If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mega Man 6/RAM map: Difference between revisions
Jump to navigation
Jump to search
(Organized the data and changes some of the verbiage of the descriptions) |
m (Mega Man 6:RAM map moved to Mega Man VI: RAM map) |
(No difference)
|
Revision as of 07:51, 5 June 2009
The following article is a RAM map for Mega Man 6.
Player Variables
Life & Health
RAM | Function | Details |
$03E5 | Mega Man's HP |
Weapons
RAM | Function | Details |
$0688 | Remaining Mega Buster energy | Always Full |
$0689 | Remaining Yamato Spear energy | |
$068A | Remaining Wind Storm energy | |
$068B | Remaining Blizzard Attack energy | |
$068C | Remaining Fire Blast energy | |
$068D | Remaining Plant Barrier energy | |
$068E | Remaining Knight Crush energy | |
$068F | Remaining Silver Tomahawk energy | |
$0690 | Remaining Centaur Flash energy | |
$0691 | Remaining Beat energy | |
$0694 | Power Mega Man switch | |
$0695 | Jet Mega Man swtich |
Other
RAM | Function | Details |
$00A5 | Current Power Level for Power Mega Man (graphically only) | |
$04CB | Y position of Mega Man |
Miscellaneous
RAM | Function | Details |
$0051 | Current Level | |
$0057 | Current Screen | |
$03ED | Current Boss' HP | |
$069C | Y position of Left Table objects | |
$069D | X position of Left Table objects |