:0177 77 ld (hl),a ROM0:0178 3E 04 ld a,04 ROM0:017A EA EE C8 ld (C8EE),a ROM0:017D 3E 00 ld a,00 ROM0:017F EA 8A C8 ld (C88A),a ROM0:0182 3E 01 ld a,01 ROM0:0184 EA 00 61 ld (6100),a ROM0:0187 3E 00 ld a,00 ROM0:0189 EA 00 41 ld (4100),a ROM0:018C 3E 00 ld a,00 ROM0:018E EA 00 61 ld (6100),a ROM0:0191 3E 00 ld a,00 ROM0:0193 EA 00 41 ld (4100),a ROM0:0196 3E 0A ld a,0A ROM0:0198 EA 00 01 ld (0100),a ROM0:019B 3E 01 ld a,01 ROM0:019D EA 00 21 ld (2100),a ROM0:01A0 3E 00 ld a,00 ROM0:01A2 EA 00 41 ld (4100),a ROM0:01A5 3E 01 ld a,01 ROM0:01A7 EA 1C C8 ld (C81C),a ROM0:01AA 3E FF ld a,FF ROM0:01AC EA B7 C8 ld (C8B7),a ROM0:01AF EA B8 C8 ld (C8B8),a ROM0:01B2 CD 31 33 call 3331 ROM0:01B5 AF xor a ROM0:01B6 EA C7 C8 ld (C8C7),a ROM0:01B9 FA 1D C8 ld a,(C81D) ROM0:01BC B7 or a ROM0:01BD 28 07 jr z,01C6 ROM0:01BF AF xor a ROM0:01C0 E0 4F ld (ff00+4F),a ROM0:01C2 E0 70 ld (ff00+70),a ROM0:01C4 E0 56 ld (ff00+56),a ROM0:01C6 CD 24 10 call 1024 ROM0:01C9 38 07 jr c,01D2 ROM0:01CB AF xor a ROM0:01CC EA 1C C8 ld (C81C),a ROM0:01CF C3 8B 02 jp 028B ROM0:01D2 01 0C 00 ld bc,000C ROM0:01D5 CD CF 10 call 10CF ROM0:01D8 3E 14 ld a,14 ROM0:01DA EA 74 C7 ld (C774),a ROM0:01DD 21 00 08 ld hl,0800 ROM0:01E0 D7 rst 10 ROM0:01E1 CD 13 10 call 1013 ROM0:01E4 3E 02 ld a,02 ROM0:01E6 EA 74 C7 ld (C774),a ROM0:01E9 21 00 08 ld hl,0800 ROM0:01EC D7 rst 10 ROM0:01ED CD 13 10 call 1013 ROM0:01F0 3E 03 ld a,03 ROM0:01F2 EA 74 C7 ld (C774),a ROM0:01F5 21 00 08 ld hl,0800 ROM0:01F8 D7 rst 10 ROM0:01F9 CD 13 10 call 1013 ROM0:01FC 3E 04 ld a,04 ROM0:01FE EA 74 C7 ld (C774),a ROM0:0201 21 00 08 ld hl,0800 ROM0:0204 D7 rst 10 ROM0:0205 CD 13 10 call 1013 ROM0:0208 3E 05 ld a,05 ROM0:020A EA 74 C7 ld (C774),a ROM0:020D 21 00 08 ld hl,0800 ROM0:0210 D7 rst 10 ROM0:0211 CD 13 10 call 1013 ROM0:0214 3E 06 ld a,06 ROM0:0216 EA 74 C7 ld (C774),a ROM0:0219 21 00 08 ld hl,0800 ROM0:021C D7 rst 10 ROM0:021D CD 13 10 call 1013 ROM0:0220 3E 07 ld a,07 ROM0:0222 EA 74 C7 ld (C774),a ROM0:0225 21 00 08 ld hl,0800 ROM0:0228 D7 rst 10 ROM0:0229 CD 13 10 call 1013 ROM0:022C 3E 08 ld a,08 ROM0:022E EA 74 C7 ld (C774),a ROM0:0231 21 00 08 ld hl,0800 ROM0:0234 D7 rst 10 ROM0:0235 CD 13 10 call 1013 ROM0:0238 3E 09 ld a,09 ROM0:023A EA 74 C7 ld (C774),a ROM0:023D 21 00 08 ld hl,0800 ROM0:0240 D7 rst 10 ROM0:0241 CD 13 10 call 1013 ROM0:0244 3E 0C ld a,0C ROM0:0246 11 03 08 ld de,0803 ROM0:0249 01 00 08 ld bc,0800 ROM0:024C CD 3E 11 call 113E ROM0:024F CD 13 10 call 1013 ROM0:0252 3E 0D ld a,0D ROM0:0254 11 04 08 ld de,0804 ROM0:0257 CD E5 10 call 10E5 ROM0:025A CD 13 10 call 1013 ROM0:025D 3E 12 ld a,12 ROM0:025F EA 74 C7 ld (C774),a ROM0:0262 21 00 08 ld hl,0800 ROM0:0265 D7 rst 10 ROM0:0266 CD 13 10 call 1013 ROM0:0269 3E 0A ld a,0A ROM0:026B EA 74 C7 ld (C774),a ROM0:026E 21 00 08 ld hl,0800 ROM0:0271 D7 rst 10 ROM0:0272 CD 13 10 call 1013 ROM0:0275 3E 13 ld a,13 ROM0:0277 EA 74 C7 ld (C774),a ROM0:027A 21 00 08 ld hl,0800 ROM0:027D D7 rst 10 ROM0:027E CD 13 10 call 1013 ROM0:0281 3E 01 ld a,01 ROM0:0283 EA 1C C8 ld (C81C),a ROM0:0286 3E FF ld a,FF ROM0:0288 EA 1B C8 ld (C81B),a ROM0:028B CD A5 12 call 12A5 ROM0:028E CD 17 14 call 1417 ROM0:0291 CD EF 13 call 13EF ROM0:0294 CD 0B 14 call 140B ROM0:0297 CD 60 16 call 1660 ROM0:029A AF xor a ROM0:029B EA 6A C8 ld (C86A),a ROM0:029E EA 25 C8 ld (C825),a ROM0:02A1 EA 29 C8 ld (C829),a ROM0:02A4 EA 2A C8 ld (C82A),a ROM0:02A7 EA C8 C8 ld (C8C8),a ROM0:02AA EA C9 C8 ld (C8C9),a ROM0:02AD EA 0E DF ld (DF0E),a ROM0:02B0 CD 0F 03 call 030F ROM0:02B3 AF xor a ROM0:02B4 EA 8E C8 ld (C88E),a ROM0:02B7 EA 8F C8 ld (C88F),a ROM0:02BA EA A3 C8 ld (C8A3),a ROM0:02BD EA 40 C7 ld (C740),a ROM0:02C0 EA 41 C7 ld (C741),a ROM0:02C3 EA A2 C8 ld (C8A2),a ROM0:02C6 EA A4 C8 ld (C8A4),a ROM0:02C9 EA A5 C8 ld (C8A5),a ROM0:02CC E0 D3 ld (ff00+D3),a ROM0:02CE EA B9 C8 ld (C8B9),a ROM0:02D1 EA 78 DA ld (DA78),a ROM0:02D4 21 B1 C8 ld hl,C8B1 ROM0:02D7 22 ldi (hl),a ROM0:02D8 22 ldi (hl),a ROM0:02D9 22 ldi (hl),a ROM0:02DA 77 ld (hl),a ROM0:02DB FA 6C C8 ld a,(C86C) ROM0:02DE B7 or a ROM0:02DF CC D0 12 call z,12D0 ROM0:02E2 FA 8E C8 ld a,(C88E) ROM0:02E5 B7 or a ROM0:02E6 28 F3 jr z,02DB ROM0:02E8 FA 50 C8 ld a,(C850) ROM0:02EB B7 or a ROM0:02EC 28 04 jr z,02F2 ROM0:02EE CB 7F bit 7,a ROM0:02F0 28 E9 jr z,02DB ROM0:02F2 F3 di ROM0:02F3 FA 6C C8 ld a,(C86C) ROM0:02F6 B7 or a ROM0:02F7 C4 31 33 call nz,3331 ROM0:02FA CD DE 11 call 11DE ROM0:02FD CD 13 10 call 1013 ROM0:0300 3E 00 ld a,00 ROM0:0302 EA 74 C7 ld (C774),a ROM0:0305 21 00 08 ld hl,0800 ROM0:0308 D7 rst 10 ROM0:0309 CD 13 10 call 1013 ROM0:030C C3 8B 02 jp 028B
Bank 41
There's a table at ROM41:4007 which points to the various string tables stored in this bank.
Personality name tables
ROM41:4997 personality name pointer table, size of 2x27, all pointing to within this bank. These are indexed by (idx(Charge) * 9 + idx(Mixed) * 3 + idx(Cautious)) where idx(x) is: * 0 if x >= 0xC0 * 1 if 0x40 <= x < 0xC0 * 2 if x < 0x40 Effectively this means the indexes are best to worst, worsening Cautious first, then carrying from Mixed, etc. ROM41:7159 personality names start here, each terminated by F0, in the order specified by the pointer table.
Personality adjustment tables
These tables are 4x8, each row containing 1 byte each of the adjustments for Charge, Mixed, Cautious, and Motivation respectively. Each table represents what happens when you select a certain Plan in battle. The row corresponds to a combination of the monster's current Motivation and level. Note that selecting Fight makes no adjustments to personality stats.
Run
ROM50:59B0 -4, 0, 0, -10 # Motivation < 151 && Level < 10 -3, 0, 0, -5 # Motivation < 151 && 10 <= Level < 20 -2, 0, 0, -3 # Motivation < 151 && 20 <= Level < 30 -1, 0, 0, -2 # Motivation < 151 && Level >= 30 -8, 0, 0, -15 # Motivation >= 151 && Level < 10 -6, 0, 0, -10 # Motivation >= 151 && 10 <= Level < 20 -4, 0, 0, -5 # Motivation >= 151 && 20 <= Level < 30 -2, 0, 0, -3 # Motivation >= 151 && Level >= 30
Charge
ROM57:70A9 7, -1, 0, 3 # Motivation < 151 && Level < 10 5, -1, 0, 2 # Motivation < 151 && 10 <= Level < 20 3, -1, 0, 1 # Motivation < 151 && 20 <= Level < 30 2, -1, 0, 1 # Motivation < 151 && Level >= 30 10, -1, 0, 4 # Motivation >= 151 && Level < 10 7, -1, 0, 3 # Motivation >= 151 && 10 <= Level < 20 5, -1, 0, 2 # Motivation >= 151 && 20 <= Level < 30 5, 0, 0, 1 # Motivation >= 151 && Level >= 30
Mixed
ROM57:70C9 0, 7, -2, 3 # Motivation < 151 && Level < 10 0, 5, -2, 2 # Motivation < 151 && 10 <= Level < 20 0, 4, -1, 1 # Motivation < 151 && 20 <= Level < 30 0, 3, -1, 1 # Motivation < 151 && Level >= 30 0, 10, -3, 4 # Motivation >= 151 && Level < 10 0, 7, -2, 3 # Motivation >= 151 && 10 <= Level < 20 0, 5, -1, 2 # Motivation >= 151 && 20 <= Level < 30 0, 5, 0, 1 # Motivation >= 151 && Level >= 30
Cautious
ROM57:70E9 -2, 0, 7, 3 # Motivation < 151 && Level < 10 -2, 0, 5, 2 # Motivation < 151 && 10 <= Level < 20 -1, 0, 4, 1 # Motivation < 151 && 20 <= Level < 30 -1, 0, 3, 1 # Motivation < 151 && Level >= 30 -2, 0, 10, 4 # Motivation >= 151 && Level < 10 -2, 0, 7, 3 # Motivation >= 151 && 10 <= Level < 20 -1, 0, 5, 2 # Motivation >= 151 && 20 <= Level < 30 0, 0, 5, 1 # Motivation >= 151 && Level >= 30
Command
ROM57:7109 0, 0, 0, -1 # Motivation < 151 && Level < 10 0, 0, 0, -2 # Motivation < 151 && 10 <= Level < 20 0, 0, 0, -2 # Motivation < 151 && 20 <= Level < 30 0, 0, 0, -1 # Motivation < 151 && Level >= 30 0, 0, 0, -1 # Motivation >= 151 && Level < 10 0, 0, 0, -2 # Motivation >= 151 && 10 <= Level < 20 0, 0, 0, -2 # Motivation >= 151 && 20 <= Level < 30 0, 0, 0, -1 # Motivation >= 151 && Level >= 30
Internal Data for Dragon Warrior Monsters
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