Sword Art Online: Hollow Fragment/ROM map: Difference between revisions

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* '''/''' - Canonical root
* '''/''' - Canonical root
** '''base.psarc''' - Most of the game's data
** '''base.psarc''' - Most of the game's data
*** '''common/''' - common data, mainly text
*** '''lang_chn_tr/''' - Chinese translation language pack.  Possible duplicate of file outside base.psarc, unknown which is used
*** '''vita/''' - specific game data
**** '''adv/''' - textures for story cutscenes
**** '''avt/''' - Unknown, likely related to models
**** '''chr/''' - Unknown, characters?
**** '''commu/''' - Unknown
**** '''effb/''' - effect data, many files are .tm2 PS2/PSP format????
**** '''emy/''' - Unknown, enemy models and textures?
**** '''fogtex/''' - fog textures
**** '''font/''' - fonts
**** '''icon/''' - save data icons
**** '''lighttex/''' - lighting textures
**** '''map/''' - level data?
**** '''map_p2/''' - level data Hollow Area?
**** '''mapin/''' - Unknown texture data
**** '''menu/''' - menu textures?
**** '''misc/''' - misc text (guilds, messages)
**** '''ss/''' - sword skill data
**** '''ss_cut/''' - more sword skill data
**** '''sys/''' - Unknown
**** '''treasure/''' - probably treasure chest data?
**** '''ui/''' - UI textures
**** '''wep/''' - weapon models and textures
** '''eboot.bin''' - Main executable
** '''eboot.bin''' - Main executable
** '''hud_settings.ini''' - PhyreEngine? debug HUD, possibly ignored
** '''hud_settings.ini''' - PhyreEngine? debug HUD, possibly ignored
** '''lang_chn_tr.psarc** - Chinese translation language pack.  Possible duplicate of file inside base.psarc, unknown which is used
** '''lang_chn_tr.psarc''' - Chinese translation language pack.  Possible duplicate of file inside base.psarc, unknown which is used
** '''sce_module/''' - Sony relocatable executables
** '''sce_module/''' - Sony relocatable executables
*** '''libc.suprx''' - libc
*** '''libc.suprx''' - libc

Latest revision as of 10:54, 31 October 2024

Chip tiny.png The following article is a ROM map for Sword Art Online: Hollow Fragment.

File System

Note: If you are using a MaiDump, dlc/ and mai_moe/ will also be present in the root of the ROM. These files should generally be ignored.

  • / - Canonical root
    • base.psarc - Most of the game's data
      • common/ - common data, mainly text
      • lang_chn_tr/ - Chinese translation language pack. Possible duplicate of file outside base.psarc, unknown which is used
      • vita/ - specific game data
        • adv/ - textures for story cutscenes
        • avt/ - Unknown, likely related to models
        • chr/ - Unknown, characters?
        • commu/ - Unknown
        • effb/ - effect data, many files are .tm2 PS2/PSP format????
        • emy/ - Unknown, enemy models and textures?
        • fogtex/ - fog textures
        • font/ - fonts
        • icon/ - save data icons
        • lighttex/ - lighting textures
        • map/ - level data?
        • map_p2/ - level data Hollow Area?
        • mapin/ - Unknown texture data
        • menu/ - menu textures?
        • misc/ - misc text (guilds, messages)
        • ss/ - sword skill data
        • ss_cut/ - more sword skill data
        • sys/ - Unknown
        • treasure/ - probably treasure chest data?
        • ui/ - UI textures
        • wep/ - weapon models and textures
    • eboot.bin - Main executable
    • hud_settings.ini - PhyreEngine? debug HUD, possibly ignored
    • lang_chn_tr.psarc - Chinese translation language pack. Possible duplicate of file inside base.psarc, unknown which is used
    • sce_module/ - Sony relocatable executables
      • libc.suprx - libc
      • libc_m.suprx - libc
      • libfios2.suprx - FIOS2
      • libfios2_m.suprx - FIOS2
      • libult.suprx - Ult Library
    • sce_sys/ - System level features (manual, trophies, splash, etc...)