Mega Man Xtreme: Difference between revisions

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Have found a bit of info on the RAM Map:
Have found a bit of info on the RAM Map:


0xCADC : X health
0xB404 : Y position of Enemy 1
 
0xB408 : X position of Enemy 1
 
0xB40D : Is Enemy 1 active (boolean)
 
0xCADC : X's health


0xCAE1 : Boss health
0xCAE1 : Boss health


0xCAE2 : X health capacity
0xCAE2 : X's health capacity
 
0xCC5B : X's X position (pixel)
 
0xCC5A : X's X position (sub-pixel)
 
0xCF8D : Camera's X position
 
 
Note : When X walks, his X position augments by 1+100/256 pixels (1.390625 px).
When X dashes, his Xpos augments by 3 pixels.


Please add or link to preexisting info.
Please add or link to preexisting info.

Revision as of 01:00, 18 February 2018

A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Never hacked. No known utilities.

Have found a bit of info on the RAM Map:

0xB404 : Y position of Enemy 1

0xB408 : X position of Enemy 1

0xB40D : Is Enemy 1 active (boolean)

0xCADC : X's health

0xCAE1 : Boss health

0xCAE2 : X's health capacity

0xCC5B : X's X position (pixel)

0xCC5A : X's X position (sub-pixel)

0xCF8D : Camera's X position


Note : When X walks, his X position augments by 1+100/256 pixels (1.390625 px). When X dashes, his Xpos augments by 3 pixels.

Please add or link to preexisting info.