Castlevania Chronicles/TBL: Difference between revisions

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m (First header, tuned-up explanations for 00 and 5C, additional top note)
 
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{{TBL|game=Castlevania Chronicles}}
{{TBL|game=Castlevania Chronicles}}
{{note|
* ^^ means that the address(es) display the same tile as described in the TOP HUD entry
* Skipped values are miscellaneous graphics, some may be added in future edits
}}


==Top HUD and Sound Test Displays==
==Level HUD / Save Select / Sound Test / Game Over==
<pre>
<pre>
00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00
00 = Used to separate strings + tiles, vanishes all following bytes' tiles before another 00
20 = Space
21 = !
21 = !
2D = -
2D = -
Line 51: Line 56:
5A = Z
5A = Z
5B = .
5B = .
5C = Weird tile that vanishes the graphic tile of the following byte, appears as different tiles sometimes?
5C = Tile that vanishes the graphic tile of the following byte, changes with several tilesets (currently unknown use)
61 = a
61 = a
62 = b
62 = b
Line 96: Line 101:
8B = :
8B = :
5D-60 = Simon and Enemy health meter graphics
5D-60 = Simon and Enemy health meter graphics
</pre>
==Display Adjustment Screen==
<pre>
00 = ^^
20-1 = ^^
22 = Circle button
23 = Cross button
24 = Square button
25 = Triangle button
26 = &
2D = ^^
2E = .
2F = ^^
30-39 = ^^
3D = =
40 = ©
41-5A = ^^
61-7A = ^^
</pre>
</pre>

Latest revision as of 18:31, 1 July 2024

Chip tiny.png The following article is a Text Table for Castlevania Chronicles.

Note for template.png
Note:
  • ^^ means that the address(es) display the same tile as described in the TOP HUD entry
  • Skipped values are miscellaneous graphics, some may be added in future edits


Level HUD / Save Select / Sound Test / Game Over

00 = Used to separate strings + tiles, vanishes all following bytes' tiles before another 00
20 = Space
21 = !
2D = -
2F = /
30 = 0
31 = 1
32 = 2
33 = 3
34 = 4
35 = 5
36 = 6
37 = 7
38 = 8
39 = 9
3A = :
3B = 4
3C = 5
3D = 6
3E = 7
3F = 8
40 = 9
41 = A
42 = B
43 = C
44 = D
45 = E
46 = F
47 = G
48 = H
49 = I
4A = J
4B = K
4C = L
4D = M
4E = N
4F = O
50 = P
51 = Q
52 = R
53 = S
54 = T
55 = U
56 = V
57 = W
58 = X
59 = Y
5A = Z
5B = .
5C = Tile that vanishes the graphic tile of the following byte, changes with several tilesets (currently unknown use)
61 = a
62 = b
63 = c
64 = d
65 = e
66 = f
67 = g
68 = h
69 = i
6A = j
6B = k
6C = l
6D = m
6E = n
6F = o
70 = p
71 = q
72 = r
73 = s
74 = t
75 = u
76 = v
77 = w
78 = x
79 = y
7A = z
7B = r
7C = s
7D = t
7E = u
7F = v
80 = w
81 = x
82 = y
83 = z
84 = !
85 = /
86 = -
87 = →
88 = ↓
89 = &
8A = ©
8B = :
5D-60 = Simon and Enemy health meter graphics

Display Adjustment Screen

00 = ^^
20-1 = ^^
22 = Circle button
23 = Cross button
24 = Square button
25 = Triangle button
26 = &
2D = ^^
2E = .
2F = ^^
30-39 = ^^
3D = =
40 = ©
41-5A = ^^
61-7A = ^^