Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The 3-D Battles of World Runner/ROM map: Difference between revisions
Jump to navigation
Jump to search
Ice Ranger (talk | contribs) m (→Music Pointers: corrected that it was for the ending) |
m (Hawk moved page 3-D WorldRunner/ROM map to The 3-D Battles of World Runner/ROM map) |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{rommap|game=3-D | {{rommap|game=3-D WorldRunner}} | ||
=Worlds= | ==Worlds== | ||
==Level Data== | [[3-D WorldRunner:Byte List|Byte List]] for Level Data. | ||
* 0x000018 | ===Level Data=== | ||
* 0x000390 | * <tt>0x000018</tt> to <tt>0x00038F</tt> = World 1 | ||
* <tt>0x000390</tt> to <tt>0x00040B</tt> = World 1 Bonus | |||
* 0x000418 | * <tt>0x000418</tt> to <tt>0x00078F</tt> = World 2 | ||
* 0x000790 | * <tt>0x000790</tt> to <tt>0x00080F</tt> = World 2 Bonus | ||
* 0x000818 | * <tt>0x000818</tt> to <tt>0x000B8F</tt> = World 3 | ||
* 0x000B90 | * <tt>0x000B90</tt> to <tt>0x000C0F</tt> = World 3 Bonus | ||
* 0x000C18 | * <tt>0x000C18</tt> to <tt>0x000F8F</tt> = World 4 | ||
* 0x000F90 | * <tt>0x000F90</tt> to <tt>0x00100F</tt> = World 4 Bonus | ||
* 0x001018 | * <tt>0x001018</tt> to <tt>0x00138F</tt> = World 5 | ||
* 0x001390 | * <tt>0x001390</tt> to <tt>0x00140F</tt> = World 5 Bonus | ||
* 0x001418 | * <tt>0x001418</tt> to <tt>0x00178F</tt> = World 6 | ||
* 0x001790 | * <tt>0x001790</tt> to <tt>0x00180F</tt> = World 6 Bonus | ||
* 0x001818 | * <tt>0x001818</tt> to <tt>0x001B8F</tt> = World 7 | ||
* 0x001B90 | * <tt>0x001B90</tt> to <tt>0x001C0F</tt> = World 7 Bonus | ||
* 0x001C18 | * <tt>0x001C18</tt> to <tt>0x001F8F</tt> = World 8 | ||
* 0x001F90 | * <tt>0x001F90</tt> to <tt>0x00200F</tt> = World 8 Bonus | ||
=Music For Ending= | ==Music For Ending== | ||
* 0x011A10 | * <tt>0x011A10</tt> to <tt>0x011A17</tt> = Pointers for Ending Music | ||
* 0x011A18 | * <tt>0x011A18</tt> to <tt>0x011B27</tt> = Lead | ||
* 0x011B28 | * <tt>0x011B28</tt> to <tt>0x011C28</tt> = Backup | ||
* 0x011C29 | * <tt>0x011C29</tt> to <tt>0x011CD0</tt> = Drums | ||
* 0x011CD1 | * <tt>0x011CD1</tt> to <tt>0x011DC3</tt> = Bass | ||
=Backgrounds= | ==Backgrounds== | ||
* 0x013010 | * <tt>0x013010</tt> to <tt>0x01310F</tt> = World 1 Background Page 1 | ||
* 0x013110 | * <tt>0x013110</tt> to <tt>0x01320F</tt> = World 1 Background Page 2 | ||
* 0x013210 | * <tt>0x013210</tt> to <tt>0x01330F</tt> = World 2 Background Page 1 | ||
* 0x013310 | * <tt>0x013310</tt> to <tt>0x01340F</tt> = World 2 Background Page 2 | ||
* 0x013410 | * <tt>0x013410</tt> to <tt>0x01350F</tt> = World 3 Background Page 1 | ||
* 0x013510 | * <tt>0x013510</tt> to <tt>0x01360F</tt> = World 3 Background Page 2 | ||
* 0x013610 | * <tt>0x013610</tt> to <tt>0x01370F</tt> = World 4 Background Page 1 | ||
* 0x013710 | * <tt>0x013710</tt> to <tt>0x01380F</tt> = World 4 Background Page 2 | ||
* 0x013810 | * <tt>0x013810</tt> to <tt>0x01390F</tt> = World 5 Background Page 1 | ||
* 0x013910 | * <tt>0x013910</tt> to <tt>0x013A0F</tt> = World 5 Background Page 2 | ||
* 0x013A10 | * <tt>0x013A10</tt> to <tt>0x013B0F</tt> = World 6 Background Page 1 | ||
* 0x013B10 | * <tt>0x013B10</tt> to <tt>0x013C0F</tt> = World 6 Background Page 2 | ||
* 0x013C10 | * <tt>0x013C10</tt> to <tt>0x013D0F</tt> = World 7 Background Page 1 | ||
* 0x013D10 | * <tt>0x013D10</tt> to <tt>0x013E0F</tt> = World 7 Background Page 2 | ||
* 0x013E10 | * <tt>0x013E10</tt> to <tt>0x013F0F</tt> = World 8 Background Page 1 | ||
* 0x013F10 | * <tt>0x013F10</tt> to <tt>0x01400F</tt> = World 8 Background Page 2 | ||
=Misc= | ==Misc== | ||
==Character== | ===Character=== | ||
* 0x0196C1 - Number of Lives at beginning | * <tt>0x0196C1</tt> to <tt>0x-----</tt> = Number of Lives at beginning | ||
==Enemy Pointers== | ===Enemy Pointers=== | ||
* 0x01A45E | * <tt>0x01A45E</tt> to <tt>0x01A45F</tt> = Graphic Pointers for Rolling Enemies (World 1,3) | ||
* 0x01A460 | * <tt>0x01A460</tt> to <tt>0x01A461</tt> = Graphic Pointers for Bouncing Enemies (World 1) | ||
* 0x01A462 | * <tt>0x01A462</tt> to <tt>0x01A463</tt> = Graphic Pointers for Tulip Enemies (World 3) | ||
* 0x01A464 | * <tt>0x01A464</tt> to <tt>0x01A465</tt> = Graphic Pointers for Robot Head Enemies (World 2) | ||
* 0x01A466 | * <tt>0x01A466</tt> to <tt>0x01A467</tt> = Graphic Pointers for Rolling Enemies (World 2,4,5) | ||
* 0x01A468 | * <tt>0x01A468</tt> to <tt>0x01A469</tt> = Graphic Pointers for Splash Enemies Left (World 4) | ||
* 0x01A46A | * <tt>0x01A46A</tt> to <tt>0x01A46B</tt> = Graphic Pointers for Rolling Enemies (World 5,6) | ||
* 0x01A46C | * <tt>0x01A46C</tt> to <tt>0x01A46D</tt> = Graphic Pointers for Jellyfish (World 6) | ||
* 0x01A470 | * <tt>0x01A470</tt> to <tt>0x01A471</tt> = Graphic Pointers for Dogs (World 7), TVs (World 8 | ||
* 0x01A472 | * <tt>0x01A472</tt> to <tt>0x01A473</tt> = Graphic Pointers for Jewels (World 7) | ||
* 0x01A474 | * <tt>0x01A474</tt> to <tt>0x01A475</tt> = Graphic Pointers for Clouds (World 7) | ||
* 0x01A476 | * <tt>0x01A476</tt> to <tt>0x01A477</tt> = Graphic Pointers for Flying Jewels (World 8) | ||
* 0x01A478 | * <tt>0x01A478</tt> to <tt>0x01A479</tt> = Graphic Pointers for Diamonds (World 8) | ||
* 0x01A47A | * <tt>0x01A47A</tt> to <tt>0x01A47B</tt> = Graphic Pointers for Splash Enemies Right (World 4) | ||
=Music= | ==Music== | ||
==Music Pointers== | ===Music Pointers=== | ||
* 0x01D010 | * <tt>0x01D010</tt> to <tt>0x01D017</tt> = Pointers for Main Music | ||
* 0x01D018 | * <tt>0x01D018</tt> to <tt>0x01D01F</tt> = Pointers for Bonus Area Music | ||
* 0x01D020 | * <tt>0x01D020</tt> to <tt>0x01D027</tt> = Pointers for Invinsibility Music | ||
* 0x01D028 | * <tt>0x01D028</tt> to <tt>0x01D02F</tt> = Pointers for Boss Music | ||
* 0x01D030 | * <tt>0x01D030</tt> to <tt>0x01D037</tt> = Pointers for Death Music | ||
* 0x01D038 | * <tt>0x01D038</tt> to <tt>0x01D03F</tt> = Pointers for Level Complete Music | ||
* 0x01D040 | * <tt>0x01D040</tt> to <tt>0x01D047</tt> = Pointers for Game Over Music | ||
* 0x01D048 | * <tt>0x01D048</tt> to <tt>0x01D04F</tt> = Pointers for Game Over Music (unused?) | ||
==Main Music== | ===Main Music=== | ||
* 0x01D050 | * <tt>0x01D050</tt> to <tt>0x01D165</tt> = Lead | ||
* 0x01D066 | * <tt>0x01D066</tt> to <tt>0x01D35F</tt> = Backup | ||
* 0x01D360 | * <tt>0x01D360</tt> to <tt>0x01D3B8</tt> = Drums | ||
* 0x01D3B9 | * <tt>0x01D3B9</tt> to <tt>0x01D508</tt> = Bass | ||
==Invinsibility Music== | ===Invinsibility Music=== | ||
* 0x01D509 | * <tt>0x01D509</tt> to <tt>0x01D59F</tt> = Lead | ||
* 0x01D5A0 | * <tt>0x01D5A0</tt> to <tt>0x01D692</tt> = Backup | ||
* 0x01D693 | * <tt>0x01D693</tt> to <tt>0x01D6B4</tt> = Drums | ||
* 0x01D6B5 | * <tt>0x01D6B5</tt> to <tt>0x01D79D</tt> = Bass | ||
==Bonus Area Music== | ===Bonus Area Music=== | ||
* 0x01D79E | * <tt>0x01D79E</tt> to <tt>0x01D81B</tt> = Lead | ||
* 0x01D81C | * <tt>0x01D81C</tt> to <tt>0x01D8C5</tt> = Backup | ||
* 0x01D8C6 | * <tt>0x01D8C6</tt> to <tt>0x01D8CA</tt> = Drums | ||
* 0x01D8CB | * <tt>0x01D8CB</tt> to <tt>0x01D924</tt> = Bass | ||
==Boss Music== | ===Boss Music=== | ||
* 0x01D925 | * <tt>0x01D925</tt> to <tt>0x01D975</tt> = Lead | ||
* 0x01D976 | * <tt>0x01D976</tt> to <tt>0x01DA08</tt> = Backup | ||
* 0x01DA09 | * <tt>0x01DA09</tt> to <tt>0x01DA32</tt> = Drums | ||
* 0x01DA33 | * <tt>0x01DA33</tt> to <tt>0x01DAC8</tt> = Bass | ||
==Death Music== | ===Death Music=== | ||
* 0x01DAC9 | * <tt>0x01DAC9</tt> to <tt>0x01DAEC</tt> = Lead | ||
* 0x01DAED | * <tt>0x01DAED</tt> to <tt>0x01DB00</tt> = Backup | ||
* 0x01DB01 | * <tt>0x01DB01</tt> to <tt>0x01DB13</tt> = Drums | ||
* 0x01DB14 | * <tt>0x01DB14</tt> to <tt>0x01DB38</tt> = Bass | ||
==Level Complete Music== | ===Level Complete Music=== | ||
* 0x01DB39 | * <tt>0x01DB39</tt> to <tt>0x01DB65</tt> = Lead | ||
* 0x01DB66 | * <tt>0x01DB66</tt> to <tt>0x01DBA4</tt> = Backup | ||
* 0x01DBA5 | * <tt>0x01DBA5</tt> to <tt>0x01DBC6</tt> = Drums | ||
* 0x01DBC7 | * <tt>0x01DBC7</tt> to <tt>0x01DBF6</tt> = Bass | ||
==Game Over Music== | ===Game Over Music=== | ||
* 0x01DBF7 | * <tt>0x01DBF7</tt> to <tt>0x01DC40</tt> = Lead | ||
* 0x01DB41 | * <tt>0x01DB41</tt> to <tt>0x01DB68</tt> = Backup | ||
* 0x01DB69 | * <tt>0x01DB69</tt> to <tt>0x01DBA7</tt> = Bass | ||
==Empty== | ===Empty=== | ||
* 0x01DCA8 | * <tt>0x01DCA8</tt> to <tt>0x01DE0F</tt> = Empty for Music Expansion | ||
{{Internal Data|game=3-D WorldRunner}} |
Latest revision as of 20:27, 28 January 2024
The following article is a ROM map for The 3-D Battles of World Runner.
Worlds
Byte List for Level Data.
Level Data
- 0x000018 to 0x00038F = World 1
- 0x000390 to 0x00040B = World 1 Bonus
- 0x000418 to 0x00078F = World 2
- 0x000790 to 0x00080F = World 2 Bonus
- 0x000818 to 0x000B8F = World 3
- 0x000B90 to 0x000C0F = World 3 Bonus
- 0x000C18 to 0x000F8F = World 4
- 0x000F90 to 0x00100F = World 4 Bonus
- 0x001018 to 0x00138F = World 5
- 0x001390 to 0x00140F = World 5 Bonus
- 0x001418 to 0x00178F = World 6
- 0x001790 to 0x00180F = World 6 Bonus
- 0x001818 to 0x001B8F = World 7
- 0x001B90 to 0x001C0F = World 7 Bonus
- 0x001C18 to 0x001F8F = World 8
- 0x001F90 to 0x00200F = World 8 Bonus
Music For Ending
- 0x011A10 to 0x011A17 = Pointers for Ending Music
- 0x011A18 to 0x011B27 = Lead
- 0x011B28 to 0x011C28 = Backup
- 0x011C29 to 0x011CD0 = Drums
- 0x011CD1 to 0x011DC3 = Bass
Backgrounds
- 0x013010 to 0x01310F = World 1 Background Page 1
- 0x013110 to 0x01320F = World 1 Background Page 2
- 0x013210 to 0x01330F = World 2 Background Page 1
- 0x013310 to 0x01340F = World 2 Background Page 2
- 0x013410 to 0x01350F = World 3 Background Page 1
- 0x013510 to 0x01360F = World 3 Background Page 2
- 0x013610 to 0x01370F = World 4 Background Page 1
- 0x013710 to 0x01380F = World 4 Background Page 2
- 0x013810 to 0x01390F = World 5 Background Page 1
- 0x013910 to 0x013A0F = World 5 Background Page 2
- 0x013A10 to 0x013B0F = World 6 Background Page 1
- 0x013B10 to 0x013C0F = World 6 Background Page 2
- 0x013C10 to 0x013D0F = World 7 Background Page 1
- 0x013D10 to 0x013E0F = World 7 Background Page 2
- 0x013E10 to 0x013F0F = World 8 Background Page 1
- 0x013F10 to 0x01400F = World 8 Background Page 2
Misc
Character
- 0x0196C1 to 0x----- = Number of Lives at beginning
Enemy Pointers
- 0x01A45E to 0x01A45F = Graphic Pointers for Rolling Enemies (World 1,3)
- 0x01A460 to 0x01A461 = Graphic Pointers for Bouncing Enemies (World 1)
- 0x01A462 to 0x01A463 = Graphic Pointers for Tulip Enemies (World 3)
- 0x01A464 to 0x01A465 = Graphic Pointers for Robot Head Enemies (World 2)
- 0x01A466 to 0x01A467 = Graphic Pointers for Rolling Enemies (World 2,4,5)
- 0x01A468 to 0x01A469 = Graphic Pointers for Splash Enemies Left (World 4)
- 0x01A46A to 0x01A46B = Graphic Pointers for Rolling Enemies (World 5,6)
- 0x01A46C to 0x01A46D = Graphic Pointers for Jellyfish (World 6)
- 0x01A470 to 0x01A471 = Graphic Pointers for Dogs (World 7), TVs (World 8
- 0x01A472 to 0x01A473 = Graphic Pointers for Jewels (World 7)
- 0x01A474 to 0x01A475 = Graphic Pointers for Clouds (World 7)
- 0x01A476 to 0x01A477 = Graphic Pointers for Flying Jewels (World 8)
- 0x01A478 to 0x01A479 = Graphic Pointers for Diamonds (World 8)
- 0x01A47A to 0x01A47B = Graphic Pointers for Splash Enemies Right (World 4)
Music
Music Pointers
- 0x01D010 to 0x01D017 = Pointers for Main Music
- 0x01D018 to 0x01D01F = Pointers for Bonus Area Music
- 0x01D020 to 0x01D027 = Pointers for Invinsibility Music
- 0x01D028 to 0x01D02F = Pointers for Boss Music
- 0x01D030 to 0x01D037 = Pointers for Death Music
- 0x01D038 to 0x01D03F = Pointers for Level Complete Music
- 0x01D040 to 0x01D047 = Pointers for Game Over Music
- 0x01D048 to 0x01D04F = Pointers for Game Over Music (unused?)
Main Music
- 0x01D050 to 0x01D165 = Lead
- 0x01D066 to 0x01D35F = Backup
- 0x01D360 to 0x01D3B8 = Drums
- 0x01D3B9 to 0x01D508 = Bass
Invinsibility Music
- 0x01D509 to 0x01D59F = Lead
- 0x01D5A0 to 0x01D692 = Backup
- 0x01D693 to 0x01D6B4 = Drums
- 0x01D6B5 to 0x01D79D = Bass
Bonus Area Music
- 0x01D79E to 0x01D81B = Lead
- 0x01D81C to 0x01D8C5 = Backup
- 0x01D8C6 to 0x01D8CA = Drums
- 0x01D8CB to 0x01D924 = Bass
Boss Music
- 0x01D925 to 0x01D975 = Lead
- 0x01D976 to 0x01DA08 = Backup
- 0x01DA09 to 0x01DA32 = Drums
- 0x01DA33 to 0x01DAC8 = Bass
Death Music
- 0x01DAC9 to 0x01DAEC = Lead
- 0x01DAED to 0x01DB00 = Backup
- 0x01DB01 to 0x01DB13 = Drums
- 0x01DB14 to 0x01DB38 = Bass
Level Complete Music
- 0x01DB39 to 0x01DB65 = Lead
- 0x01DB66 to 0x01DBA4 = Backup
- 0x01DBA5 to 0x01DBC6 = Drums
- 0x01DBC7 to 0x01DBF6 = Bass
Game Over Music
- 0x01DBF7 to 0x01DC40 = Lead
- 0x01DB41 to 0x01DB68 = Backup
- 0x01DB69 to 0x01DBA7 = Bass
Empty
- 0x01DCA8 to 0x01DE0F = Empty for Music Expansion
Internal Data for 3-D WorldRunner
| |
---|---|