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EarthBound Beginnings/Item data: Difference between revisions
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m (Hawk moved page EarthBound Zero/Item data to EarthBound Beginnings/Item data) |
(A little fixing up.) |
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{{subpage|game=EarthBound | {{subpage|game=EarthBound Beginnings}} | ||
{{Infobox table|name=Item data | {{Infobox table|name=Item data | ||
|game=EarthBound | |game=EarthBound Beginnings | ||
|loc=ROM | |loc=ROM | ||
|start= | |start=1800 | ||
|end= | |end=1FFF | ||
|numentries=256 | |numentries=256 | ||
|entrylength=8 (0x8) | |entrylength=8 (0x8) | ||
Line 31: | Line 31: | ||
The information that used to be here was incorrect. | The information that used to be here was incorrect. | ||
Check out this page instead | Check out [[EarthBound_Beginnings/Teleport_targets|this page]] instead. | ||
==Train destinations== | ==Train destinations== |
Latest revision as of 12:04, 17 November 2024
This is a sub-page of EarthBound Beginnings.
Item data | |
Game | EarthBound Beginnings |
Start Address | 1800 |
End Address | 1FFF |
# of Entries | 256 |
Entry Length | 8 (0x8) |
Total Length | 2048 bytes (0x800) |
Back to the ROM map |
The Item data table contains data for items (entries 00-7F), teleport locations (80-87), train destinations (90-9B), items you can "buy" but can't actually have such as the plane flight plans (9C-A7), character levelup data (B8-BF), and PSI (C0-FF).
Format
Items
- Bytes 0-1: Pointer to name
- Byte 2: Flags
- Bits 0-5: Who can use it
- Bit 6: If set, item is edible
- Bit 7: If set, item cannot be dropped
- Byte 3: Equipment
- Bits 0-5: Attack (weapon), defense (coin/ring), or resistance (pendant)
- Bits 6-7: Type (0=weapon, 1=coin, 2=ring, 3=pendant)
- Byte 4: Item action (non-battle)
- Byte 5: Item action (battle)
- Bytes 6-7: Price
Teleport locations
The information that used to be here was incorrect.
Check out this page instead.
Train destinations
- Bytes 0-1: Pointer to name
- Bytes 2-3:
- Bits 0-5: Music to play
- Bits 6-15: Train start location X
- Bytes 4-5:
- Bits 0-5: Start direction
- Bits 6-15: Train start location Y
- Bytes 6-7: Price
Character levelup table
- Byte 0: Experience requirement constant
- Bytes 1-2: Unknown
- Bytes 3-7: Stat growth rates
PSI
- Bytes 0-1: Pointer to name
- Byte 2: Level for Ninten to learn
- Byte 3: Level for Ana to learn
- Byte 4: Action (non-battle)
- Byte 5: Action (battle)
- Byte 6: Unused
- Byte 7: PP required