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Tiny Toon Adventures/RAM map: Difference between revisions
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004C - Game state: | 004C - Game state: | ||
00 = ? | 00 = ? | ||
01 = ? | 01 = ? | ||
02 = ? | 02 = ? | ||
03 = ? | 03 = ? | ||
04 = ? | 04 = ? | ||
05 = ? | 05 = ? | ||
06 = Initialize player to the top left corner. | 06 = Initialize player to the top left corner. | ||
07 = Fade. | 07 = Fade. | ||
08 = Normal play. | 08 = Normal play. | ||
09 = Restart scene/level. | 09 = Restart scene/level. | ||
0A = Animate as if walking while standing in place. | 0A = Animate as if walking while standing in place. | ||
0B = Restart scene/level. | 0B = Restart scene/level. | ||
0C = Made stage. | 0C = Made stage. | ||
0D = Restart to title screen. | 0D = Restart to title screen. | ||
0E = To Hamton the pig. | 0E = To Hamton the pig. | ||
0F = Game Over screen. | 0F = Game Over screen. | ||
10 = Ending. | 10 = Ending. | ||
0018, 0019 - Used for jump table (set before JSR D05A). | 0018, 0019 - Used for jump table (set before JSR D05A). |
Revision as of 17:41, 11 October 2020
004C - Game state:
00 = ?
01 = ?
02 = ?
03 = ?
04 = ?
05 = ?
06 = Initialize player to the top left corner.
07 = Fade.
08 = Normal play.
09 = Restart scene/level.
0A = Animate as if walking while standing in place.
0B = Restart scene/level.
0C = Made stage.
0D = Restart to title screen.
0E = To Hamton the pig.
0F = Game Over screen.
10 = Ending.
0018, 0019 - Used for jump table (set before JSR D05A).
0041 - Use second controller instead? (press START on second controller on title screen for this effect).
0050, 0051 - Counter mainly for delay, 0050 low byte, 0051 high byte.
0064 - Speed (walking E8 - 18).
006C - Jumping/falling speed.
0071, 0072 - Absolute speed (walking 0-18) used for testing speed limit.
0073 - Max Speed.
0082 - Current screen on level.
05A8 - Used to count successful button combo for cheat on title screen.
0631 - Number of screens on level.
0633 - Vertical scrolling speed.
0640 - Used for jump table.