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Fighters Megamix/RAM map: Difference between revisions
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{{rammap}} | |||
==L Ram 0x00200000== | ==L Ram 0x00200000== | ||
*P1 Character Animation File 0x02a0000 | *P1 Character Animation File 0x02a0000 | ||
Line 38: | Line 39: | ||
*P1 Moves 0x6072488 | *P1 Moves 0x6072488 | ||
*P2 Moves 0x6073c88 | *P2 Moves 0x6073c88 | ||
{{Internal Data}} |
Latest revision as of 03:43, 24 October 2024
The following article is a RAM map for Fighters Megamix.
L Ram 0x00200000
- P1 Character Animation File 0x02a0000
- P2 Character Animation File 0x02d0000
H Ram 0x06000000
- a chunk of 1st_read.dat 0x6004000 ~ 0x600a73f
- hidden option unlocks 0x0609fb02
- Hi Score Table 0x0609fc00
- File Load 0x060a7000
- main states 0x060e1000
- Stage Id 0x060e1005
- player 1 charid 0x060e103c
- player 2 charid 0x060e103d
- player 1 costume 0x060e1040
- player 2 costume 0x060e1041
- Player 1 Memory Start 0x6065518
- Player 2 Memory Start 0x6067318
- Player Memory Offsets
- +0x0c X location (width)
- +0x10 Y location (height)
- +0x14 Z location (depth)
- +0x18 Y Rotation
- +0x1c Animation ID
- +0x54 HP
- +0x67 Special Render flags, 0x40 = Balls, 0x20 = Collision
- P1 Moves 0x6072488
- P2 Moves 0x6073c88
Internal Data for Fighters Megamix
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