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Mega Man Xtreme: Difference between revisions
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0xCC5A : X's X position (sub-pixel) | 0xCC5A : X's X position (sub-pixel) | ||
0xCC5E : X's Y position (pixel) | |||
0xCC5D : X's Y position (sub-pixel) | |||
0xCF8D : Camera's X position | 0xCF8D : Camera's X position | ||
Note : When X walks, his X position augments by 1+100/256 pixels (1.390625 px). | Note : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame. | ||
When X dashes, his Xpos augments by 3 pixels. | When X dashes, his Xpos augments by 3 pixels/frame. | ||
Normally, when X gets hit, he moves backwards 14.25 pixels in total. | |||
Please add or link to preexisting info. | Please add or link to preexisting info. |
Revision as of 01:08, 18 February 2018
A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Never hacked. No known utilities.
Have found a bit of info on the RAM Map:
0xB404 : Y position of Enemy 1
0xB408 : X position of Enemy 1
0xB40D : Is Enemy 1 active (boolean)
0xCADC : X's health
0xCAE1 : Boss health
0xCAE2 : X's health capacity
0xCC5B : X's X position (pixel)
0xCC5A : X's X position (sub-pixel)
0xCC5E : X's Y position (pixel)
0xCC5D : X's Y position (sub-pixel)
0xCF8D : Camera's X position
Note : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame.
When X dashes, his Xpos augments by 3 pixels/frame.
Normally, when X gets hit, he moves backwards 14.25 pixels in total.
Please add or link to preexisting info.