Vib-Ribbon/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Vib-Ribbon}} ==In-Stage== {| class="wikitable ! JP ! EU ! Lengh ! Description |- |TBA |0x0006D800 |32 Bits |Score (After 0x00076394 copies, its value gets cleared) |} ==Win-Screen== {| class="wikitable" ! JP ! EU ! Lengh ! Desc |- |TBA |0x00076394 |16 Bits |Score Copies 0x0006D800 value |- |TBA |0x00076398 |16 Bits |Bonus Points Devides 0x00076394 by which state Vibri is in (Super: ¹⁰⁄₃ Normal: 5 Frog: ²⁰⁄₃ Worm: 0) and then gets rounde...")
 
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Revision as of 14:08, 18 September 2024

Chip tiny.png The following article is a RAM map for Vib-Ribbon.

In-Stage

JP EU Length Description
TBA 0x0006D800 32 Bits Score

(After 0x00076394 copies, its value gets cleared)

Win-Screen

JP EU Length Desc
TBA 0x00076394 16 Bits Score

Copies 0x0006D800 value

TBA 0x00076398 16 Bits Bonus Points

Devides 0x00076394 by which state Vibri is in (Super: ¹⁰⁄₃ Normal: 5 Frog: ²⁰⁄₃ Worm: 0) and then gets rounded down