Vib-Ribbon/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Vib-Ribbon}} ==In-Stage== {| class="wikitable ! JP ! EU ! Lengh ! Description |- |TBA |0x0006D800 |32 Bits |Score (After 0x00076394 copies, its value gets cleared) |} ==Win-Screen== {| class="wikitable" ! JP ! EU ! Lengh ! Desc |- |TBA |0x00076394 |16 Bits |Score Copies 0x0006D800 value |- |TBA |0x00076398 |16 Bits |Bonus Points Devides 0x00076394 by which state Vibri is in (Super: ¹⁰⁄₃ Normal: 5 Frog: ²⁰⁄₃ Worm: 0) and then gets rounde...")
 
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Line 4: Line 4:
! JP
! JP
! EU
! EU
! Lengh
! Length
! Description
! Description
|-
|-
|TBA
|0x0006BB60
|0x0006D800
|0x0006D800
|32 Bits
|32 Bits/Word
|Score
|Score
(After 0x00076394 copies, its value gets cleared)  
(After 0x00076394 copies, its value gets cleared)  
Line 17: Line 17:
! JP
! JP
! EU
! EU
! Lengh
! Length
! Desc
! Desc
|-
|-
|TBA
|TBA
|0x00076394
|0x00076394
|16 Bits
|32 Bit/Word
|Score  
|Score  
Copies 0x0006D800 value
Copies 0x0006D800 value
Line 28: Line 28:
|TBA
|TBA
|0x00076398
|0x00076398
|16 Bits
|32 Bit/Word
|Bonus Points  
|Bonus Points  
Devides 0x00076394 by which state Vibri is in  
Devides 0x00076394 by which state Vibri is in  
(Super: ¹⁰⁄₃
(Super: 10⁄3
Normal: 5
Normal: 5
Frog: ²⁰⁄₃
Frog: 20⁄3
Worm: 0)
Worm: 0)
and then gets rounded down
and then gets rounded down
|}
|}

Latest revision as of 10:20, 9 October 2024

Chip tiny.png The following article is a RAM map for Vib-Ribbon.

In-Stage

JP EU Length Description
0x0006BB60 0x0006D800 32 Bits/Word Score

(After 0x00076394 copies, its value gets cleared)

Win-Screen

JP EU Length Desc
TBA 0x00076394 32 Bit/Word Score

Copies 0x0006D800 value

TBA 0x00076398 32 Bit/Word Bonus Points

Devides 0x00076394 by which state Vibri is in (Super: 10⁄3 Normal: 5 Frog: 20⁄3 Worm: 0) and then gets rounded down