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Vib-Ribbon/RAM map: Difference between revisions
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(Created page with "{{rammap|game=Vib-Ribbon}} ==In-Stage== {| class="wikitable ! JP ! EU ! Lengh ! Description |- |TBA |0x0006D800 |32 Bits |Score (After 0x00076394 copies, its value gets cleared) |} ==Win-Screen== {| class="wikitable" ! JP ! EU ! Lengh ! Desc |- |TBA |0x00076394 |16 Bits |Score Copies 0x0006D800 value |- |TBA |0x00076398 |16 Bits |Bonus Points Devides 0x00076394 by which state Vibri is in (Super: ¹⁰⁄₃ Normal: 5 Frog: ²⁰⁄₃ Worm: 0) and then gets rounde...") |
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Line 4: | Line 4: | ||
! JP | ! JP | ||
! EU | ! EU | ||
! | ! Length | ||
! Description | ! Description | ||
|- | |- | ||
| | |0x0006BB60 | ||
|0x0006D800 | |0x0006D800 | ||
|32 Bits | |32 Bits/Word | ||
|Score | |Score | ||
(After 0x00076394 copies, its value gets cleared) | (After 0x00076394 copies, its value gets cleared) | ||
Line 17: | Line 17: | ||
! JP | ! JP | ||
! EU | ! EU | ||
! | ! Length | ||
! Desc | ! Desc | ||
|- | |- | ||
|TBA | |TBA | ||
|0x00076394 | |0x00076394 | ||
| | |32 Bit/Word | ||
|Score | |Score | ||
Copies 0x0006D800 value | Copies 0x0006D800 value | ||
Line 28: | Line 28: | ||
|TBA | |TBA | ||
|0x00076398 | |0x00076398 | ||
| | |32 Bit/Word | ||
|Bonus Points | |Bonus Points | ||
Devides 0x00076394 by which state Vibri is in | Devides 0x00076394 by which state Vibri is in | ||
(Super: | (Super: 10⁄3 | ||
Normal: 5 | Normal: 5 | ||
Frog: | Frog: 20⁄3 | ||
Worm: 0) | Worm: 0) | ||
and then gets rounded down | and then gets rounded down | ||
|} | |} |
Latest revision as of 10:20, 9 October 2024
The following article is a RAM map for Vib-Ribbon.
In-Stage
JP | EU | Length | Description |
---|---|---|---|
0x0006BB60 | 0x0006D800 | 32 Bits/Word | Score
(After 0x00076394 copies, its value gets cleared) |
Win-Screen
JP | EU | Length | Desc |
---|---|---|---|
TBA | 0x00076394 | 32 Bit/Word | Score
Copies 0x0006D800 value |
TBA | 0x00076398 | 32 Bit/Word | Bonus Points
Devides 0x00076394 by which state Vibri is in (Super: 10⁄3 Normal: 5 Frog: 20⁄3 Worm: 0) and then gets rounded down |