Final Fantasy: Mystic Quest/ROM map: Difference between revisions

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{{rommap|game=Final Fantasy Mystic Quest}}
{{rommap|game=Final Fantasy Mystic Quest}}
==Unheadered ROM only==
==Unheadered ROM only==
* <tt>032B00</tt> - Tile Properties (solid, walkable, moves characters, etc..)
* <tt>034084</tt> - Location Palette assignments (First Location: Level Forest)
* <tt>038200</tt> - Menu Palettes
* <tt>03B218</tt> - 2 byte pointers to Locations (First Location: Level Forest)
* <tt>01572B</tt> - Enemy Formation Positions (Behemoth position on screen</tt> - Each enemy = 1 byte)
* <tt>010715</tt> - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
* <tt>010B06</tt> - Targetting data (sword is first item)
* <tt>010BF2</tt> - This data affects the character's weapon's stats and effects
* <tt>010F4A</tt> - This data affects the character's weapon's effects as well


* 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
==Music Data (Unheadered 1.1 ROM)==
* 034084 - Location Palette assignments (First Location: Level Forest)
SPC Pointers for FFMQ begin at 6BDAE (3 bytes each). Names are based on SPC pack track names. The numbers inside the parenthesis are for the pointer and track name.
* 038200 - Menu Palettes
* 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
* 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
* 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
* 010B06 - Targetting data (sword is first item)
* 010BF2 - This data affects the character's weapon's stats and effects
* 010F4A - This data affects the character's weapon's effects as well
 
==Unheadered 1.1 ROM==
 
SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)
 
Names based on SPC pack track names
 
Pointer/Track Name/(File Address)


* 0E 73 85 - Battle 1 (68573)
Pointer/Track Name/(File Address)<br>
* 0E 69 8B - Battle 2 (68B69)
* <tt>68573  - </tt>Battle 1 (0E 73 85)
* 0E 21 93 - Battle 3 (69321)
* <tt>68B69  - </tt>Battle 2 (0E 69 8B)
* 0E 74 9B - Victory Fanfare (69B74)
* <tt>69321  - </tt>Battle 3 (0E 21 93)
* 0E 0B 9E - World (69E0B)
* <tt>69B74  - </tt>Victory Fanfare (0E 74 9B)
* 0E 88 9F - Fossil Labrynth (69F88)
* <tt>69E0B  - </tt>World (0E 0B 9E)
* 0E 9B A2 - Dungeon of Ice (6A29B)
* <tt>69F88  - </tt>Fossil Labrynth (0E 88 9F)
* 0E 4F A8 - Lava Dome (6A84F)
* <tt>6A29B  - </tt>Dungeon of Ice (0E 9B A2)
* 0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
* <tt>6A84F  - </tt>Lava Dome (0E 4F A8)
* 0E 0C B2 - Dungeon and Waterfall (6B20C)
* <tt>6AE4F  - </tt>Mountain Range of Whirlwinds (0E 4F AE)
* 0E 04 B5 - Middle Tower (6B504)
* <tt>6B20C  - </tt>Dungeon and Waterfall (0E 0C B2)
* 0E 79 B7 - Last Castle (6B779)
* <tt>6B504  - </tt>Middle Tower (0E 04 B5)
* 0E 2E BF - Beautiful Forest (6BF2E)
* <tt>6B779  - </tt>Last Castle (0E 79 B7)
* 0E F8 C2 - Shrine of Light (6C2F8)
* <tt>6BF2E  - </tt>Beautiful Forest (0E 2E BF)
* 0E 43 C7 - City of Forest (6C743)
* <tt>6C2F8  - </tt>Shrine of Light (0E F8 C2)
* 0E 41 CC - City of Wind (6CC41)
* <tt>6C743  - </tt>City of Forest (0E 43 C7)
* 0E 51 D1 - City of Fire (6D151)
* <tt>6CC41  - </tt>City of Wind (0E 41 CC)
* 0E 03 DA - City of ? (6DA03)
* <tt>6D151  - </tt>City of Fire (0E 51 D1)
* 0E 42 DF - Rock 'n' Roll (6DF42)
* <tt>6DA03  - </tt>City of ? (0E 03 DA)
* 0E 10 E4 - Rock Theme (6E410)
* <tt>6DF42  - </tt>Rock 'n' Roll (0E 42 DF)
* 0E 10 E8 - Fanfare of Friendship (6E810)
* <tt>6E410  - </tt>Rock Theme (0E 10 E4)
* 0E C2 E8 - Mystic Ballad (6E8C2)
* <tt>6E810  - </tt>Fanfare of Friendship (0E 10 E8)
* 0E AB EA - Hill of Fate (6EAAB)
* <tt>6E8C2  - </tt>Mystic Ballad (0E C2 E8)
* 0E DD EE - Mystic Quest (6EEDD)
* <tt>6EAAB  - </tt>Hill of Fate (0E AB EA)
* 0E 73 F4 - Ending (6F473)
* <tt>6EEDD  - </tt>Mystic Quest (0E DD EE)
* 0E D3 FB - The Crystal (6FBD3)
* <tt>6F473  - </tt>Ending (0E 73 F4)
* <tt>6FBD3  - </tt>The Crystal (0E D3 FB)

Revision as of 01:09, 21 January 2007

Chip tiny.png The following article is a ROM map for Final Fantasy: Mystic Quest.

Unheadered ROM only

  • 032B00 - Tile Properties (solid, walkable, moves characters, etc..)
  • 034084 - Location Palette assignments (First Location: Level Forest)
  • 038200 - Menu Palettes
  • 03B218 - 2 byte pointers to Locations (First Location: Level Forest)
  • 01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte)
  • 010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage
  • 010B06 - Targetting data (sword is first item)
  • 010BF2 - This data affects the character's weapon's stats and effects
  • 010F4A - This data affects the character's weapon's effects as well

Music Data (Unheadered 1.1 ROM)

SPC Pointers for FFMQ begin at 6BDAE (3 bytes each). Names are based on SPC pack track names. The numbers inside the parenthesis are for the pointer and track name.

Pointer/Track Name/(File Address)

  • 68573 - Battle 1 (0E 73 85)
  • 68B69 - Battle 2 (0E 69 8B)
  • 69321 - Battle 3 (0E 21 93)
  • 69B74 - Victory Fanfare (0E 74 9B)
  • 69E0B - World (0E 0B 9E)
  • 69F88 - Fossil Labrynth (0E 88 9F)
  • 6A29B - Dungeon of Ice (0E 9B A2)
  • 6A84F - Lava Dome (0E 4F A8)
  • 6AE4F - Mountain Range of Whirlwinds (0E 4F AE)
  • 6B20C - Dungeon and Waterfall (0E 0C B2)
  • 6B504 - Middle Tower (0E 04 B5)
  • 6B779 - Last Castle (0E 79 B7)
  • 6BF2E - Beautiful Forest (0E 2E BF)
  • 6C2F8 - Shrine of Light (0E F8 C2)
  • 6C743 - City of Forest (0E 43 C7)
  • 6CC41 - City of Wind (0E 41 CC)
  • 6D151 - City of Fire (0E 51 D1)
  • 6DA03 - City of ? (0E 03 DA)
  • 6DF42 - Rock 'n' Roll (0E 42 DF)
  • 6E410 - Rock Theme (0E 10 E4)
  • 6E810 - Fanfare of Friendship (0E 10 E8)
  • 6E8C2 - Mystic Ballad (0E C2 E8)
  • 6EAAB - Hill of Fate (0E AB EA)
  • 6EEDD - Mystic Quest (0E DD EE)
  • 6F473 - Ending (0E 73 F4)
  • 6FBD3 - The Crystal (0E D3 FB)