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Castlevania Chronicles/TBL: Difference between revisions
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(Created page with "{{TBL|game=Castlevania Chronicles}} ==Top HUD and Sound Test Displays== <pre> 00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00 21 = ! 2D = - 2F = / 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = : 3B = 4 3C = 5 3D = 6 3E = 7 3F = 8 40 = 9 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 5...") |
m (First header, tuned-up explanations for 00 and 5C, additional top note) |
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{{TBL|game=Castlevania Chronicles}} | {{TBL|game=Castlevania Chronicles}} | ||
{{note| | |||
* ^^ means that the address(es) display the same tile as described in the TOP HUD entry | |||
* Skipped values are miscellaneous graphics, some may be added in future edits | |||
}} | |||
== | ==Level HUD / Save Select / Sound Test / Game Over== | ||
<pre> | <pre> | ||
00 = | 00 = Used to separate strings + tiles, vanishes all following bytes' tiles before another 00 | ||
20 = Space | |||
21 = ! | 21 = ! | ||
2D = - | 2D = - | ||
Line 51: | Line 56: | ||
5A = Z | 5A = Z | ||
5B = . | 5B = . | ||
5C = | 5C = Tile that vanishes the graphic tile of the following byte, changes with several tilesets (currently unknown use) | ||
61 = a | 61 = a | ||
62 = b | 62 = b | ||
Line 96: | Line 101: | ||
8B = : | 8B = : | ||
5D-60 = Simon and Enemy health meter graphics | 5D-60 = Simon and Enemy health meter graphics | ||
</pre> | |||
==Display Adjustment Screen== | |||
<pre> | |||
00 = ^^ | |||
20-1 = ^^ | |||
22 = Circle button | |||
23 = Cross button | |||
24 = Square button | |||
25 = Triangle button | |||
26 = & | |||
2D = ^^ | |||
2E = . | |||
2F = ^^ | |||
30-39 = ^^ | |||
3D = = | |||
40 = © | |||
41-5A = ^^ | |||
61-7A = ^^ | |||
</pre> | </pre> |
Latest revision as of 18:31, 1 July 2024
The following article is a Text Table for Castlevania Chronicles.
Note:
|
Level HUD / Save Select / Sound Test / Game Over
00 = Used to separate strings + tiles, vanishes all following bytes' tiles before another 00 20 = Space 21 = ! 2D = - 2F = / 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = : 3B = 4 3C = 5 3D = 6 3E = 7 3F = 8 40 = 9 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 54 = T 55 = U 56 = V 57 = W 58 = X 59 = Y 5A = Z 5B = . 5C = Tile that vanishes the graphic tile of the following byte, changes with several tilesets (currently unknown use) 61 = a 62 = b 63 = c 64 = d 65 = e 66 = f 67 = g 68 = h 69 = i 6A = j 6B = k 6C = l 6D = m 6E = n 6F = o 70 = p 71 = q 72 = r 73 = s 74 = t 75 = u 76 = v 77 = w 78 = x 79 = y 7A = z 7B = r 7C = s 7D = t 7E = u 7F = v 80 = w 81 = x 82 = y 83 = z 84 = ! 85 = / 86 = - 87 = → 88 = ↓ 89 = & 8A = © 8B = : 5D-60 = Simon and Enemy health meter graphics
Display Adjustment Screen
00 = ^^ 20-1 = ^^ 22 = Circle button 23 = Cross button 24 = Square button 25 = Triangle button 26 = & 2D = ^^ 2E = . 2F = ^^ 30-39 = ^^ 3D = = 40 = © 41-5A = ^^ 61-7A = ^^