Blaster Master/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{rammap|game=Blaster Master}}
{{rammap|game=Blaster Master}}
{{Note|text=Memory locations discovered using the 'FCEU' Emulator for Windows.}}
{{Note|Memory locations discovered using the 'FCEU' Emulator for Windows.}}
<table border=1>
<table border=1>
<tr>
<tr>

Revision as of 02:07, 5 September 2018

Chip tiny.png The following article is a RAM map for Blaster Master.

Note for template.png
Note:
Memory locations discovered using the 'FCEU' Emulator for Windows.
OffsetEffectComments
0x0014 Current Area Current area * 8 (area 1 = $08, area 2 = $10, etc.)
0x0092 Hover Gauge value Bar Graph. value increases 32 per bar (max 255)
0x0099 Special Items See bit field table below.
0x00DD Lives Remaining
0x00C3 "GUN" Gauge Bar graph. value increases 32 per bar (max 255)
0x03FB Bosses Defeated See bit field table below.
0x03FC Item Pickups See bit field table below.
0x040D Main Health Gauge Bar graph. Value increases 32 per bar (max 255)
0x0500-5FF Level Data Each byte represents one square tile
0x06F0 Homing Missiles Quantity (00 - 99)
0x06F1 Lightening Blast Quantity (00 - 99)
0x06F2 3-way Missile Quantity (00 - 99)


Bit field table for offset 0x0099 Bit field table for offset 0x03FB Bit field table for offset 0x03FC
Bit Decimal Effect Bit Decimal Effect Bit Decimal Effect
1 1 Gives 'Hover' ability 1 1 Stage 1 Boss defeated 1 1 Stage 1 Item Obtained
2 2 Gives 'Dive' ability 2 2 Stage 2 Boss defeated 2 2 Stage 2 Item Obtained
3 4 Gives 'Wall.1' ability 3 4 Stage 3 Boss Defeated 3 4 Stage 3 Item Obtained
4 8 Gives 'Wall.2' ability 4 8 Stage 4 Boss Defeated 4 8 Stage 4 Item Obtained
5 16 Gives 'Crusher' ability 5 16 Stage 5 Boss Defeated 5 16 Stage 5 Item Obtained
6 32 No effect 6 32 Stage 6 Boss Defeated 6 32 Stage 6 Item Obtained
7 64 Gives 'Hyper' ability 7 64 Stage 7 Boss Defeated 7 64 Stage 7 Item Obtained
8 128 Gives 'Key' ability 8 128 Stage 8 Boss Defeated 8 128 No Effect

Example: To get Hover, Wall.1, and Wall.2, add the decimal values that correspond to the table entries. In this case, 1, 4, and 8. Setting offset 0x0099 to decimal 13 will give you those skills, since 1+4+8 = 13.

Note for template.png
Note:
{{{1}}}
(Source: Locations mapped by Aeryck (mailto:sk4ven@netscape.net))