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Kirby's Dream Land/RAM map
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The following article is a RAM map for Kirby's Dream Land.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Address | Function |
---|---|
0xC000 - 0xC09F |
On-Screen Sprite Info, 4 bytes each(y position, x position, tile #, and other attributes). Copied to Object Attribute Memory (0xFE00 - 0xFE9F). |
0xCA00 - 0xCAA3 |
Tile Data for the current level |
0xD02C |
Game State ($01 = normal, $05 = drinking a bottle, $06 = warpstar or dying...) |
0xD053 |
Visual Scroll X. This only affects where tiles are drawn. |
0xD055 |
Visual Scroll Y. This only affects where tiles are drawn. |
0xD05C |
Kirby's Actual X position relative the screen. Setting the value past $4C when not at the right edge of a level may cause issues with the game's collision detection. |
0xD05D |
Kirby's Actual Y position relative to the screen |
0xD066 |
Kirby's Inhale Timer. Set at $00 and incrementing at every frame when inhaling. Freezes when stopping inhaling. |
0xD070 |
Score (10000s place) |
0xD071 |
Score (1000s place) |
0xD072 |
Score (100s place) |
0xD073 |
Score (10s place) |
0xD080 |
Background Brightness/Contrast |
0xD081 |
Sprite Brightness/Contrast |
0xD086 |
Kirby's Current Health |
0xD089 |
Lives |
0xD093 |
Boss's Current Health |
0xDE02 |
Something to do with parts of the music |
0xDE06 - 0xDE19 |
Copied to sound registers (0xFF10 - 0xFF23) |
Internal Data for Kirby's Dream Land
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