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Dragon Warrior II (NES)/ROM map: Difference between revisions
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* 0x1BFB9 to 0x1BFF8 = standard names, better yet, some parts. | * 0x1BFB9 to 0x1BFF8 = standard names, better yet, some parts. | ||
</pre> | </pre> | ||
==Dragon Warrior== | |||
<pre> | |||
* 0x0B762 to 0x0B7C1 = Text pointers. Each pointer points at a blob of 16 concatenated strings. | |||
* 0x14010 to 0x17FE6 = Compressed text. | |||
* 0x0B7C2 to 0x0BE0F = Compressed text. | |||
</pre> | |||
{{source|1=[https://www.romhacking.net/forum/index.php?topic=27053.msg364170#msg364170 Alchemic]}} | |||
{{Internal Data|game=Dragon Warrior II}} | {{Internal Data|game=Dragon Warrior II}} |
Revision as of 00:49, 22 September 2018
The following article is a ROM map for Dragon Warrior II (NES).
Dragon Quest
* 0x02D9B to 0x????? = font, 1BPP. * 0x1402B to 0x17D4C = dialogues. 0x14798 - beginning. * 0x180C4 to 0x18E12 = menus and referential bank. Equipments, items, monsters, magic and complements. * 0x1B730 to 0x1B8D7 = passwords. * 0x1BC5C to 0x1BC81 = character's naming. * 0x1BFB9 to 0x1BFF8 = standard names, better yet, some parts.
Dragon Warrior
* 0x0B762 to 0x0B7C1 = Text pointers. Each pointer points at a blob of 16 concatenated strings. * 0x14010 to 0x17FE6 = Compressed text. * 0x0B7C2 to 0x0BE0F = Compressed text.
(Source: Alchemic)
Internal Data for Dragon Warrior II
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