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Vagrant Story/ZUD files: Difference between revisions
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Zone Unit Data | {{subpage|game=Vagrant Story}} | ||
ZUD files, i.e. Zone Unit Data, are archives. They group various files relating to a single character together in one file. ZUD files have a single [[Vagrant Story:SHP files|SHP file]] which defines the character, a ZUD file may have up to two [[Vagrant Story:WEP files|WEP files]], where the first is the 3d model for the weapon and the second is the shield. Also a ZUD file may have up to two [[Vagrant Story:SEQ files|SEQ files]] that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped. | |||
== File Format == | |||
$00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]]) | $00 1 idCharacter (as used by [[Vagrant Story:ZND files|ZND files]]) | ||
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+ character section (same as [[Vagrant Story:SHP files|SHP format]]) | + character section (same as [[Vagrant Story:SHP files|SHP format]]) | ||
+ weapon section (same as [[Vagrant Story:WEP | + weapon section (same as [[Vagrant Story:WEP files|WEP format]]) | ||
+ shield section (same as [[Vagrant Story:WEP | + shield section (same as [[Vagrant Story:WEP files|WEP format]]) | ||
+ common animations ( | + common animations ([[Vagrant Story:SEQ files|SEQ format]]) | ||
+ battle animations ( | + battle animations ([[Vagrant Story:SEQ files|SEQ format]]) |
Revision as of 10:34, 13 April 2013
This is a sub-page of Vagrant Story.
ZUD files, i.e. Zone Unit Data, are archives. They group various files relating to a single character together in one file. ZUD files have a single SHP file which defines the character, a ZUD file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a ZUD file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.
File Format
$00 1 idCharacter (as used by ZND files) $01 1 idWeapon (as per weapons list) $02 1 idWeaponCategory (as per weapon categories) $03 1 idWeaponMaterial (as per materials list) $04 1 idShield (as per armours list) $05 1 idShieldMaterial (as per materials list) $06 1 Unknown $07 1 padding (Always == 0) $08 4 ptrCharacterSHP $0C 4 lenCharacterSHP $10 4 ptrWeaponWEP $14 4 lenWeaponWEP $18 4 ptrShieldWEP $1C 4 lenShieldWEP $20 4 ptrCommonSEQ $24 4 lenCommonSEQ $28 4 ptrBattleSEQ $2C 4 lenBattleSEQ + character section (same as SHP format) + weapon section (same as WEP format) + shield section (same as WEP format) + common animations (SEQ format) + battle animations (SEQ format)