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Ultima VI: The False Prophet: Difference between revisions
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{{SNES | {{SNES | ||
|title = Ultima VI: The False Prophet | |title = Ultima VI: The False Prophet | ||
|image = [[ | |image = [[File:Ultima_VI_SNES.png|center]] | ||
|name = ULTIMA 6 | |name = ULTIMA 6 | ||
|company = Pony Canyon (Japan)/FCI (US) | |company = Pony Canyon (Japan)/FCI (US) | ||
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* Ultima - The False Prophet (USA) | * Ultima - The False Prophet (USA) | ||
==External | ==External links== | ||
* No external links yet. | * No external links yet. |
Revision as of 09:12, 26 January 2024
Ultima VI: The False Prophet | |
Name | ULTIMA 6 |
Company | Pony Canyon (Japan)/FCI (US) |
Header | None |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 200ns (SlowROM) |
Revision | 1.0 |
Checksum | Good 0x50DB
|
CRC32 | 9277C9F7
|
Utilities
- LZW decompressor/compressor for extracting & re-compressing sections of compressed data, e.g. cutscene graphics and dialog.
Hacks
- Ultima 6 SNES Randomizer by squibbons.
Miscellaneous
- The SNES Graphics Format A good explanation of how graphics are stored. Most graphics are stored uncompressed and can be browsed with bsnes-plus's Tile Viewer in "Cartridge ROM" mode.
- Nuvie an open-source engine to run the PC version of Ultima VI. Although some aspects differ, a lot of the code and resources were shared between the PC and SNES version, so Nuvie's source code may give some insight.
Known Dumps
- Ultima - The False Prophet (USA)
External links
- No external links yet.