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Donkey Kong Country (SNES)/ROM map: Difference between revisions
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{{rommap|game=Donkey Kong Country}} | |||
== Game Text == | == Game Text == | ||
These addresses are for the (U) v1.0 version of the game. See the [http://datacrystal.romhacking.net/wiki/Donkey_Kong_Country:TBL table file] to extract the text. | These addresses are for the (U) v1.0 version of the game. See the [http://datacrystal.romhacking.net/wiki/Donkey_Kong_Country:TBL table file] to extract the text. | ||
Revision as of 00:30, 28 August 2011
The following article is a ROM map for Donkey Kong Country (SNES).
Game Text
These addresses are for the (U) v1.0 version of the game. See the table file to extract the text.
$3C03C8 - $3C35C9: English script for the game
$3C35CA - $3C5839: German script for the game
$38A246 - $38A50D: German level names
$38A50D - $38A7E7: English level names
$1EFE0 - $1F3E7: End game credits
$2DE076 - $2DFC94: Fragment of the English script of the game, probably from a beta version. Some differences include:
- The name of "Slippa" being "Hister"
- Three text blocks are in different orders
- The line "the colors are all too rich" is "the colors are all to rich" (spelling mistake)
- The level "Jungle Hijinxs" is referred to as "Jungle Japes"
$3D72D0 - $3D7DB4: Another fragment of the English script of the game, similar to above, but about half the size.
Copy the following into a text file to use as input for Cartographer.
#GAME NAME: Donkey Kong Country (U) v1.0 #BLOCK NAME: Dialogue Block - English(RAW) #TYPE: NORMAL #METHOD: RAW #SCRIPT START: $3C03C8 #SCRIPT STOP: $3C35C9 #TABLE: dkc.tbl #COMMENTS: Yes //start first line with // #END BLOCK //remainder of comment placement //is handled by control codes #BLOCK NAME: Dialogue Block - German (RAW) #TYPE: NORMAL #METHOD: RAW #SCRIPT START: $3C35CA #SCRIPT STOP: $3C5839 #TABLE: dkc.tbl #COMMENTS: Yes //start first line with // #END BLOCK //remainder of comment placement //is handled by control codes #BLOCK NAME: Level Names - German (RAW) #TYPE: NORMAL #METHOD: RAW #SCRIPT START: $38A246 #SCRIPT STOP: $38A50D #TABLE: dkc.tbl #COMMENTS: Yes //start first line with // #END BLOCK //remainder of comment placement //is handled by control codes #BLOCK NAME: Level Names - English (RAW) #TYPE: NORMAL #METHOD: RAW #SCRIPT START: $38A50D #SCRIPT STOP: $38A7E7 #TABLE: dkc.tbl #COMMENTS: Yes //start first line with // #END BLOCK //remainder of comment placement //is handled by control codes #BLOCK NAME: Credits - English (RAW) #TYPE: NORMAL #METHOD: RAW #SCRIPT START: $1EFE0 #SCRIPT STOP: $1F3E7 #TABLE: dkc.tbl #COMMENTS: Yes //start first line with // #END BLOCK //remainder of comment placement //is handled by control codes #BLOCK NAME: Dialogue Block - English (beta text 2) (RAW) #TYPE: NORMAL #METHOD: RAW #SCRIPT START: $2DE076 #SCRIPT STOP: $2DFC94 #TABLE: dkc.tbl #COMMENTS: Yes //start first line with // #END BLOCK //remainder of comment placement //is handled by control codes #BLOCK NAME: Dialogue Block - English (beta text 2) (RAW) #TYPE: NORMAL #METHOD: RAW #SCRIPT START: $3D72D0 #SCRIPT STOP: $3D7DB4 #TABLE: dkc.tbl #COMMENTS: Yes //start first line with // #END BLOCK //remainder of comment placement //is handled by control codes