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Mega Man Xtreme: Difference between revisions
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A cool mishmash of four of the levels of each one of the first two Mega Man X Games. | A cool mishmash of four of the levels of each one of the first two Mega Man X Games. | ||
For Game Boy or Game Boy Color. | For Game Boy or Game Boy Color. | ||
Almost never hacked. No known utilities. | |||
Have found a bit of info on the RAM Map: | Have found a bit of info on the RAM Map: |
Revision as of 11:54, 29 July 2019
Mega Man Xtreme | |
Internal Name | MEGAMAN X |
Region Code | 1 (U) |
Type | |
SGB Support | No |
Cartridge Type | (ROM + MBC1? + RAM + Battery) |
License Code | |
ROM Size | 1Mbit |
ROM Checksum | |
SRAM Size | 2kB |
Header Checksum |
A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Almost never hacked. No known utilities.
Have found a bit of info on the RAM Map:
0xB404 : Y position of Enemy 1
0xB408 : X position of Enemy 1
0xB40D : Is Enemy 1 active (boolean)
0xCADC : X's health
0xCADD : X's lives
0xCAE1 : Boss health
0xCAE2 : X's health capacity
0xCC5B : X's X position (pixel)
0xCC5A : X's X position (sub-pixel)
0xCC5E : X's Y position (pixel)
0xCC5D : X's Y position (sub-pixel)
0xCF8D : Camera's X position
0xD368 : SubTank's health (+80) /12
0xD39C-D39F : Time played (frames/seconds/minutes/hours)
0xFE00 (16? * 16 bytes) : Object Related Adresses (X is object 0xFE00-FE0F)
0xFFF7 : Sound Effect ID
Misc. : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame. When X dashes, his Xpos augments by 3 pixels/frame. Normally, when X gets hit, he moves backwards 14.25 pixels in total.
Utilities
Hacks
Translations
Miscellaneous
Mega Man Xtreme Graphics Decompressing
Known Dumps
External Links
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |