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Fighters Megamix/Notes
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The following article is a Notes Page for Fighters Megamix.
Character Scripting Notes
It's the file after that character's last textures Done in 32bit chunks but only reads first byte for opcode Table ends at 52 opcodes highest I seen so far 0x4e
Known Scripting Opcodes
07,0d,0f,27 type of jumps ================================================ Opcode 01 Quick Direction Input Check loc: 6017b16 01 00 WordV Inputs are written backwards to read back through the input buffer A dp motion (in numpad notation 623) is written like 01 00 01 10 ; 3 DF 01 00 00 10 ; 2 D 01 00 01 00 ; 6 F binary view WordV(inputs) 8 4 2 1 | 8 4 2 1 | 8 4 2 1 | 8 4 2 1 ?? ?? ?? ?? | ?? ?? BK FR | ?? ?? UP DW | ?? ?? ?? ?? ================================================ Opcode 04 loc: 60173fe 04 V0 ## ## Load V0 to R7 for future use ================================================ Opcode 05 Animation Write loc: 6017406 add 1 to player+6d6 move animvalue to player+3c move 0 to player+1246 05 00 00 00 AnimValue ================================================ Opcode 09 State Check loc: 60178f6 09000000 val bit compare 32bit val with playeraddr+2c ================================================ Opcode 0e loc: 6017488 Input Opcode 0e 00 00 00 00 00 ST IN Location ST = Unknown IN = input byte bit order P,K,G,E = 1,2,4,8 Location = long in file ================================================ Opcode 10 loc: 6017478 A script ender? 10 00 00 00 ================================================ Opcode 28 loc: 60173c8 seems to be a 3 way jump based on directional inputs 28 00 00 00 loc0 loc1 loc2 loc0 Forward input loc1 Back input loc2 Down input
Internal Data for Fighters Megamix
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