Batman: The Video Game (NES)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
(Made some minro corrections. Add "Details to the chart". Changed some verbiage, such as Bat Boomerand to Batarang.)
Line 1: Line 1:
{{rammap|game=Batman}}
{{rammap|game=Batman}}
 
<br>
{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Function''' || '''Detail'''
|-
|-
|0A6 || Current weapon selected 00-BATMAN, 50-Bat Boomerang, 60-Ninja Stars, C0-Gun
|0x00A6 || Current weapon selected || $00-Batman, $50(80)-Batarang, $60(96)-Ninja Stars, $C0(192)-Gun
|-
|-
|0B7 || Health
|0x00B7 || Health ||
|-
|-
|0B8 || Amount of Ammo
|0x00B8 || Amount of Ammo ||
|-
|-
|0D4 || Batman's X-axis
|0x00D4 || Batman's X position ||
|-
|-
|}
|}
 
<br>
{{stub}}
{{stub}}

Revision as of 20:15, 18 January 2008

Chip tiny.png The following article is a RAM map for Batman: The Video Game (NES).


RAM Function Detail
0x00A6 Current weapon selected $00-Batman, $50(80)-Batarang, $60(96)-Ninja Stars, $C0(192)-Gun
0x00B7 Health
0x00B8 Amount of Ammo
0x00D4 Batman's X position


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?