If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Castlevania Chronicles/TBL: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{TBL|game=Castlevania Chronicles}} | {{TBL|game=Castlevania Chronicles}} | ||
{{note| | |||
* ^^ means that the address(es) display the same tile as described in the TOP HUD entry | |||
}} | |||
==Top HUD and Sound Test Displays== | ==Top HUD and Sound Test Displays== | ||
<pre> | <pre> | ||
00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00 | 00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00 | ||
20 = Space | |||
21 = ! | 21 = ! | ||
2D = - | 2D = - | ||
Line 96: | Line 100: | ||
8B = : | 8B = : | ||
5D-60 = Simon and Enemy health meter graphics | 5D-60 = Simon and Enemy health meter graphics | ||
</pre> | |||
==Display Adjustment Screen== | |||
<pre> | |||
00 = ^^ | |||
20-1 = ^^ | |||
22 = Circle button | |||
23 = Cross button | |||
24 = Square button | |||
25 = Triangle button | |||
26 = & | |||
2D = ^^ | |||
2E = . | |||
2F = ^^ | |||
30-39 = ^^ | |||
3D = = | |||
40 = © | |||
41-5A = ^^ | |||
61-7A = ^^ | |||
</pre> | </pre> |
Revision as of 23:39, 19 February 2024
The following article is a Text Table for Castlevania Chronicles.
Note:
|
Top HUD and Sound Test Displays
00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00 20 = Space 21 = ! 2D = - 2F = / 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = : 3B = 4 3C = 5 3D = 6 3E = 7 3F = 8 40 = 9 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 54 = T 55 = U 56 = V 57 = W 58 = X 59 = Y 5A = Z 5B = . 5C = Weird tile that vanishes the graphic tile of the following byte, appears as different tiles sometimes? 61 = a 62 = b 63 = c 64 = d 65 = e 66 = f 67 = g 68 = h 69 = i 6A = j 6B = k 6C = l 6D = m 6E = n 6F = o 70 = p 71 = q 72 = r 73 = s 74 = t 75 = u 76 = v 77 = w 78 = x 79 = y 7A = z 7B = r 7C = s 7D = t 7E = u 7F = v 80 = w 81 = x 82 = y 83 = z 84 = ! 85 = / 86 = - 87 = → 88 = ↓ 89 = & 8A = © 8B = : 5D-60 = Simon and Enemy health meter graphics
Display Adjustment Screen
00 = ^^ 20-1 = ^^ 22 = Circle button 23 = Cross button 24 = Square button 25 = Triangle button 26 = & 2D = ^^ 2E = . 2F = ^^ 30-39 = ^^ 3D = = 40 = © 41-5A = ^^ 61-7A = ^^