Kirby's Dream Land/RAM map: Difference between revisions

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Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a RAM map for Kirby's Dream Land.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Address Function
0xC000 - 0xC09F
On-Screen Sprite Info, 4 bytes each(y position, x position, tile #, and other attributes). Copied to Object Attribute Memory (0xFE00 - 0xFE9F).
0xCA00 - 0xCAA3  
Tile Data for the current level
0xD02C
Game State ($01 = normal, $05 = drinking a bottle, $06 = warpstar or dying...)
0xD053
Visual Scroll X. This only affects where tiles are drawn.
0xD055
Visual Scroll Y. This only affects where tiles are drawn.
 
0xD05C
Kirby's Actual X position relative the screen. Setting the value past $4C when not at the right edge of a level may cause issues with the game's collision detection.
0xD05D
Kirby's Actual Y position relative to the screen
0xD066
Kirby's Inhale Timer. Set at $00 and incrementing at every frame when inhaling. Freezes when stopping inhaling.
0xD070
Score (10000s place)
0xD071
Score (1000s place)
0xD072
Score (100s place)
0xD073
Score (10s place)
0xD080
Background Brightness/Contrast
0xD081
Sprite Brightness/Contrast
0xD086
Kirby's Current Health
0xD089
Lives
0xD093
Boss's Current Health
0xDE02
Something to do with parts of the music
0xDE06 - 0xDE19
Copied to sound registers (0xFF10 - 0xFF23)