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Tiny Toon Adventures/RAM map: Difference between revisions
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Line 3: | Line 3: | ||
00 = ? | 00 = ? | ||
01 = | 01 = Map screen if applicable (if 0031 doesn't match a ROM address specified by 0051). | ||
02 = | 02 = Select partner screen if applicable (07EB = 1) . | ||
03 | 03, 04, 05 = Initialize level. | ||
04 | |||
05 = | |||
06 = Initialize player to the top left corner. | 06 = Initialize player to the top left corner. |
Revision as of 18:27, 11 October 2020
004C - Game state:
00 = ?
01 = Map screen if applicable (if 0031 doesn't match a ROM address specified by 0051).
02 = Select partner screen if applicable (07EB = 1) .
03, 04, 05 = Initialize level.
06 = Initialize player to the top left corner.
07 = Fade.
08 = Normal play.
09 = Restart scene/level.
0A = Animate as if walking while standing in place.
0B = Restart scene/level.
0C = Made stage.
0D = Restart to title screen.
0E = To Hamton the pig.
0F = Game Over screen.
10 = Ending.
0018, 0019 - Used for jump table (set before JSR D05A).
0041 - Use second controller instead? (press START on second controller on title screen for this effect).
0050, 0051 - Counter mainly for delay, 0050 low byte, 0051 high byte.
0064 - Speed (walking E8 - 18).
006C - Jumping/falling speed.
0071, 0072 - Absolute speed (walking 0-18) used for testing speed limit.
0073 - Max Speed.
0082 - Current screen on level.
05A8 - Used to count successful button combo for cheat on title screen.
0631 - Number of screens on level.
0633 - Vertical scrolling speed.
0640 - Used for jump table.