Vib-Ribbon/RAM map: Difference between revisions

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Line 9: Line 9:
|0x0006BB60
|0x0006BB60
|0x0006D800
|0x0006D800
|32 Bits
|32 Bits/Word
|Score
|Score
(After 0x00076394 copies, its value gets cleared)  
(After 0x00076394 copies, its value gets cleared)  
Line 22: Line 22:
|TBA
|TBA
|0x00076394
|0x00076394
|16 Bits
|16 Bits/Half Word
|Score  
|Score  
Copies 0x0006D800 value
Copies 0x0006D800 value
Line 28: Line 28:
|TBA
|TBA
|0x00076398
|0x00076398
|16 Bits
|16 Bits/Half Word
|Bonus Points  
|Bonus Points  
Devides 0x00076394 by which state Vibri is in  
Devides 0x00076394 by which state Vibri is in  

Latest revision as of 16:46, 18 September 2024

Chip tiny.png The following article is a RAM map for Vib-Ribbon.

In-Stage

JP EU Length Description
0x0006BB60 0x0006D800 32 Bits/Word Score

(After 0x00076394 copies, its value gets cleared)

Win-Screen

JP EU Length Desc
TBA 0x00076394 16 Bits/Half Word Score

Copies 0x0006D800 value

TBA 0x00076398 16 Bits/Half Word Bonus Points

Devides 0x00076394 by which state Vibri is in (Super: ¹⁰⁄₃ Normal: 5 Frog: ²⁰⁄₃ Worm: 0) and then gets rounded down