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{{Bob
| bobscreen= Secret of Evermore Title.PNG
| developer= Squaresoft
| publisher= Squaresoft
| system= SNES
| usa= {{date|1995|October}}
| europe= {{date|1996|February|nocat=true}}
| tcrf=Secret of Evermore
}}
{{SNES| title = Secret of Evermore
{{SNES| title = Secret of Evermore
|image = [[Image:Secret of Evermore Title.PNG|center]]
|image = [[File:Secret of Evermore Title.PNG|center]]
|name = Secret of Evermore
|name = SECRET OF EVERMORE
|company = Square
|company = Square
|header = SWC
|header = None
|bank = HiROM
|bank = HiROM
|interleaved = No
|interleaved = No
|sram = 64 Kb
|sram = 8 KiB
|type = Normal + Batt
|type = Normal + Batt
|rom = 24 Mb
|rom = 3 MiB
|country = USA
|country = USA
|video = NTSC
|romspeed = 120ns (FastROM)
|romspeed = 120ns (FastROM)
|video = NTSC
|revision = 1.0
|checksum = Good 0x33C2
|checksum = Good 0x33C2
|crc32 = 5C0045E
|crc32 = A5C0045E
|game = Secret of Evermore
|game = Secret of Evermore
}}
}}


{{Not Extensively Hacked|name=Secret of Evermore}}
==Sub-pages==
{{namespaces}}


==Utilities==
==Utilities==
No known utilities exist specifically for editing Secret of Evermore. A [[savestate]] editor known only as [[Secret of Evermore:SOE Save State Editor|SOE Save State Editor]] has been written. Additionally, a number of [[Nightmare Table Editor|Nightmare]] modules for the game exist.  
* Three older savestate hacking programs by [https://www.zophar.net/utilities/snescheat/secret-of-evermore-save-state-editor.html Cloud311], [https://www.zophar.net/utilities/snescheat/secret-of-evermore-save-state-editorlf.html The_Fake_God], and [https://www.zophar.net/utilities/snescheat/secret-of-evermore-status-editor.html Cobra]. They don't run on modern Windows systems, so you're better off using the SRAM Editor below.
* An [http://pkhack.fobby.net/misc/soe_nightmare.zip archive] containing Secret of Evermore [[Nightmare Table Editor|Nightmare]] modules.
* [http://games.technoplaza.net/soesrame/ SoE SRAM Editor] - by John David Ratliff. Multi-platform, change name and many other stats. Works with any emulator .srm file.
* [https://www.romhacking.net/utilities/1586/ SoE S-RAM Comparer] - by XETH. Compare SRAM and Snes9x savestates and see the changes in real time as you play. There's nothing else like it.


==Hacks==
==Hacks==
* [http://fusoya.panicus.org/soe/index.html SoE 2 Player Addition] - A hack that implements a two-player system in Secret of Evermore similar to that used in [[Secret of Mana]].  
* [http://fusoya.eludevisibility.org/soe/index.html SoE 2 Player Addition] - A hack that implements a two-player system in Secret of Evermore, similar to that used in [[Secret of Mana]].  
* [http://assassin17.home.comcast.net/soe_patches.htm Bugfix patches] -Fixes some of the [[Secret of Evermore:Bugs|bugs in Secret of Evemore]].
* [http://assassin17.brinkster.net/soe_patches.htm Bugfix patches] - Fixes some of Secret of Evermore's bugs.
 
==Documents==
* [http://games.technoplaza.net/soesrame/sram-doc.txt SoE SRAM Document] - Tons of addresses for stats, equipment, alchemy and even the checksum routine explained by John David Ratliff.
* [https://www.romhacking.net/documents/831/ RAMsetta Stone] - Allows 1 to 1 conversion of SRAM to WRAM (savestate) addresses by phonymike.
 
==Translations==
* None known.


==Miscellaneous==
==Miscellaneous==
A [[Debug menu|debug menu]] at least partially remains in the game; see [[Secret of Evermore debug menu]]. A normally inaccessible map known as [[Brian's Test Ground]] exists in the game's map list; it is still possible to view the map, but if objects ever existed on it, they do not seem to be able to be loaded. The game's list of spells contains several unused spells, including one which is accessible but mostly [[Dummy|dummied]]. Strange, unused, and testing text is scattered throughout the ROM, in addition to what looks like a chunk of C programming code.
* A [[debug menu]] at least partially remains in the game.
 
* A normally inaccessible map known as "Brian's Test Ground" exists in the game's map list. It is still possible to view the map, but no objects are loaded (if any ever existed on it).
''See also:'' [[Secret of Evermore:Fun facts]]
* The game's list of spells contains several unused spells, including one which is accessible but mostly [[Dummy|dummied]].
* Strange, unused, and testing text is scattered throughout the ROM, in addition to what looks like some C programming code.


==Known Dumps==
==Known Dumps==
Line 38: Line 60:
* Secret of Evermore (U) [!]
* Secret of Evermore (U) [!]


==External Links==
==External links==
* [http://starmen.net/pkhack/misc/modules/ A directory] containing a Secret of Evermore [[Nightmare Table Editor|Nightmare]] module
* No external links yet.


[[Category:Super Nintendo games|Secret of Evermore]]
{{World of Mana series}}
[[Category:Secret of Evermore]]

Latest revision as of 02:47, 29 January 2024

Title Screen

Secret of Evermore

Developer: Squaresoft
Publisher: Squaresoft
Platform: SNES
Released in US: October 1995
Released in EU: February 1996


ROMIcon.png ROM map
RAMIcon.png RAM map
Cactisprite.png TCRF
Secret of Evermore
Name SECRET OF EVERMORE
Company Square
Header None
Bank HiROM
Interleaved No
SRAM 8 KiB
Type Normal + Batt
ROM 3 MiB
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum Good 0x33C2
CRC32 A5C0045E

Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map

Utilities

  • Three older savestate hacking programs by Cloud311, The_Fake_God, and Cobra. They don't run on modern Windows systems, so you're better off using the SRAM Editor below.
  • An archive containing Secret of Evermore Nightmare modules.
  • SoE SRAM Editor - by John David Ratliff. Multi-platform, change name and many other stats. Works with any emulator .srm file.
  • SoE S-RAM Comparer - by XETH. Compare SRAM and Snes9x savestates and see the changes in real time as you play. There's nothing else like it.

Hacks

Documents

  • SoE SRAM Document - Tons of addresses for stats, equipment, alchemy and even the checksum routine explained by John David Ratliff.
  • RAMsetta Stone - Allows 1 to 1 conversion of SRAM to WRAM (savestate) addresses by phonymike.

Translations

  • None known.

Miscellaneous

  • A debug menu at least partially remains in the game.
  • A normally inaccessible map known as "Brian's Test Ground" exists in the game's map list. It is still possible to view the map, but no objects are loaded (if any ever existed on it).
  • The game's list of spells contains several unused spells, including one which is accessible but mostly dummied.
  • Strange, unused, and testing text is scattered throughout the ROM, in addition to what looks like some C programming code.

Known Dumps

  • Secret of Evermore (E) [!]
  • Secret of Evermore (F)
  • Secret of Evermore (G)
  • Secret of Evermore (S)
  • Secret of Evermore (U) [!]

External links

  • No external links yet.