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Dragon Warrior II (NES)/ROM map: Difference between revisions
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==Dragon Warrior== | ==Dragon Warrior== | ||
* 0x07652 to 0x076E5 = Menu pointers. | |||
* 0x0B762 to 0x0B7C1 = | * 0x076E6 to 0x07F20 = Menu text. Dragon Warrior II's menus use the same format as [[Dragon_Warrior:ROM_map#Menu_Format|Dragon Warrior's menus]]. | ||
* 0x14010 to 0x17FE6 = | * 0x0B44B to 0x0B686 = Dictionary for main script. | ||
* | * 0x0B762 to 0x0B7C1 = Main script pointers. Each pointer points at a blob of 16 concatenated strings. | ||
* 0x0B7C2 to 0x0BE0F = Main script part 1. | |||
* 0x0BF1D to 0x0BF44 = Words for monster counts. | |||
* 0x14010 to 0x17FE6 = Main script part 2. | |||
* 0x18032 to 0x18033 = Item list part 1, line 1 pointer. | |||
* 0x18034 to 0x18035 = Item list part 1, line 2 pointer. | |||
* 0x18036 to 0x18037 = Spell list pointer. | |||
* 0x18038 to 0x18039 = Monster name list part 1, line 1 pointer. | |||
* 0x1803A to 0x1803B = Monster name list part 1, line 2 pointer. | |||
* 0x18040 to 0x18041 = Item list part 2, line 1 pointer. | |||
* 0x18042 to 0x18043 = Item list part 2, line 2 pointer. | |||
* 0x18044 to 0x18045 = Monster name list part 2, line 1 pointer. | |||
* 0x18046 to 0x18047 = Monster name list part 2, line 2 pointer. | |||
* 0x1AD49 to 0x1AD88 = Prince of Cannock names. | |||
* 0x1AD89 to 0x1ADC8 = Princess of Moonbrooke names. | |||
* 0x1B2DA to 0x1B3CD = Item list part 1, line 1 text. | |||
* 0x1B3CE to 0x1B4C1 = Item list part 2, line 1 text. | |||
* 0x1B4C2 to 0x1B58B = Item list part 1, line 2 text. | |||
* 0x1B58C to 0x1B633 = Item list part 2, line 2 text. | |||
* 0x1B634 to 0x1B727 = Spell list text. | |||
* 0x1B728 to 0x1B86D = Monster name list part 1, line 1 text. | |||
* 0x1B86E to 0x1B954 = Monster name list part 2, line 1 text. | |||
* 0x1B955 to 0x1B9E4 = Monster name list part 1, line 2 text. | |||
* 0x1B9E5 to 0x1BA53 = Monster name list part 2, line 2 text. | |||
* 0x1C805 to 0x1C8F1 = Code for pluralizing monster names. | |||
* 0x1CAC2 to 0x1CC21 = Prologue. | |||
* 0x243B6 to 0x247D4 = End credits. | |||
{{ | ===Monster Name Pluralization Rules=== | ||
{| | |||
!Singular | |||
!Plural | |||
|- | |||
|ch | |||
|ches | |||
|- | |||
|dead | |||
|dead | |||
|- | |||
|f | |||
|ves | |||
|- | |||
|i | |||
|ies | |||
|- | |||
|Man | |||
|Men | |||
|- | |||
|man | |||
|men | |||
|- | |||
|Mouse | |||
|Mice | |||
|- | |||
|mouse | |||
|mice | |||
|- | |||
|ngo | |||
|ngo | |||
|- | |||
|rus | |||
|rii | |||
|- | |||
|s | |||
|ses | |||
|- | |||
|sh | |||
|shes | |||
|- | |||
|y | |||
|ies | |||
|- | |||
|(everything else) | |||
|(everything else)s | |||
|} | |||
{{note|No monster has a name that ends in f, so the f -> ves pluralization is never used.}} | |||
{{Internal Data|game=Dragon Warrior II}} | {{Internal Data|game=Dragon Warrior II}} |
Revision as of 02:12, 19 December 2018
The following article is a ROM map for Dragon Warrior II (NES).
Dragon Quest
* 0x02D9B to 0x????? = font, 1BPP. * 0x1402B to 0x17D4C = dialogues. 0x14798 - beginning. * 0x180C4 to 0x18E12 = menus and referential bank. Equipments, items, monsters, magic and complements. * 0x1B730 to 0x1B8D7 = passwords. * 0x1BC5C to 0x1BC81 = character's naming. * 0x1BFB9 to 0x1BFF8 = standard names, better yet, some parts.
Dragon Warrior
* 0x07652 to 0x076E5 = Menu pointers. * 0x076E6 to 0x07F20 = Menu text. Dragon Warrior II's menus use the same format as Dragon Warrior's menus. * 0x0B44B to 0x0B686 = Dictionary for main script. * 0x0B762 to 0x0B7C1 = Main script pointers. Each pointer points at a blob of 16 concatenated strings. * 0x0B7C2 to 0x0BE0F = Main script part 1. * 0x0BF1D to 0x0BF44 = Words for monster counts. * 0x14010 to 0x17FE6 = Main script part 2. * 0x18032 to 0x18033 = Item list part 1, line 1 pointer. * 0x18034 to 0x18035 = Item list part 1, line 2 pointer. * 0x18036 to 0x18037 = Spell list pointer. * 0x18038 to 0x18039 = Monster name list part 1, line 1 pointer. * 0x1803A to 0x1803B = Monster name list part 1, line 2 pointer. * 0x18040 to 0x18041 = Item list part 2, line 1 pointer. * 0x18042 to 0x18043 = Item list part 2, line 2 pointer. * 0x18044 to 0x18045 = Monster name list part 2, line 1 pointer. * 0x18046 to 0x18047 = Monster name list part 2, line 2 pointer. * 0x1AD49 to 0x1AD88 = Prince of Cannock names. * 0x1AD89 to 0x1ADC8 = Princess of Moonbrooke names. * 0x1B2DA to 0x1B3CD = Item list part 1, line 1 text. * 0x1B3CE to 0x1B4C1 = Item list part 2, line 1 text. * 0x1B4C2 to 0x1B58B = Item list part 1, line 2 text. * 0x1B58C to 0x1B633 = Item list part 2, line 2 text. * 0x1B634 to 0x1B727 = Spell list text. * 0x1B728 to 0x1B86D = Monster name list part 1, line 1 text. * 0x1B86E to 0x1B954 = Monster name list part 2, line 1 text. * 0x1B955 to 0x1B9E4 = Monster name list part 1, line 2 text. * 0x1B9E5 to 0x1BA53 = Monster name list part 2, line 2 text. * 0x1C805 to 0x1C8F1 = Code for pluralizing monster names. * 0x1CAC2 to 0x1CC21 = Prologue. * 0x243B6 to 0x247D4 = End credits.
Monster Name Pluralization Rules
Singular | Plural |
---|---|
ch | ches |
dead | dead |
f | ves |
i | ies |
Man | Men |
man | men |
Mouse | Mice |
mouse | mice |
ngo | ngo |
rus | rii |
s | ses |
sh | shes |
y | ies |
(everything else) | (everything else)s |
Note: No monster has a name that ends in f, so the f -> ves pluralization is never used. |
Internal Data for Dragon Warrior II
| |
---|---|