Super Mario Bros. 3/ROM map: Difference between revisions

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m (moved Super Mario Bros. 3: ROM Map to Super Mario Bros. 3:ROM map over redirect: Match template)
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{{rommap|game=Super Mario Bros. 3}}
NOTE: All values in Table are Hexadecimal unless noted otherwise.
NOTE: All values in Table are Hexadecimal unless noted otherwise.
{{rommap|game=Super Mario Bros. 3}}


{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
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|<tt>24BA7-26005</tt> ||Pipe-Water Level Defs.
|<tt>24BA7-26005</tt> ||Pipe-Water Level Defs.
|-
|-
|<tt>26A6F-28C05</tt> ||Cloudy-Giant-Pirahna Plant Level Defs.
|<tt>26A6F-28C05</tt> ||Cloudy-Giant-Piranha Plant Level Defs.
|-
|-
|<tt>28F3F-2A005</tt> ||Desert Level Defs.
|<tt>28F3F-2A005</tt> ||Desert Level Defs.
Line 65: Line 66:
|<tt>3AE47-3AE97</tt> ||Mario/Luigi Sprite Tile Set used
|<tt>3AE47-3AE97</tt> ||Mario/Luigi Sprite Tile Set used
|-
|-
|<tt>3FF22-3FF39</tt> ||Code: Controller Read SubRoutine?
|<tt>3FF22-3FF39</tt> ||Code: Controller Read Subroutine?
|-
|-
|<tt>40010-6000F</tt> ||Graphic Tiles Raw Data
|<tt>40010-6000F</tt> ||Graphic Tiles Raw Data
|}
|}
[[Category: Super Mario Bros. 3]]

Revision as of 20:20, 28 August 2011

Chip tiny.png The following article is a ROM map for Super Mario Bros. 3.

NOTE: All values in Table are Hexadecimal unless noted otherwise.

Address Purpose
00000-0000F Emulation header
00F22 Replace it with (hex) A9 to make shells act like SMB1 shells (screws up Holding Throw blocks, etc)
02611-02618 Attribute Data for Bumped Blocks
0261B-0262A Tile Mappings for Bumped Blocks
0BFD8-0E00D Enemy-Level Defs.
10539-1053C sm/big/rac Mario Palette
1053D-10540 sm/big/rac Luigi Palette
10541-10544 Fire Mario/Luigi Palette
10549-1054C Frog Mario/Luigi Palette
1054D-10550 Tanooki Mario/Luigi Palette
10551-10554 Hammer Mario/Luigi Palette
1A587-1C005 Underground Level Defs.
185BA-19101 Overworld Maps
1E010-1E3FF Background level sprites
1E512-20005 Plain Level Defs.
20587-22005 Hilly Level Defs.
227E0-24005 Ice-Sky Level Defs.
24BA7-26005 Pipe-Water Level Defs.
26A6F-28C05 Cloudy-Giant-Piranha Plant Level Defs.
28F3F-2A005 Desert Level Defs.
2A7F7-2C005 Dungeon Level Defs.
2EC07-30005 Ship Level Defs.
30ABA-30AC1 Color Sequence for Title Screen's Flashing "3"
32AC2, 32AD6, 32AEA Color Sequence for Title Screen Background Fade-In
32AFE Title Screen Background Color (final)
36DAA-36DAD Palette for Lava (and some Rotodisc hubs)
36DFE-36E01 Palette for Bowser (and some Donut Lifts)
3AC10-3AC60 Mario/Luigi Sprite Ptr Table
3AC61-3AE46 Mario/Luigi Sprite Raw Data
3AE47-3AE97 Mario/Luigi Sprite Tile Set used
3FF22-3FF39 Code: Controller Read Subroutine?
40010-6000F Graphic Tiles Raw Data